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Interaction design

Skill Suraj787/motif/skills/interaction-design

Use when product context is known and you need to convert the user's need into a precise interaction objective and select the UI pattern that satisfies it before any effect is chosen.From its SKILL.md

Install
npx -y skills add Suraj787/motif --skill interaction-design

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SKILL.md

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Interaction Design

Responsibility: Translate context into an interaction objective and a pattern. This is the PATTERN-before-EFFECT gate.

When to invoke

  • After product-context-analysis (steps 5-7 of the root workflow).
  • Whenever someone proposes an effect without a stated objective.

Inputs

  • Product type, page/screen type, user + primary task.
  • The interaction problem statement.

Outputs

  • A single-sentence interaction objective: what the user must understand, feel, or accomplish.
  • A chosen pattern (e.g. progressive disclosure, optimistic feedback, focus guidance, state transition, affordance hint) with rationale.
  • A constraint set passed to effect-discovery (attention budget, density, frequency of use, criticality).

How it connects

  • Reads intelligence/ pattern catalogues and objective→pattern mappings.
  • Produces the query that effect-discovery runs against registry/.
  • Never selects a concrete effect, that is effect-selection's job.

Notes

If the objective can be met with no motion at all (layout, copy, color, spacing), say so and stop. The strongest interaction is often the absence of an effect.

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

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