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Refactoring ui

Skill t4sh/dotfiles/agents/skills/refactoring-ui

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Audit and fix visual hierarchy, spacing, color, and depth in web UIs. Use when the user mentions "my UI looks off" (or amateur/unprofessional), "fix the design", "Tailwind styling", "color palette", "visual hierarchy", "design system", "spacing scale", or "component styling". Also trigger when building consistent design tokens, creating dark mode themes, improving data-visualization clarity, or polishing UI details before launch. Covers grayscale-first workflow, constrained design scales, shadows, and component styling. For typeface selection, see web-typography. For usability audits, see ux-heuristics.

The file declares its own license as MIT. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.

SKILL.md

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Refactoring UI Design System

A practical, opinionated approach to UI design. Apply these principles when generating frontend code, reviewing designs, or advising on visual improvements.

Core Principle

Design in grayscale first. Add color last. This forces proper hierarchy through spacing, contrast, and typography before relying on color as a crutch.

The foundation: Great UI isn't about talent — it's about systems. Constrained scales for spacing, type, color, and shadows produce consistently professional results. Start with too much white space and remove; leave details (icons, shadows, micro-interactions) until layout and hierarchy work.

Scoring

Goal: 10/10. Score by counting satisfied rows in the Quick Diagnostic (8 yes/no checks): score = round(satisfied / 8 × 10). Bands follow directly: 10 = all 8 pass (hierarchy reads blurred and in grayscale, every value on a scale); 9 = exactly 1 gap (usually weak hierarchy or thin white space); 6-8 = 2-3 gaps; <=5 = 4+ gaps (arbitrary spacing, color doing the work hierarchy should, or failing contrast). Always state the current score and the specific diagnostic rows to fix to reach 10/10.

The Refactoring UI Framework

Seven principles for building professional interfaces without a designer:

1. Visual Hierarchy

Core concept: Not everything can be important. Create hierarchy through three levers: size, weight, and color.

Why it works: When every element competes for attention, nothing stands out; deliberately de-emphasizing secondary content makes primary content powerful by contrast.

Key insights:

  • Combine levers, don't multiply — primary text = large OR bold OR dark, not all three; save "all three" for the single most important element
  • Labels are secondary — form labels, table headers, and metadata support the data, not compete with it; make them smaller, lighter, or uppercase-small
  • Semantic color ≠ visual weight — a muted secondary button often beats screaming red for routine destructive actions

Product applications:

ContextHierarchy TechniqueExample
Form fieldsDe-emphasize labels, emphasize valuesSmall uppercase label above large value
DashboardsKey metric large, context small"$42,300" large, "vs last month" small
TablesDe-emphasize headers, emphasize dataHeaders uppercase small gray, data normal

Design patterns:

  • Three-level hierarchy: Size (large/base/small), Weight (bold/medium/normal), Color (dark/medium/light gray)
  • Button hierarchy: primary (filled), secondary (outlined or muted), tertiary (text only)

Ethical boundary: Don't use hierarchy tricks to hide important information like pricing, terms, or cancellation options.

See references/advanced-patterns.md when designing components beyond static layout — interaction/hover/focus states, form design, empty states, border-radius systems, text truncation, and responsive breakpoints.

2. Spacing & Sizing

Core concept: Use a constrained spacing scale, not arbitrary values. Spacing defines relationships — closer elements read as more related.

Why it works: Arbitrary spacing (padding: 13px) creates inconsistency; a fixed scale forces deliberate decisions and harmonious layouts. Generous spacing feels premium; dense feels overwhelming.

Key insights:

  • Use the scale: 4, 8, 16, 24, 32, 48, 64px
  • Start with too much white space, then remove — you'll almost never remove enough
  • Spacing between groups must exceed spacing within groups
  • Constrain widths: text to 45-75 characters (max-w-prose), forms to 300-500px; full-width is almost never right

Product applications:

ContextSpacing StrategyExample
Icon + labelTight coupling (4px)Small gap keeps them connected
Card sectionsSection separation (24px)Title, content, footer blocks
Page sectionsMajor sections (48-64px)Hero, features, testimonials

CSS patterns:

  • p-1(4px) p-2(8px) p-4(16px) p-6(24px) p-8(32px) p-12(48px) p-16(64px)
  • max-w-prose(65ch) max-w-md(28rem) max-w-lg(32rem) max-w-xl(36rem)
  • gap-2 for related items, gap-6 for section separation

3. Typography

Core concept: Use a modular type scale, constrain line heights by context, and limit to two font families maximum.

Why it works: A modular scale (steps growing ~1.2× each) creates natural visual rhythm; tight line heights on headings and relaxed on body text improve readability in each context.

Key insights:

  • Scale: 12, 14, 16, 18, 20, 24, 30, 36px (~1.2 modular, hand-tuned)
  • Headings: tight line height (1.0-1.25); body: relaxed (1.5-1.75); wider text needs more line height
  • Avoid weights below 400 for body text; use bold (600-700) for emphasis, not everything
  • Two fonts max: one for headings, one for body (or one family with weight variation)

Product applications:

ContextTypography RuleExample
Hero headline36px, line-height 1.1, boldLarge impactful statement
Body text16px, line-height 1.75, normalComfortable reading
Captions/labels12-14px, line-height 1.5, medium graySecondary information

CSS patterns:

  • text-xs(12px) text-sm(14px) text-base(16px) text-lg(18px) text-xl(20px)
  • font-normal(400) font-medium(500) font-semibold(600) font-bold(700)
  • leading-tight(1.25) leading-normal(1.5) leading-relaxed(1.75)

4. Color

Core concept: Build a systematic palette with 5-9 shades per color, add subtle saturation to grays, and design in grayscale first.

Why it works: Random colors clash; a predefined shade system ensures consistency, and HSL adjustments create natural-feeling lighter and darker variants.

Key insights:

  • Each color needs 5-9 shades from near-white to near-black (50-900); darkest is not pure black — use #111827, not #000000
  • Pure grays look lifeless — tint them (cool UI: blue like #64748b; warm UI: yellow/brown like #78716c)
  • HSL: lighter = raise lightness, lower saturation, hue toward 60°; darker = the reverse, hue toward 0°/240°
  • Contrast minimums: 4.5:1 body text, 3:1 large text (18px+); use #374151 (gray-700) on white, not lighter grays

Product applications:

ContextColor StrategyExample
Primary palette9 shades (50-900) of brand colorBlue-500 buttons, Blue-100 backgrounds
Semantic colorsSuccess/warning/error with shade rangesGreen-500 success, Red-500 errors
Text colorsThree levels: dark, medium, lighttext-gray-900, text-gray-600, text-gray-400

CSS patterns:

  • text-gray-900(dark) text-gray-600(medium) text-gray-400(light)
  • bg-blue-50 for subtle backgrounds, bg-blue-500 for primary actions
  • border-gray-200 for subtle borders, border-gray-300 for stronger

See references/theming-dark-mode.md when building a dark theme — hex shade scales, why darkest is #111827 not black (halation), and conveying elevation via lightness instead of shadow. See references/accessibility-depth.md when contrast, focus rings, keyboard nav, or screen-reader support is in scope — full WCAG 2.1 AA checklist and fixes.

5. Depth & Shadows

Core concept: Use a shadow scale to convey elevation — small shadows for slightly raised elements, large shadows for floating ones.

Why it works: The eye reads shadow size as height above the page; a consistent scale makes elevation legible, so users intuit what's interactive, floating, or background.

Key insights:

  • Small shadows = raised slightly (buttons, cards); large = floating (modals, dropdowns)
  • Good shadows have two parts: a tight dark shadow for crispness plus a larger soft one for atmosphere
  • Depth without shadows: lighter top border + darker bottom border, subtle gradients, overlapping elements
  • Don't overuse — if everything floats, nothing has depth; shadow color is transparent dark, never opaque gray

Product applications:

ContextShadow LevelExample
Buttonsshadow-sm (subtle raise)Slightly elevated above surface
Dropdownsshadow-lg (floating)Menu clearly above content
Modalsshadow-xl (highest)Overlay detached from page

CSS patterns:

  • shadow-sm: 0 1px 2px rgba(0,0,0,0.05)
  • shadow-md: 0 4px 6px rgba(0,0,0,0.1)
  • shadow-lg: 0 10px 15px rgba(0,0,0,0.1)
  • shadow-xl: 0 20px 25px rgba(0,0,0,0.15)

See references/animation-microinteractions.md when adding motion to interactive elements — durations, easing curves, loading states, and the prefers-reduced-motion rule.

6. Images & Icons

Core concept: Treat images as design elements, not afterthoughts. Size icons deliberately and use overlays to keep text readable on images.

Why it works: Poorly sized icons look awkward and unstyled images break consistency; deliberate treatment (overlays, object-fit, radius) makes interfaces feel polished.

Key insights:

  • Size icons relative to context; use sets with consistent stroke width and style
  • Never stretch or distort — use object-fit: cover with fixed aspect ratios and crop deliberately
  • Text over images needs an overlay (semi-transparent gradient)
  • Empty states are an opportunity — use illustrations plus a clear CTA, not just text

Product applications:

ContextImage/Icon TechniqueExample
Hero imagesSemi-transparent gradient overlayText readable over any photo
AvatarsConsistent size, rounded, fallback initials40px circle, object-fit cover
Empty statesCustom illustration + CTAFriendly illustration with "Get started"

CSS patterns:

  • object-fit: cover with fixed aspect-ratio for consistent display
  • Icon sizing: w-4 h-4 inline, w-6 h-6 navigation, w-8 h-8 feature icons
  • Overlay: bg-gradient-to-t from-black/60 to-transparent for text on images

7. Layout & Composition

Core concept: Don't center everything. Use alignment, overlap, and emphasis variation to create engaging compositions.

Why it works: A consistent left edge gives the eye a fixed return point per line, so it costs less to scan; centered multi-line text moves that edge every line and slows reading.

Key insights:

  • Left-align by default; center only short headlines, heroes, single-action CTAs, and empty states
  • Cards don't need to contain everything — let images bleed to edges or overlap containers
  • Vary visual treatment in lists and feeds — feature some items, minimize others
  • Use alignment to create relationships between unrelated elements

Product applications:

ContextLayout StrategyExample
Hero sectionsCentered text, generous spacingShort headline + subtext + single CTA
Blog feedsVaried card sizes for emphasisFirst post large, rest in 2-column grid
Content pagesConstrained width, left-alignedmax-w-prose container with left text

CSS patterns:

  • text-left by default, text-center only for heroes and short headlines
  • grid grid-cols-3 gap-6 for feature grids; max-w-4xl mx-auto for page containers
  • overflow-hidden on cards with object-fit: cover images that bleed to edges

See references/data-visualization.md when laying out charts, tables, or dashboards — chart-type selection, color use in charts, table density, and dashboard composition.

Common Mistakes

MistakeWhy It FailsFix
"Looks amateur"Insufficient white space, unconstrained widthsMore white space, constrain content widths
"Feels flat"No depth differentiationSubtle shadows, border-bottom on sections
"Text is hard to read"Poor line-height, too wide, low contrastIncrease line-height, constrain width, boost contrast
"Everything looks the same"No visual hierarchyVary size/weight/color between primary and secondary
"Feels cluttered"Equal spacing everywhereGroup related items, larger gaps between groups
"Colors clash"Random choices, no systemReduce saturation, more grays, limit to palette
"Buttons don't pop"Low contrast with surroundingsIncrease contrast, add shadow
Arbitrary valuespx values like 13, 17, 23 breed inconsistencyStick to the spacing and type scales

Quick Diagnostic

Audit any UI design:

QuestionIf NoAction
Does hierarchy read when squinting (blur test)?Elements competingIncrease primary/secondary contrast
Does it work in grayscale?Color is a crutchStrengthen size/weight/spacing hierarchy
Is there enough white space?Probably not — most designs are too denseIncrease spacing, especially between groups
Are labels de-emphasized vs. values?Labels competing with dataSmaller, lighter, or uppercase-small labels
Does spacing follow a consistent scale?Arbitrary spacing = visual noiseUse 4/8/16/24/32/48/64 only
Is text width constrained?Long lines fatigue readersApply max-w-prose (~65ch)
Do colors have sufficient contrast?Accessibility failureWCAG-check; use gray-700+ on white
Are shadows appropriate for elevation?Elements float at wrong levelMatch shadow scale to element purpose

Further Reading

For the complete system with visual before/after examples:

About the Authors

Adam Wathan, creator of Tailwind CSS, and Steve Schoger, the visual designer behind its design language, wrote Refactoring UI to teach developers systematic, repeatable design techniques. Their approach replaces artistic talent with constrained systems — fixed scales for spacing, typography, color, and shadows — that produce professional results.

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