agentsclimarketplace

Triage issue

Skill steph-frtech/cdesign-expo/.claude/marketplaces/pocock/skills/triage-issue

Claude Code skill plugin that turns any design (Claude Design, screenshot, HTML, Figma) into production-ready Expo + NativeWind code. One skill, three slash commands, two reviewer agents.

Install
npx -y skills add steph-frtech/cdesign-expo --skill triage-issue

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.
  • 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Triage a bug or issue by exploring the codebase to find root cause, then create a GitHub issue with a TDD-based fix plan. Use when user reports a bug, wants to file an issue, mentions "triage", or wants to investigate and plan a fix for a problem.

SKILL.md

3.7 KB, 771 tokens by cl100k_base, as published. Nobody here has run it

Triage Issue

Investigate a reported problem, find its root cause, and create a GitHub issue with a TDD fix plan. This is a mostly hands-off workflow - minimize questions to the user.

Process

1. Capture the problem

Get a brief description of the issue from the user. If they haven't provided one, ask ONE question: "What's the problem you're seeing?"

Do NOT ask follow-up questions yet. Start investigating immediately.

2. Explore and diagnose

Use the Agent tool with subagent_type=Explore to deeply investigate the codebase. Your goal is to find:

  • Where the bug manifests (entry points, UI, API responses)
  • What code path is involved (trace the flow)
  • Why it fails (the root cause, not just the symptom)
  • What related code exists (similar patterns, tests, adjacent modules)

Look at:

  • Related source files and their dependencies
  • Existing tests (what's tested, what's missing)
  • Recent changes to affected files (git log on relevant files)
  • Error handling in the code path
  • Similar patterns elsewhere in the codebase that work correctly

3. Identify the fix approach

Based on your investigation, determine:

  • The minimal change needed to fix the root cause
  • Which modules/interfaces are affected
  • What behaviors need to be verified via tests
  • Whether this is a regression, missing feature, or design flaw

4. Design TDD fix plan

Create a concrete, ordered list of RED-GREEN cycles. Each cycle is one vertical slice:

  • RED: Describe a specific test that captures the broken/missing behavior
  • GREEN: Describe the minimal code change to make that test pass

Rules:

  • Tests verify behavior through public interfaces, not implementation details
  • One test at a time, vertical slices (NOT all tests first, then all code)
  • Each test should survive internal refactors
  • Include a final refactor step if needed
  • Durability: Only suggest fixes that would survive radical codebase changes. Describe behaviors and contracts, not internal structure. Tests assert on observable outcomes (API responses, UI state, user-visible effects), not internal state. A good suggestion reads like a spec; a bad one reads like a diff.

5. Create the GitHub issue

Create a GitHub issue using gh issue create with the template below. Do NOT ask the user to review before creating - just create it and share the URL.

<issue-template>

Problem

A clear description of the bug or issue, including:

  • What happens (actual behavior)
  • What should happen (expected behavior)
  • How to reproduce (if applicable)

Root Cause Analysis

Describe what you found during investigation:

  • The code path involved
  • Why the current code fails
  • Any contributing factors

Do NOT include specific file paths, line numbers, or implementation details that couple to current code layout. Describe modules, behaviors, and contracts instead. The issue should remain useful even after major refactors.

TDD Fix Plan

A numbered list of RED-GREEN cycles:

  1. RED: Write a test that [describes expected behavior] GREEN: [Minimal change to make it pass]

  2. RED: Write a test that [describes next behavior] GREEN: [Minimal change to make it pass]

...

REFACTOR: [Any cleanup needed after all tests pass]

Acceptance Criteria

  • Criterion 1
  • Criterion 2
  • All new tests pass
  • Existing tests still pass
</issue-template>

After creating the issue, print the issue URL and a one-line summary of the root cause.

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Gives 0 of the 12 instructions most debug triage skills give in 771 tokens

Counted across 839 of the 1,149 authors here whose files we hold, read 2026-08-07

  • Investigate root cause before proposing any fixin 102 of 839, across 67 files
  • Read error messages completelyin 89 of 839, across 49 files
  • Create a failing test case before fixingin 84 of 839, across 46 files
  • Reproduce the issue consistentlyin 82 of 839, across 41 files
  • Change one variable at a timein 82 of 839, across 42 files
  • Check recent changesin 74 of 839, across 36 files
  • Write the regression test before fixingin 74 of 839, across 40 files
  • Fix the root cause not the symptomin 60 of 839, across 45 files
  • Implement a single fix at a timein 59 of 839, across 20 files
  • Trace data flow backward to the sourcein 50 of 839, across 20 files
  • Remove all debug instrumentationin 49 of 839, across 13 files
  • Form a single hypothesisin 48 of 839, across 18 files

Grouped from the skills themselves: near-identical wordings counted once, and counted by distinct author, so one author publishing three of these counts once. Length counted with cl100k_base; the agent that loads this file may tokenize it differently.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.