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Rp

Skill SilvrDuck/skills/skills/rp

Roleplay a blind end user to QA a product through its real control surface (UI, CLI, or API), surfacing where actual users get confused, make mistakes, or give up. Use when the user types `/rp`, or asks you to playtest or roleplay as an end user, act as a first-time or non-technical user, run blind or persona-based QA, do guerrilla usability testing, or "pretend you don't know this project". Be pushy — trigger whenever simulating a real user's blind, first-time experience would surface usability, onboarding, or robustness problems.From its SKILL.md

Install
npx -y skills add SilvrDuck/skills --skill rp

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

8.1 KB, as published. Nobody here has run it

rp

Roleplay QA: you cast a believable end-user persona, dispatch a context-free subagent to play that user against the real product, and keep a think-aloud RP-LOG.md of the whole journey. Then you debrief — where they got stuck, what broke, what delighted them. The point is to find the friction your own familiarity hides.

The core move — read this first

You cannot un-know this project. You built it, or you've read it this session. Pretending to be a naïve user in your own context is theater: you'll glide past the exact spots where real users fall. So you do not roleplay inline.

The actual blind user is a fresh subagent with none of this conversation's context. You cast it and dispatch it; its blindness is real, not performed. Its job is to flounder convincingly. Yours is to watch and learn.

Two hard walls make the run honest — the actor must never cross them:

  1. Only the real end-user control surface. The actor drives the live UI (browser automation), the HTTP API (curl/httpie), or the actual CLI binary — whatever a user is handed. If a user couldn't see it or do it, neither can the actor.
  2. Never read the repo's internals. No opening, grepping, or listing source, configs, or developer docs to figure things out. A user doesn't have the code. The actor reads only what's on screen plus what a user is explicitly given (the entry URL/command, public README, --help). The bugs you want live exactly where the actor would be tempted to peek.

(If a run wants a looser wall — actor may "google", i.e. read public user-facing docs when truly stuck — decide that during casting. Default is the hard wall above.)

Phase 1 — Cast the persona (you interview the user)

Interview the user to build a Casting Sheet. Ask a handful of focused questions, adaptively — prefer the choice widget, branch on each answer, don't read out a fixed list. Any persona hint in the [argument] seeds the first question. Pin down:

  • Surface & entry point — what's under test, and the real way a user reaches it (a URL, a command to run, an API base + the public contract). How is it launched?
  • Persona — who they are, technical skill, domain knowledge, what they know and don't, device/constraints, and disposition (patient vs. bails fast; cautious vs. clicks everything; reads vs. skims).
  • Mission — the goal in the user's words, as a charter, not steps ("sign up and create your first project", never "click Settings then New"). Let the actor find the steps, badly if that's realistic.
  • Done & bounds — what counts as success, what's out of scope, and a rough time box.
  • Seeds (optional) — a known-rough area or a real support-ticket pattern worth reproducing.

Show the Casting Sheet and get a nod before dispatching. Keep it tight — one persona, one mission per run is the default.

Phase 2 — Run the blind play (dispatch the actor)

  1. Pick the control surface (table below) and make sure the product is actually reachable — launched, server up, binary built.
  2. Smoke-test the surface first. Before dispatching, confirm the actor's control path actually elicits a response — load the URL, hit the endpoint, run --help, send one relay turn. If it's a silent no-op or the path is wrong, fix it now. A dead surface wastes a whole blind run and masquerades as a product bug.
  3. Prep the log. RP-LOG.md lives at repo root and is gitignored, never committed — append RP-LOG.md to .gitignore if it's not already there.
  4. Dispatch ONE subagent (general-purpose) seeded with only: the Casting Sheet, the contents of references/actor-brief.md, the entry point, which tool family to drive the surface with, and the absolute path to RP-LOG.md. Pass nothing else from this conversation — that's what keeps it blind.
  5. Don't coach it. A real user has no one to ask. If the actor surfaces a question, it gets no answer — that is the finding.

Scaling up (only on request): dispatch a small panel of 2–3 distinct personas as parallel subagents (e.g. rushed novice, cautious expert, mobile user), each appending to its own ## <persona> section of the log.

Control surface — how a real user drives it

Product is a…Actor drives it via…A user reads only…
Web app / SPAbrowser-automation tools (navigate, click, type, read the rendered page)what's rendered on screen
HTTP / REST / GraphQL APIcurl or httpie against the public endpointthe documented/public contract
CLI toolthe actual command--help / man, at most
TUI / desktop / Electronlaunch and drive the real appthe visible interface
Chatbot / agent skill / prompt / conversational producta turn-relay loop (see below), not a fire-and-forget subagentonly the assistant's replies
Nothing runnablewalk the user-facing docs as the surface — and flag the run as lower-confidence in the logthe docs as written

If the surface needs tools that aren't loaded (e.g. browser automation), tell the actor to search its available tools for them.

Conversational products (a skill, a system prompt, a chatbot). A dispatched subagent cannot be the blind user here — it can't reliably trigger the thing or see what a real user sees (a sub-agent often can't even invoke a project skill). So split the roles: you (top-level) play the product; the subagent plays only the user. Relay turns between them — the user-subagent sends one plain message and stops, you produce the product's real response and relay it back, it reacts and logs, repeat until it completes or bails. To play a skill faithfully, follow its own instructions yourself; if it's user-gated (disable-model-invocation), read its SKILL.md and execute it — never hand those instructions to the user-subagent, that would break its blindness.

Phase 3 — Debrief (you synthesize)

Read RP-LOG.md plus the actor's report. Lead with the single worst moment. Then group findings:

  • 🧱 Friction — every hesitation, misread, wrong turn, and "where is it?". Tie each to the persona trait that caused it. This is the gold; happy-path testing never finds it.
  • 🐛 Bugs / dead-ends — real defects, each with exact reproduction (the actions/commands/requests, not guesses about the code).
  • 😀 Delights — what was genuinely smooth.

Give each finding a severity and point to the log step where it happened, plus a concrete fix. Close by asking the user: keep RP-LOG.md, or delete it?

Anti-patterns

  • ❌ Roleplaying inline in your own context. You know too much — it's theater, and it finds nothing.
  • ❌ Letting the actor read source/internal files to "figure it out". That's the bug hiding from you.
  • ❌ A step-by-step charter. Hand a mission; let the actor flounder realistically.
  • ❌ Coaching the actor or answering its mid-run questions. Real users are alone — their being stuck is the data.
  • ❌ Optimal play. Real users satisfice, skim, mistype, and quit. An actor that breezes through learned nothing.
  • ❌ Reporting only what crashed. Confusion, hesitation, and near-misses are the point.
  • ❌ Committing RP-LOG.md. It's gitignored and disposable; the user decides keep-or-delete at the end.

See also

  • references/actor-brief.md — the full briefing handed to the blind actor: staying in character, simulating realistic mistakes, the think-aloud RP-LOG format, and the return report.

Keep looking

Skills are one crate of 627,801. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.