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Skill manager

Skill Stepkar2004/init-configurator/.claude/skills/skill-manager

The genome's lifecycle and hygiene, all in one place. Fire on "review the skills", before adding/splitting/merging any skill, when docs/state/miss-log.md has entries, or periodically when no pass has run for a while. ALSO fire the moment a lesson lands (a root cause found, a tool swapped, a convention decided, a default overridden, a mistake repeated) - load references/evolve.md; and on "absorb/steal from <repo>" or "spawn a project from this one" - load references/absorb.md. Owns abstraction altitude, consolidation, the skill cap, authoring standards, and decay.From its SKILL.md

Install
npx -y skills add Stepkar2004/init-configurator --skill skill-manager

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

4.9 KB, ~1.0k tokens by cl100k_base, as published. Nobody here has run it

skill-manager — the one skill that is aware of all the others

Individual lessons enter through the evolve procedure, one reviewed diff at a time. Somebody still has to see the whole genome: whether the pieces are at the right altitude, whether gaps and corpses are accumulating. That somebody is this skill, and the periodic pass runs with FRESH context — the writer of a skill never grades it.

Nested-skill architecture (policy, decided 2026-07-11)

  • Few top-level skills, lazy references inside. A skill's body is the always-loaded front door; variants and less-common procedures live in references/ files loaded only when their trigger row matches. Do not rely on separate sibling skills auto-triggering for sub-procedures.
  • Hard cap: 10 top-level skills; prefer 5-7. At the cap, adding a skill requires first consolidating two related ones (merge into core + references). Current top-level set (4): workflow, skill-manager, socials, bootstrap.
  • Portability. Embed the external knowledge the genome needs (e.g. authoring standards in references/authoring.md) so any coding agent operating this repo has it — never depend on a specific tool's plugin being installed.

The structural rules (load-bearing, not style)

  • Skills exist per task-shape, never per incident. A recurring bug becomes one appended procedure in an existing skill, not a new skill.
  • Variants of one shape are references/ inside one skill (bootstrap + references/python.md; workflow + references/scale.md), never sibling skills.
  • Altitude smells: the same diff recurs after a fix → it was patched too low; one edit forces rewriting siblings → it lives too high.
  • Bodies stay under ~500 lines (alarm at 150). A bloated skill fails silently — it stops being read carefully. Push volatile detail down into references; push behavioral rules up into CLAUDE.md only when truly session-wide.
  • No version numbers in skill bodies. Decision procedures survive years; pins go stale invisibly. Dated observations are allowed in references, marked with their date.
  • Authoring standards (descriptions as triggers, progressive disclosure, eval method): references/authoring.md.

The lifecycle procedures (lazy parts)

TriggerLoad
A lesson lands: root cause found, default overridden, convention decided, same mistake twice, a skill proved stalereferences/evolve.md
"absorb / learn from / steal from <repo>"; "spawn a new project from this one"references/absorb.md
Writing or reviewing any skill/description/referencereferences/authoring.md

The miss-log

docs/state/miss-log.md, one line per event: a task arrived that matched no skill, and the agent free-styled it. Logging the miss is how the system notices a hole in itself — an unlogged miss is the system silently deciding it is complete. Any skill (or none) being active, when you catch yourself working without a matching skill: log one line, keep working.

The periodic pass (run it fresh; output = proposed diffs, human approves)

  1. Firing audit — has each skill fired in the last N sessions? Never fires: is the description too shy (fix the description) or the skill dead (archive it)?
  2. Rot scan — any line encoding a version number or a stale claim? Hand those to workflow/references/rot-check.md.
  3. Altitude audit — is one skill doing two stages' work (split), or two skills doing one stage's (merge)? Apply the smells above, and the cap.
  4. Miss-log triage — entries that recur have earned a procedure; where does it live (existing skill vs new)? Entries that never recurred get pruned.
  5. Threshold review — N sessions, line limits, staleness windows: the manager sets its own thresholds and adjusts them, through the same reviewed-diff door as everything else. Current thresholds live at the bottom of this file.

Current thresholds (self-set, reviewed like everything else)

  • Firing audit window: 10 sessions.
  • Body size alarm: 150 lines (hard ceiling 500).
  • A raw claim older than 6 months is stale until re-verified.
  • A miss-log entry that recurs twice has earned a home.
  • Top-level skill cap: 10 hard, 5-7 preferred (2026-07-11).

What ships with it: 3 files

11.9 KB alongside SKILL.md

references/

Keep looking

Skills are one crate of 325,949. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.