Interaction design
Use when product context is known and you need to convert the user's need into a precise interaction objective and select the UI pattern that satisfies it before any effect is chosen.From its SKILL.md
npx -y skills add Suraj787/motif --skill interaction-designAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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SKILL.md
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Interaction Design
Responsibility: Translate context into an interaction objective and a pattern. This is the PATTERN-before-EFFECT gate.
When to invoke
- After
product-context-analysis(steps 5-7 of the root workflow). - Whenever someone proposes an effect without a stated objective.
Inputs
- Product type, page/screen type, user + primary task.
- The interaction problem statement.
Outputs
- A single-sentence interaction objective: what the user must understand, feel, or accomplish.
- A chosen pattern (e.g. progressive disclosure, optimistic feedback, focus guidance, state transition, affordance hint) with rationale.
- A constraint set passed to
effect-discovery(attention budget, density, frequency of use, criticality).
How it connects
- Reads
intelligence/pattern catalogues and objective→pattern mappings. - Produces the query that
effect-discoveryruns againstregistry/. - Never selects a concrete effect, that is
effect-selection's job.
Notes
If the objective can be met with no motion at all (layout, copy, color, spacing), say so and stop. The strongest interaction is often the absence of an effect.
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.