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Animation principles refresher

Skill t4sh/dotfiles/agents/skills/animation-principles-refresher

macOS bootstrap dotfiles: Brewfile, declarative symlinks, app prefs, macOS defaults, agent skills, vault secrets, make doctor. Fork-friendly.

Install
npx -y skills add t4sh/dotfiles --skill animation-principles-refresher

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

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What its author says it does

Copied from the file, not written here

Use when an experienced animator needs a quick reminder of the 12 principles without basic explanations

SKILL.md

2.3 KB, 545 tokens by cl100k_base, as published. Nobody here has run it

Quick Principles Refresher

You know these. Here's the checklist.

The 12

  1. Squash/Stretch - Volume constant, shape varies. Check your impacts and fast motion.

  2. Anticipation - Is the audience prepared? Opposite direction, proportional to action.

  3. Staging - Silhouette test. One idea. Where's the eye going?

  4. Straight Ahead / Pose to Pose - Right method for this shot? Maybe hybrid.

  5. Follow Through / Overlap - Does everything stop at once? (It shouldn't.) Hierarchy: root leads, tips lag.

  6. Slow In / Out - Checked your spacing charts? Bunched at ends, spread in middle.

  7. Arcs - Track the paths. Everything curves unless intentionally broken.

  8. Secondary Action - Supporting, not competing. Add after primary works.

  9. Timing - Frame count matches intent? Weight, mood, pacing all live here.

  10. Exaggeration - Did you push it enough? (Probably not.) Find real, then go 20% past.

  11. Solid Drawing - Does it have weight? Volume consistent through motion?

  12. Appeal - Would you watch this? Clear shapes, readable pose, distinctive design?

Quick Diagnosis

Floaty? Check timing and slow in/out. Probably too even.

Stiff? Add overlap. Offset timing. Break symmetry.

Confusing? Staging issue. Simplify. One idea per shot.

Mechanical? Arcs are probably too straight. Add anticipation variety.

Dead? Secondary action missing. Overlap insufficient.

Boring? Push exaggeration. Check appeal. Vary timing.

Shot Checklist

Before calling it done:

  • Silhouette reads
  • Arcs tracked
  • Spacing varied (slow in/out)
  • Overlap on all appendages
  • Secondary action supports (doesn't compete)
  • Exaggeration appropriate to style
  • Timing matches weight and mood
  • Anticipation proportional
  • Volume consistent
  • Appeal present

Principle Priority by Shot Type

Action: Timing > Arcs > Anticipation > Squash/Stretch Dialogue: Staging > Secondary > Timing > Appeal Comedy: Timing > Exaggeration > Anticipation > Staging Subtle acting: Secondary > Overlap > Timing > Staging

Trust your instincts. You've done this. This is just calibration.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.