agentsclimarketplace

Power crawl

Skill sumitaich1998/slavex/.cursor/skills/power-crawl

Talk to a humanoid in a 3D apartment — on screen, in VR, or in your real room (MR). Voice/text commands, an open-source BYO-key LLM brain, and ~950 composable motion skills. Three.js + WebXR (Quest 3).

Install
npx -y skills add sumitaich1998/slavex --skill power-crawl

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Crawls forward fast and low like a military high-crawl, driving hard on hands and knees, via a low translating sequence. Use when a command mentions power crawl, fast crawl, military high crawl, combat crawl on hands and knees, or drive forward low.

SKILL.md

1.5 KB, as published. Nobody here has run it

power-crawl

A fast, driving hands-and-knees crawl, body low and quick (root.y~-0.5).

Composes: move-arm + move-leg + move-torso

How

  • Use a sequence with loop:false. Frame root is ABSOLUTE; compute the travel axis from state.position+state.faceDeg (0=+Z, 90=+X). The example assumes origin facing +Z.
  • Torso forward (Spine+X~50); punch opposite hand and knee forward each beat; keep it quick.
  • durationMs ~2400.

Example

  • "power crawl forward" -> {"durationMs":2400,"say":"Move move move!","sequence":{"loop":false,"frames":[{"t":0,"pose":{"Spine":[50,0,0],"LeftUpperArm":[125,0,90],"RightUpLeg":[80,0,0],"RightLeg":[95,0,0]},"root":{"y":-0.5,"z":0.5}},{"t":0.5,"pose":{"RightUpperArm":[125,0,-90],"LeftUpLeg":[80,0,0],"LeftLeg":[95,0,0]},"root":{"y":-0.5,"z":1.1}},{"t":1,"pose":{"Spine":[0,0,0],"LeftUpperArm":[0,0,90],"RightUpperArm":[0,0,-90],"LeftUpLeg":[0,0,180],"RightUpLeg":[0,0,180],"LeftLeg":[0,0,0],"RightLeg":[0,0,0]},"root":{"y":0,"z":1.6}}]}}

Limits & posture

Keep ≥1 foot grounded except at a jump's airborne apex; stay inside human joint ranges and keep weight over the support — see balance-and-posture.

Keep looking

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