Slow motion punch
Talk to a humanoid in a 3D apartment — on screen, in VR, or in your real room (MR). Voice/text commands, an open-source BYO-key LLM brain, and ~950 composable motion skills. Three.js + WebXR (Quest 3).
npx -y skills add sumitaich1998/slavex --skill slow-motion-punchAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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Throws a single dramatic punch in exaggerated slow motion with a deep torso rotation. Use when the command mentions slow motion punch, slow-mo punch, or dramatic punch.
SKILL.md
1.3 KB, 369 tokens by cl100k_base, as published. Nobody here has run it
slow-motion-punch
One big, cinematic cross thrown in slow motion: wind up with a coiled torso, drive the fist out with a slow rotation, and hold the extension. Sell the slow-mo with a long durationMs. A non-looping sequence.
How
- Wind: punching (right) arm cocked (
RightUpperArm:[70,0,-30],RightForearm:[0,0,120]), guard up (LeftUpperArm:[60,0,40],LeftForearm:[0,0,-110]), torso coiled (Spine:[0,20,0]). - Drive (slow): fist extends (
RightUpperArm:[95,0,0],RightForearm:[0,0,0]), torso unwinds (Spine:[5,-20,0]), head turn (Head:[0,-15,0]).
Example
- "throw a slow motion punch" ->
{"durationMs":3000,"say":"Slow... motion...","sequence":{"loop":false,"frames":[{"t":0,"pose":{"RightUpperArm":[70,0,-30],"RightForearm":[0,0,120],"LeftUpperArm":[60,0,40],"LeftForearm":[0,0,-110],"Spine":[0,20,0]}},{"t":0.6,"pose":{"RightUpperArm":[95,0,0],"RightForearm":[0,0,0],"Spine":[5,-20,0],"Chest":[5,-10,0],"Head":[0,-15,0]}},{"t":1,"pose":{"RightUpperArm":[90,0,0],"Spine":[5,-15,0]}}]}}
Gives 0 of the 12 instructions most css styling skills give in 369 tokens
Counted across 586 of the 596 authors here whose files we hold, read 2026-08-06
- avoid excessive centered layoutsin 55 of 586, across 12 files
- bundle code into single HTML filein 54 of 586, across 14 files
- Respect prefers-reduced-motion user settingsin 52 of 586, across 35 files
- avoid purple gradientsin 51 of 586, across 11 files
- avoid uniform rounded cornersin 51 of 586, across 11 files
- avoid Inter fontin 51 of 586, across 11 files
- edit generated files to develop artifactin 50 of 586, across 10 files
- animate only transform and opacity propertiesin 43 of 586
- Make touch targets at least 44x44 pixelsin 41 of 586, across 15 files
- Ensure minimum color contrast of 4.5:1in 39 of 586, across 10 files
- use tailwind cssin 39 of 586, across 24 files
- Use SVG icons instead of emojisin 38 of 586, across 11 files
Said here and by no other author read
- wind the right arm and torso before driving the fist
- keep the guard up with the left arm
- drive the fist out with slow torso rotation
- hold the extension at the end
- use a long duration to sell the slow motion
- make the sequence non-looping
Grouped from the skills themselves: near-identical wordings counted once, and counted by distinct author, so one author publishing three of these counts once. Length counted with cl100k_base; the agent that loads this file may tokenize it differently.