agentsclimarketplace

Edge case hunter

Skill sungkhum/agent-skills-pack/edge-case-hunter

Standalone AI skills adapted from BMAD workflows, ready to install with the skills CLI.

Install
npx -y skills add sungkhum/agent-skills-pack --skill edge-case-hunter

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.
  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Exhaustive edge-case review that traces branching paths and boundary conditions in a diff or code sample and reports only unhandled cases. Use when the user asks to hunt edge cases, boundary conditions, missing guards, or wants an edge-case-focused review.

SKILL.md

1.1 KB, as published. Nobody here has run it

Edge Case Hunter Review

Overview

Perform a strict, method-driven edge-case review. This is not a general code review: report only unhandled paths and boundary conditions.

Inputs

  • content: Diff, full file, or function to analyze.
  • also_consider (optional): Areas to keep in mind while tracing paths.

Workflow

Follow references/workflow.md exactly. Do not add commentary or extra sections. Output must be valid JSON only.

Output Rules

  • Return a JSON array of findings with fields: location, trigger_condition, guard_snippet, potential_consequence.
  • If none found, return [].
  • If input is empty or undecodable, return the required single-item array from the workflow.

Reference

  • references/workflow.md for the canonical step-by-step instructions and output format.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.