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Motion design

Skill subhansh-dev/agent-maxxing/frontend-design/motion-design

95+ agent skills, 19 UI components, 7 system prompts from Claude Fable 5, GPT-5.5, Gemini CLI & more. Self-fine-tune your agent: paste one prompt and it reads every skill, internalizes patterns, and becomes elite. Works with Claude Code, Codex, Cursor, OpenCode + 60 more agents.

Install
npx -y skills add subhansh-dev/agent-maxxing --skill motion-design

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  • 29 days oldThe repository was created 29 days ago. New is not bad, but a brand new repository carrying a familiar-sounding name is the shape a typosquat arrives in, and there has been no time for anyone else to find a problem with it.
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What its author says it does

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Timing, easing, duration rules, and enter/exit animation patterns for UI motion.

SKILL.md

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Motion Design

Duration: The 100/300/500 Rule

Timing matters more than easing. These durations feel right for most UI:

DurationUse CaseExamples
100-150msInstant feedbackButton press, toggle, color change
200-300msState changesMenu open, tooltip, hover states
300-500msLayout changesAccordion, modal, drawer
500-800msEntrance animationsPage load, hero reveals

Exit animations are faster than entrances—use ~75% of enter duration.

Easing: Pick the Right Curve

Don't use ease. It's a compromise that's rarely optimal. Instead:

CurveUse ForCSS
ease-outElements enteringcubic-bezier(0.16, 1, 0.3, 1)
ease-inElements leavingcubic-bezier(0.7, 0, 0.84, 0)
ease-in-outState toggles (there → back)cubic-bezier(0.65, 0, 0.35, 1)

For micro-interactions, use exponential curves—they feel natural because they mimic real physics (friction, deceleration):

/* Quart out - smooth, refined (recommended default) */
--ease-out-quart: cubic-bezier(0.25, 1, 0.5, 1);

/* Quint out - slightly more dramatic */
--ease-out-quint: cubic-bezier(0.22, 1, 0.36, 1);

/* Expo out - snappy, confident */
--ease-out-expo: cubic-bezier(0.16, 1, 0.3, 1);

Avoid bounce and elastic curves. They were trendy in 2015 but now feel tacky and amateurish. Real objects don't bounce when they stop—they decelerate smoothly. Overshoot effects draw attention to the animation itself rather than the content.

The Only Two Properties You Should Animate

transform and opacity only—everything else causes layout recalculation. For height animations (accordions), use grid-template-rows: 0fr → 1fr instead of animating height directly.

Staggered Animations

Use CSS custom properties for cleaner stagger: animation-delay: calc(var(--i, 0) * 50ms) with style="--i: 0" on each item. Cap total stagger time—10 items at 50ms = 500ms total. For many items, reduce per-item delay or cap staggered count.

Reduced Motion

This is not optional. Vestibular disorders affect ~35% of adults over 40.

/* Define animations normally */
.card {
  animation: slide-up 500ms ease-out;
}

/* Provide alternative for reduced motion */
@media (prefers-reduced-motion: reduce) {
  .card {
    animation: fade-in 200ms ease-out;  /* Crossfade instead of motion */
  }
}

/* Or disable entirely */
@media (prefers-reduced-motion: reduce) {
  *, *::before, *::after {
    animation-duration: 0.01ms !important;
    transition-duration: 0.01ms !important;
  }
}

What to preserve: Functional animations like progress bars, loading spinners (slowed down), and focus indicators should still work—just without spatial movement.

Perceived Performance

Nobody cares how fast your site is—just how fast it feels. Perception can be as effective as actual performance.

The 80ms threshold: Our brains buffer sensory input for ~80ms to synchronize perception. Anything under 80ms feels instant and simultaneous. This is your target for micro-interactions.

Active vs passive time: Passive waiting (staring at a spinner) feels longer than active engagement. Strategies to shift the balance:

  • Preemptive start: Begin transitions immediately while loading (iOS app zoom, skeleton UI). Users perceive work happening.
  • Early completion: Show content progressively—don't wait for everything. Video buffering, progressive images, streaming HTML.
  • Optimistic UI: Update the interface immediately, handle failures gracefully. Instagram likes work offline—the UI updates instantly, syncs later. Use for low-stakes actions; avoid for payments or destructive operations.

Easing affects perceived duration: Ease-in (accelerating toward completion) makes tasks feel shorter because the peak-end effect weights final moments heavily. Ease-out feels satisfying for entrances, but ease-in toward a task's end compresses perceived time.

Caution: Too-fast responses can decrease perceived value. Users may distrust instant results for complex operations (search, analysis). Sometimes a brief delay signals "real work" is happening.

Performance

Don't use will-change preemptively—only when animation is imminent (:hover, .animating). For scroll-triggered animations, use Intersection Observer instead of scroll events; unobserve after animating once. Create motion tokens for consistency (durations, easings, common transitions).


Avoid: Animating everything (animation fatigue is real). Using >500ms for UI feedback. Ignoring prefers-reduced-motion. Using animation to hide slow loading.

Gives 1 of the 12 instructions most css styling skills give

Counted across 586 of the 596 authors here whose files we hold, read 2026-08-06

  • avoid excessive centered layoutsin 55 of 586, across 12 files
  • bundle code into single HTML filein 54 of 586, across 14 files
  • Respect prefers-reduced-motion user settingsin 52 of 586, across 35 files
  • avoid purple gradientsin 51 of 586, across 11 files
  • avoid uniform rounded cornersin 51 of 586, across 11 files
  • avoid Inter fontin 51 of 586, across 11 files
  • edit generated files to develop artifactin 50 of 586, across 10 files
  • animate only transform and opacity propertieshere, and in 43 of 586
  • Make touch targets at least 44x44 pixelsin 41 of 586, across 15 files
  • Ensure minimum color contrast of 4.5:1in 39 of 586, across 10 files
  • use tailwind cssin 39 of 586, across 24 files
  • Use SVG icons instead of emojisin 38 of 586, across 11 files

Said here and by no other author read

  • limit durations to 100, 300, or 500 milliseconds
  • use ease-in for leaving elements
  • use grid-template-rows for height animations
  • cap total stagger time
  • preserve functional animations under reduced motion
  • begin transitions immediately during loading

Grouped from the skills themselves: near-identical wordings counted once, and counted by distinct author, so one author publishing three of these counts once.

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