agentsclimarketplace

Approach object

Skill sumitaich1998/slavex/.cursor/skills/approach-object

Talk to a humanoid in a 3D apartment — on screen, in VR, or in your real room (MR). Voice/text commands, an open-source BYO-key LLM brain, and ~950 composable motion skills. Three.js + WebXR (Quest 3).

Install
npx -y skills add sumitaich1998/slavex --skill approach-object

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Walks up TO an object, person, or piece of furniture and stops right next to it, by emitting a simple moveTo target — the engine paths there and halts adjacent (it won't walk into/through the object). Use for approach, walk up to, go over to, come closer to, stand next to, get near the table/couch/door.

SKILL.md

1.7 KB, as published. Nobody here has run it

approach-object

Go and stand NEXT TO a target (don't overlap it). The engine stops the body adjacent to the named place/furniture, so you only emit the destination.

Composes: walk (the moveTo translation; the engine handles the adjacent stop).

How

  • Emit moveTo:{ "target": "<thing>" } using a name from state.locations (or the named furniture in state.seats/state.beds). The engine pathfinds around obstacles and stops a step away — you do NOT subtract an offset yourself.
  • Don't add a pose that lunges forward; approaching is pure travel. Reach/grab is a SEPARATE follow-up Action (see reach-out, pick-something-up).
  • durationMs ~ 1800–2800.

Worked Actions

  • "walk up to the couch" → {"durationMs":2200,"moveTo":{"target":"couch"},"say":"Coming over."}
  • "go stand next to the window" → {"durationMs":2400,"moveTo":{"target":"window"},"say":"Right here."}
  • "come closer" (no named place; step toward current facing) → {"durationMs":1200,"moveTo":{"x":0,"z":1.2},"say":"Closer."}

Notes

If the thing isn't in state.locations, pick the closest listed target. To then interact, emit a follow-up Action; keep this one a clean approach.

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