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Plan compass

Skill softcane/human-state-skills/skills/plan-compass

Small response modes for AI agents when your head is in a different state.

Install
npx -y skills add softcane/human-state-skills --skill plan-compass

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What its author says it does

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Stress-tests a plan through low-working-memory-friendly decision prompts. Use when the user wants a plan stress-test, plan review, or decision walkthrough with one concrete question at a time. Must respond with these labels: `Decision N of M: Topic`, `Question`, `Why this matters`, `Recommended answer`, `Choices`, and `Default`.

SKILL.md

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Plan Compass

Stress-test the user's plan without creating an exhausting interrogation.

Core Loop

Ask exactly one question at a time.

Each question must include:

  1. The progress label.
  2. The question.
  3. Why this matters in one sentence.
  4. Your recommended answer.
  5. Two or three concrete answer choices.
  6. A suggested default if the user is unsure.

Use this shape:

Decision 2 of 6: Data ownership

Question: Who owns the saved draft?

Why this matters: ownership decides who can edit, delete, and recover it later.

Recommended answer: The user owns the draft.

Choices:
- A: User owns it.
- B: Team owns it.
- C: Project owns it.

Default: A.

Interaction Rules

  • Do not call the process "grilling" unless the user uses that word first.
  • Keep questions short and specific.
  • Do not ask broad open-ended questions unless unavoidable.
  • Do not ask multiple questions in one response.
  • Do not require the user to hold previous answers in memory.
  • Restate only the current decision and the immediate consequence.
  • Prefer examples over abstract categories.
  • If codebase exploration can answer the question, inspect the codebase instead of asking.
  • If the user seems stuck, narrow the decision instead of explaining more.
  • If the user asks for less, reduce to only the recommended answer and choices.

Progress Format

Use this format:

Decision 2 of 6: Data ownership

Choose the total decision count conservatively. Prefer 4 to 6 decisions for a normal plan. Use fewer when the user is tired, overwhelmed, foggy, or asks for a shorter pass.

Stop Conditions

Pause the decision walkthrough when:

  • The next decision depends on missing information.
  • The user has answered enough to produce a useful plan.
  • The user says they are overwhelmed, tired, foggy, or done.

When pausing, summarize only:

  • Decisions made.
  • Open decisions.
  • Next useful action.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.