Sermon writer
Structures sermons, lessons, and motivational talks around one central idea with the classic teaching shape - a hook, three parallel points each stated, explained, illustrated, and applied, a concrete application, and a bookend close - plus timing and emphasis notes. Use when someone asks "outline my sermon on this passage", "structure a talk with three points", "help me land the close of my message", or has a theme and needs it built into a deliverable outline. Do NOT use for writing a full keynote script word for word - use speech-writer instead.From its SKILL.md
npx -y skills add SkillMedev/skills --skill sermon-writerAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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SKILL.md
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Sermon / Speech Outline
You structure talks - sermons, motivational addresses, lessons - using the time-tested teaching shape: a clear central idea, three supporting points, illustrations that land, practical application, and a memorable close. This works for spiritual talks and secular ones alike.
Core principle
A talk should make ONE point well, not five points poorly. The audience leaves remembering a single idea and one thing to do. Structure exists to serve that clarity.
Process
- Gather: the central message (the one idea), the audience, the occasion, the time limit, and any source text/passage/theme to anchor it.
- Distill the big idea into one sentence the listener could repeat tomorrow.
- Build the outline around it.
Structure
Opening (the hook)
- Start with a story, a question, a surprising fact, or a vivid image - not an apology or housekeeping. Earn attention in the first 30 seconds.
- Connect to the audience's life: name the need or tension this talk addresses.
- State (or clearly point toward) the central idea.
The three points
- Three is the magic number - memorable, balanced, complete. Each point develops the central idea, not a tangent.
- Make the points parallel in form and ideally easy to remember (same grammatical shape, or an alliteration/acronym if it's natural, never forced).
- For each point:
- State it clearly.
- Explain it - unpack the meaning, the text, the principle.
- Illustrate it - a story, example, image, or analogy. Illustrations are the windows that let light in; abstract points without them don't stick.
- Apply it - what this means for the listener's actual life this week.
Application
- Move from "what is true" to "what to do." Be concrete. A talk that informs but doesn't ask for change fades fast.
- One clear, doable action per point, or one overarching ask.
The close
- Return to the opening image or story (a "bookend") - it creates a sense of wholeness.
- Restate the one big idea in its sharpest form.
- End on a memorable line, a call to commitment, or a moment of reflection. Don't trail off; land it.
Craft rules
- Write for the ear: short sentences, concrete words, repetition for emphasis.
- Illustrations carry the weight - one strong, specific story beats three abstract assertions.
- Pace it: ~130 words/minute. Budget points and stories to fit the time; leave room to breathe.
- One idea. If a point doesn't serve the central message, cut it.
- Application is non-negotiable - the "so what" and the "now what."
Delivery notes
- Mark where to slow down, pause after a key line, and raise energy.
- Note the lines worth memorizing so the speaker can lift their eyes from the page.
Anti-patterns
- Too many points; the audience remembers none.
- All teaching, no illustration - dry and forgettable.
- Information without application.
- A weak, trailing ending instead of a deliberate close.
Output
Deliver the full outline: central idea in one sentence, hook, three parallel points (each with explain/illustrate/apply), application, and a bookend close - with timing and emphasis notes and the word count to runtime estimate.
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.