Material design
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Web and App implementation guide for Material Design. Trigger when user wants Google's aesthetic, elevation, motion, and consistent components.
SKILL.md
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Material Design
"Digital paper and ink. Interfaces built on the physical properties of stacked material."
When to Use
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.
Core Principles
- Z-Axis Elevation: Everything exists on a specific layer. Shadows communicate hierarchy and state.
- Meaningful Motion: Animations are continuous, guiding the user's focus from one state to the next (e.g., ripple effects, shared element transitions).
- Structured Layout: Strict adherence to an 8dp baseline grid and specific component anatomies (cards, FABs, app bars).
Visual DNA
- Colors: Works excellently with Desert Mirage or Minimalist Slate. Utilize primary, secondary, surface, and error semantic mapping.
- Typography:
RobotoorGoogle Sans(or equivalent clean geometric sans). Stick strictly to the Material Type Scale (H1-H6, Subtitle, Body, Caption, Overline). - Shapes: Moderately rounded corners (4px to 16px).
Web Implementation
- Do not reinvent the wheel: mimic standard Material elevations.
- CSS Example:
.material-card {
background: var(--bg-surface);
border-radius: 8px;
padding: 16px;
/* Material Elevation 2 */
box-shadow: 0 3px 1px -2px rgba(0,0,0,0.2),
0 2px 2px 0 rgba(0,0,0,0.14),
0 1px 5px 0 rgba(0,0,0,0.12);
transition: box-shadow 0.28s cubic-bezier(0.4, 0, 0.2, 1);
}
.material-btn {
text-transform: uppercase;
font-weight: 500;
letter-spacing: 1.25px;
padding: 0 16px;
height: 36px;
border-radius: 4px;
background: var(--cta-highlight);
color: #fff;
border: none;
/* Ripple effect is usually handled via JS, but structure is key */
}
App Implementation
SwiftUI
struct MaterialCard: View {
var body: some View {
VStack(alignment: .leading, spacing: 12) {
Text("Material Card")
.font(.system(size: 20, weight: .medium))
Text("Digital paper and ink. Shadows communicate where this surface sits.")
.font(.system(size: 14))
.foregroundColor(.secondary)
HStack {
Spacer()
Button("ACTION") {}
.font(.system(size: 14, weight: .medium))
.foregroundColor(.accentColor)
.padding(.horizontal, 12)
.padding(.vertical, 8)
}
}
.padding(16)
.background(Color(.systemBackground))
.cornerRadius(8)
// Material Elevation 2 equivalent
.shadow(color: Color.black.opacity(0.12), radius: 3, x: 0, y: 1)
.shadow(color: Color.black.opacity(0.08), radius: 2, x: 0, y: 2)
}
}
// Material FAB
struct MaterialFAB: View {
var body: some View {
Button(action: {}) {
Image(systemName: "plus")
.font(.system(size: 24))
.foregroundColor(.white)
.frame(width: 56, height: 56)
.background(Color.accentColor)
.cornerRadius(16)
.shadow(color: Color.black.opacity(0.2), radius: 6, x: 0, y: 3)
.shadow(color: Color.black.opacity(0.14), radius: 4, x: 0, y: 2)
}
}
}
- Emulate Material elevation levels by stacking multiple
.shadow()modifiers at different blur/offset values. - Use
.cornerRadius(8...16)— Material Design 3 uses more rounded shapes than M2. - Animate shadow changes using
.animation(.easeInOut(duration: 0.28))— Material uses 280ms transitions.
Flutter
// Flutter IS Material Design — use it natively
class MaterialScreen extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData(
useMaterial3: true,
colorSchemeSeed: const Color(0xFF6750A4), // Material You seed
// Map your universal palette here
),
home: Scaffold(
appBar: AppBar(
title: const Text('Material Design'),
// M3 appbar elevation is 0 by default, scrolled = 3
),
body: Padding(
padding: const EdgeInsets.all(16),
child: Card(
elevation: 2,
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(12)),
child: Padding(
padding: const EdgeInsets.all(16),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
mainAxisSize: MainAxisSize.min,
children: [
Text('Material Card',
style: Theme.of(context).textTheme.titleLarge),
const SizedBox(height: 8),
Text('Digital paper and ink.',
style: Theme.of(context).textTheme.bodyMedium),
const SizedBox(height: 16),
Align(
alignment: Alignment.centerRight,
child: TextButton(
onPressed: () {},
child: const Text('ACTION'),
),
),
],
),
),
),
),
floatingActionButton: FloatingActionButton(
onPressed: () {},
child: const Icon(Icons.add),
// M3 FAB automatically gets correct elevation & shape
),
),
);
}
}
- Flutter is the native home of Material Design. Use
MaterialApp,ThemeData(useMaterial3: true), and standard widgets. - Map the universal palette via
colorSchemeSeedor manually build aColorScheme. - Use the Material type scale via
Theme.of(context).textTheme. - Ripple effects come free with
InkWellandElevatedButton.
React Native
import { Provider as PaperProvider, Card, Button, Title, Paragraph } from 'react-native-paper';
const materialTheme = {
...DefaultTheme,
roundness: 8,
colors: {
...DefaultTheme.colors,
primary: '#6750A4', // Material You purple
surface: '#FFFBFE',
background: '#FFFBFE',
},
};
const MaterialScreen = () => (
<PaperProvider theme={materialTheme}>
<ScrollView style={{ flex: 1, padding: 16 }}>
<Card style={{ marginBottom: 16 }} elevation={2}>
<Card.Content>
<Title>Material Card</Title>
<Paragraph>Digital paper and ink. Shadows communicate hierarchy.</Paragraph>
</Card.Content>
<Card.Actions>
<Button mode="text" onPress={() => {}}>ACTION</Button>
</Card.Actions>
</Card>
{/* Filled button — Material M3 style */}
<Button
mode="contained"
onPress={() => {}}
style={{ alignSelf: 'flex-start', borderRadius: 20 }}
labelStyle={{ fontWeight: '500', letterSpacing: 1.25 }}
>
Filled Button
</Button>
</ScrollView>
</PaperProvider>
);
- Use
react-native-paper— it implements Material Design 3 natively for React Native. - Configure the theme to map your universal palettes to Material semantic colors.
- Use
Card(withelevationprop),Button(withmodeprop), andTextInputfor correct Material behavior. - Ripple effects on Android come free via
Pressable; on iOS, usereact-native-paper'sTouchableRipple.
Jetpack Compose
// Jetpack Compose IS Material Design — use it natively
@Composable
fun MaterialScreen() {
MaterialTheme(
colorScheme = lightColorScheme(
primary = Color(0xFF6750A4),
onPrimary = Color.White,
surface = Color(0xFFFFFBFE),
),
typography = Typography(
titleLarge = TextStyle(fontSize = 22.sp, fontWeight = FontWeight.Medium),
bodyMedium = TextStyle(fontSize = 14.sp, lineHeight = 20.sp),
),
) {
Scaffold(
topBar = {
TopAppBar(title = { Text("Material Design") })
},
floatingActionButton = {
FloatingActionButton(onClick = {}) {
Icon(Icons.Default.Add, contentDescription = "Add")
}
},
) { padding ->
Column(modifier = Modifier.padding(padding).padding(16.dp)) {
Card(
modifier = Modifier.fillMaxWidth(),
elevation = CardDefaults.cardElevation(defaultElevation = 2.dp),
shape = RoundedCornerShape(12.dp),
) {
Column(modifier = Modifier.padding(16.dp)) {
Text("Material Card",
style = MaterialTheme.typography.titleLarge)
Spacer(Modifier.height(8.dp))
Text("Digital paper and ink.",
style = MaterialTheme.typography.bodyMedium)
Spacer(Modifier.height(16.dp))
TextButton(
onClick = {},
modifier = Modifier.align(Alignment.End),
) { Text("ACTION") }
}
}
}
}
}
}
- Jetpack Compose is Material Design. Use
MaterialTheme,Card,Scaffold,TopAppBar, andFloatingActionButtonas-is. - Map the universal palette into
lightColorScheme()ordarkColorScheme(). - Use
MaterialTheme.typographyfor the complete type scale. - Motion uses
animateFloatAsStatewith Material easing:FastOutSlowInEasing(equivalent tocubic-bezier(0.4, 0.0, 0.2, 1)).
Do's and Don'ts
- DO: Use the standard Material easing curves for animations (
cubic-bezier(0.4, 0.0, 0.2, 1)). - DON'T: Mix overlapping shadows arbitrarily. Elements should clearly sit 'above' or 'below' others.
Limitations
- This is a styling reference and does not replace environment-specific validation, accessibility testing, or expert review.
- Ensure appropriate contrast ratios and responsive behaviors are verified separately.