Wall slide
Talk to a humanoid in a 3D apartment — on screen, in VR, or in your real room (MR). Voice/text commands, an open-source BYO-key LLM brain, and ~950 composable motion skills. Three.js + WebXR (Quest 3).
npx -y skills add sumitaich1998/slavex --skill wall-slideAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
What its author says it does
Copied from the file, not written here
Slides down a wall into a seated wall-sit hold, then slides back up, via a sequence that lowers then raises root.y with the back kept vertical. Use when a command mentions wall slide, slide down the wall, slide down into a wall sit, or slide up and down the wall. (For the static hold, use wall-sit.)
SKILL.md
1.6 KB, as published. Nobody here has run it
wall-slide
Back against the wall, slide down until the thighs are level (a wall-sit), hold, then slide back up.
Composes: bend-knees + move-leg + balance-and-posture
How
- Use a
sequencewithloop:false. Slide down to90/90 knees with the torso vertical and-0.45, hold, then extend the legs and rise toroot.yroot.y:0. - Keep the back flat against the wall and the feet planted.
durationMs~2200.
Example
- "do a wall slide" ->
{"durationMs":2200,"say":"Sliding down the wall.","sequence":{"loop":false,"frames":[{"t":0,"pose":{"LeftUpLeg":[0,0,180],"LeftLeg":[0,0,0],"RightUpLeg":[0,0,180],"RightLeg":[0,0,0]},"root":{"y":0}},{"t":0.4,"pose":{"LeftUpLeg":[90,0,0],"LeftLeg":[90,0,0],"RightUpLeg":[90,0,0],"RightLeg":[90,0,0]},"root":{"y":-0.45}},{"t":0.7,"pose":{"LeftUpLeg":[90,0,0],"LeftLeg":[90,0,0],"RightUpLeg":[90,0,0],"RightLeg":[90,0,0]},"root":{"y":-0.45}},{"t":1,"pose":{"LeftUpLeg":[0,0,180],"LeftLeg":[0,0,0],"RightUpLeg":[0,0,180],"RightLeg":[0,0,0]},"root":{"y":0}}]}}
Limits & posture
Keep ≥1 foot grounded except at a jump's airborne apex; stay inside human joint ranges and keep weight over the support — see balance-and-posture.