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Motion

Skill Syo-M/codex-frontend-skills/plugins/codex-frontend-skills/skills/motion

Codex-native frontend skills, custom agents, profiles, and an evidence-backed evaluation harness for React, Next.js, Vite, and Astro.

Install
npx -y skills add Syo-M/codex-frontend-skills --skill motion

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • 24 days oldThe repository was created 24 days ago. New is not bad, but a brand new repository carrying a familiar-sounding name is the shape a typosquat arrives in, and there has been no time for anyone else to find a problem with it.
  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Add, change, or debug animations, transitions, keyframes, View Transitions, scroll effects, reduced motion, and animation performance. 日本語の依頼例:「アニメーション」「動きを修正」「ページ遷移」「スクロール演出」。

SKILL.md

4.0 KB, 832 tokens by cl100k_base, as published. Nobody here has run it

Motion

Base invariants live in the active styling skill when one exists (prefer compositor-friendly properties, project motion tokens, and prefers-reduced-motion). In the minimal profile, apply those invariants using the repository's existing styling approach. This skill covers when and how.

Escalation ladder — use the cheapest tier that works

  1. CSS transition — state changes (hover, open/close, theme). Default answer.
  2. CSS keyframes — multi-step or looping effects.
  3. Web Animations API — dynamic values or playback control from JS, still zero deps.
  4. Animation library (Motion — formerly Framer Motion) — only for springs, gestures, layout/shared-element animation, or orchestrated sequences. It's a real dependency: the AGENTS.md ask-first rule applies; never add it for a fade.

Page & element transitions

  • View Transitions API for page transitions (Astro: native cross-document view transitions, or <ClientRouter /> for SPA-mode extras; Next.js/SPA: progressive enhancement behind a document.startViewTransition feature check). It must be enhancement — navigation works identically without it.
  • Verify page transitions with the browser Back button AND your E2E runner before shipping — two failure modes seen in practice: Astro <ClientRouter /> can drop page-scoped <style> on history back-navigation (the page reverts to an unstyled/full-width layout), and native @view-transition { navigation: auto } makes headless Playwright treat every link as never-"stable" so click() hangs. If a transition doesn't survive both, ship without it — the page must work identically anyway. Add a back-navigation smoke assertion to E2E (testing-playwright).
  • Scroll-driven effects: CSS scroll-driven animations or IntersectionObserver. Never scroll event listeners doing style work — and if E2E must click elements inside a scroll-driven animation, prefer IntersectionObserver + a one-shot transition: scroll-linked animations count as permanently "running", which defeats Playwright's stability check.

Behavior rules

  • Animations are interruptible: a second click mid-animation must not break state. CSS transitions handle this free; JS sequences must handle cancellation.
  • Never gate interaction or content behind an entrance animation — the page is usable at frame 0, and LCP content is never delayed by animation. Hero/above-the-fold entrances: animate transform from a visible state, or animate secondary elements — never start the LCP element at opacity: 0 (the browser re-times LCP to when it becomes visible).
  • Exit animations in React: the element must stay mounted until the animation ends — <AnimatePresence> with the library, or a two-phase state (closing → unmount on transitionend/animationend) by hand. Setting display: none in the same tick kills the animation.
  • Durations from tokens; UI feedback stays fast (~100–250 ms); anything over ~400 ms needs a reason.

Reduced motion

  • @media (prefers-reduced-motion: reduce): large/parallax/auto-playing motion is removed; motion that conveys state (a panel opening) is reduced to a quick fade or instant change — not deleted, the state change must still be perceivable. JS animations check matchMedia('(prefers-reduced-motion: reduce)').

Performance

  • will-change only on elements about to animate, removed after — it's a per-element memory cost, not a go-faster switch.
  • Avoid animating layout properties (width/height/top/left); for size transitions prefer transform: scale or FLIP, and interpolate-size/calc-size() where supported for height-auto transitions.
  • Verify on a throttled CPU (DevTools 4x/6x) when browser tooling is available. Otherwise report HUMAN VERIFICATION REQUIRED rather than claiming the performance check passed.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.