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Codebase design

Skill stevennitesh/programming-agent-skills/skills/custom/codebase-design

Practical workflow skills for coding agents: scope, debugging, cleanup, subagents, GitHub tracking, and verification.

Install
npx -y skills add stevennitesh/programming-agent-skills --skill codebase-design

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One thing to look at

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What its author says it does

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Design one bounded module behind a small caller-facing interface. Use when choosing the interface, seam, adapter, or caller-facing test surface for one specific module, or when another skill needs shared deep-module vocabulary.

SKILL.md

2.8 KB, as published. Nobody here has run it

Codebase Design

Own one outcome: a recommended shape for one bounded module or interface question. Prefer useful behavior behind a small interface at an earned seam, proved through that interface; merge, inline, or keep the current shape when that is stronger.

Default to read-only design. The user or caller owns public-contract commitments, design acceptance, implementation, and downstream mutations. When loaded only as vocabulary, retain the caller's artifact, mutation boundary, and completion criterion.

For codebase-wide improvement discovery and classification, recommend $improve-codebase and stop.

Vocabulary

Use repo and domain terms for business concepts and existing code. Use these terms for architecture claims:

  • Module — an interface plus its hidden implementation; scale may be a function, class, package, workflow, or tier-spanning slice.
  • Interface — everything callers must know: operations, inputs, outputs, invariants, ordering, errors, configuration, performance, and behavior.
  • Implementation — behavior hidden behind the interface. Use adapter only when its role at a seam matters.
  • Depth — caller and test leverage per unit of interface learned. Depth is a property of the interface, not implementation size.
  • Seam — where behavior can vary without editing callers; the interface lives here.
  • Adapter — a concrete implementation satisfying an interface at a seam.
  • Leverage — capability gained per unit of interface learned.
  • Locality — change, bugs, decisions, knowledge, and verification concentrated in one place.

Taste

  • Compress. Reduce what callers learn and coordinate.
  • Delete. A useful module redistributes its complexity when removed; a pass-through removes it.
  • Earn. Keep a seam or layer only for locality, dependency isolation, domain ownership, real variation, or testability. One adapter is hypothetical; production plus a fake, substitute, emulator, or second integration demonstrates variation.
  • Prove. Use the caller-facing interface as the test surface. Prefer observable outcomes; specify an internal module directly only when it owns independently meaningful behavior.

Direct Design

For one bounded module, shallow cluster, seam, or interface question, read DIRECT-DESIGN.md completely and run its pass.

Completion

A vocabulary-only use is complete when the caller's artifact applies the terms without transferring ownership. A direct pass is complete only through DIRECT-DESIGN.md's completion criterion.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.