agentsclimarketplace

Claymorphism

Skill sickn33/agentic-awesome-skills/plugins/agentic-awesome-skills-claude/skills/design-it/claymorphism

AAS Core is the local, agent-first control plane for complete catalog discovery, agent-owned selection, stack validation, and planning, backed by 1,987+ agentic skills. Includes CLI, local MCP, catalog, plugins, and Workbench.

Install
npx -y skills add sickn33/agentic-awesome-skills --skill claymorphism

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

What its author says it does

Copied from the file, not written here

Web and App implementation guide for Claymorphism. Trigger when user wants soft 3D elements, rounded shapes, and a playful, tactile appearance.

SKILL.md

10.2 KB, ~2.4k tokens by cl100k_base, as published. Nobody here has run it

Claymorphism

"Like interacting with a pristine, digital claymation set. Soft, bubbly, and incredibly approachable."

When to Use

Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.

Core Principles

  1. Fluffy 3D Volume: Elements look like inflated balloons or soft clay blocks.
  2. Double Inner Shadows: The signature of claymorphism is an inset light shadow on the top-left and an inset dark shadow on the bottom-right, giving 3D volume to a solid shape.
  3. Continuous Curves: Maximum border-radius. No sharp edges exist in this universe.

Visual DNA

  • Colors: Thrives on pastels and bright, friendly hues. Desert Mirage, Earth-Grounded Elegance, or custom pastel palettes work best.
  • Typography: Playful, thick, rounded fonts (e.g., Sniglet, Fredoka One, Nunito).
  • Shapes: 'Squicles' (squares with heavily rounded, continuous corners) and perfect circles.

Web Implementation

  • Distinct from Neumorphism: Claymorphism elements detach from the background (they have drop shadows) and use inner shadows to create volume, often using colors that contrast with the background.
  • CSS Example:
.clay-card {
  background-color: #F8B4A6; /* Soft coral */
  border-radius: 32px;
  padding: 40px;
  
  /* 
    1. Outer drop shadow (detaches from background)
    2. Inner top-left highlight (volume)
    3. Inner bottom-right shadow (volume)
  */
  box-shadow: 
    8px 8px 24px rgba(0, 0, 0, 0.15),           /* Outer */
    inset -8px -8px 16px rgba(0, 0, 0, 0.1),    /* Inner dark */
    inset 8px 8px 16px rgba(255, 255, 255, 0.4); /* Inner light */
    
  transition: transform 0.2s cubic-bezier(0.34, 1.56, 0.64, 1); /* Bouncy */
}

.clay-card:hover {
  transform: translateY(-5px) scale(1.02);
}

App Implementation

SwiftUI

struct ClayCard: View {
    @State private var isPressed = false
    
    var body: some View {
        VStack(spacing: 16) {
            Image(systemName: "cloud.sun.fill")
                .font(.system(size: 48))
                .foregroundColor(.white)
            Text("Claymorphic Card")
                .font(.system(size: 20, weight: .bold, design: .rounded))
                .foregroundColor(.white)
        }
        .padding(40)
        .background(Color(red: 0.97, green: 0.71, blue: 0.65)) // Soft coral
        .cornerRadius(32)
        // Outer shadow — detaches from background
        .shadow(color: .black.opacity(0.15), radius: 12, x: 8, y: 8)
        // Inner highlight (top-left) — faked with overlay
        .overlay(
            RoundedRectangle(cornerRadius: 32)
                .stroke(
                    LinearGradient(
                        colors: [.white.opacity(0.5), .clear, .black.opacity(0.1)],
                        startPoint: .topLeading,
                        endPoint: .bottomTrailing
                    ),
                    lineWidth: 3
                )
        )
        // Bouncy spring animation on tap
        .scaleEffect(isPressed ? 0.95 : 1.0)
        .animation(.interpolatingSpring(stiffness: 300, damping: 10), value: isPressed)
        .onTapGesture { }
        .simultaneousGesture(
            DragGesture(minimumDistance: 0)
                .onChanged { _ in isPressed = true }
                .onEnded { _ in isPressed = false }
        )
    }
}
  • The "clay" volume comes from a gradient stroke overlay: white on top-left, dark on bottom-right.
  • Use .interpolatingSpring(stiffness: 300, damping: 10) for the bouncy feel — critical for clay aesthetics.
  • Background color should be pastel/bright but NOT the same as the parent (unlike neumorphism).

Flutter

class ClayCard extends StatefulWidget {
  @override
  State<ClayCard> createState() => _ClayCardState();
}

class _ClayCardState extends State<ClayCard> with SingleTickerProviderStateMixin {
  double _scale = 1.0;

  @override
  Widget build(BuildContext context) {
    return GestureDetector(
      onTapDown: (_) => setState(() => _scale = 0.95),
      onTapUp: (_) => setState(() => _scale = 1.0),
      onTapCancel: () => setState(() => _scale = 1.0),
      child: AnimatedScale(
        scale: _scale,
        duration: const Duration(milliseconds: 200),
        curve: Curves.elasticOut,  // Bouncy clay feel
        child: Container(
          padding: const EdgeInsets.all(40),
          decoration: BoxDecoration(
            color: const Color(0xFFF8B4A6), // Soft coral
            borderRadius: BorderRadius.circular(32),
            boxShadow: [
              // Outer shadow
              BoxShadow(
                color: Colors.black.withOpacity(0.15),
                offset: const Offset(8, 8),
                blurRadius: 24,
              ),
            ],
            // Gradient border for the clay volume effect
            border: GradientBorder(
              gradient: LinearGradient(
                colors: [
                  Colors.white.withOpacity(0.5),
                  Colors.transparent,
                  Colors.black.withOpacity(0.1),
                ],
                begin: Alignment.topLeft,
                end: Alignment.bottomRight,
              ),
              width: 3,
            ),
          ),
          child: Column(
            mainAxisSize: MainAxisSize.min,
            children: [
              const Icon(Icons.wb_sunny, size: 48, color: Colors.white),
              const SizedBox(height: 16),
              const Text('Claymorphic Card',
                style: TextStyle(fontSize: 20, fontWeight: FontWeight.bold,
                  color: Colors.white)),
            ],
          ),
        ),
      ),
    );
  }
}
  • Use Curves.elasticOut or Curves.bounceOut for the spring animation — essential for the clay feeling.
  • Gradient borders require a custom ShapeDecoration or a Stack with a gradient container behind the main container.
  • Alternative for inner shadow: use flutter_inset_box_shadow package with light top-left and dark bottom-right insets.

React Native

const ClayCard = () => {
  const scale = useRef(new Animated.Value(1)).current;
  
  const pressIn = () => {
    Animated.spring(scale, {
      toValue: 0.95,
      friction: 3,      // Low friction = bouncy
      tension: 100,
      useNativeDriver: true,
    }).start();
  };
  
  const pressOut = () => {
    Animated.spring(scale, {
      toValue: 1,
      friction: 3,
      tension: 100,
      useNativeDriver: true,
    }).start();
  };

  return (
    <Pressable onPressIn={pressIn} onPressOut={pressOut}>
      <Animated.View style={{
        transform: [{ scale }],
        padding: 40,
        backgroundColor: '#F8B4A6',
        borderRadius: 32,
        alignItems: 'center',
        // Outer shadow
        shadowColor: '#000',
        shadowOffset: { width: 8, height: 8 },
        shadowOpacity: 0.15,
        shadowRadius: 12,
        elevation: 8,
        // Gradient border must be faked with a wrapper or SVG
        borderWidth: 3,
        borderColor: 'rgba(255,255,255,0.3)', // Simplified — top highlight
      }}>
        <Text style={{ fontSize: 48 }}>☀️</Text>
        <Text style={{
          fontSize: 20, fontWeight: '700', color: '#FFF', marginTop: 16,
        }}>
          Claymorphic Card
        </Text>
      </Animated.View>
    </Pressable>
  );
};
  • Use Animated.spring with low friction (3-5) for the signature bouncy clay behavior.
  • Gradient borders aren't possible natively — use a solid white-tinted border as a simplified approximation, or wrap in an expo-linear-gradient View.

Jetpack Compose

@Composable
fun ClayCard() {
    var isPressed by remember { mutableStateOf(false) }
    val scale by animateFloatAsState(
        targetValue = if (isPressed) 0.95f else 1f,
        animationSpec = spring(dampingRatio = 0.3f, stiffness = 300f),
    )
    
    Box(
        modifier = Modifier
            .graphicsLayer { scaleX = scale; scaleY = scale }
            .shadow(8.dp, RoundedCornerShape(32.dp))
            .clip(RoundedCornerShape(32.dp))
            .background(Color(0xFFF8B4A6))
            .border(
                3.dp,
                Brush.linearGradient(
                    colors = listOf(
                        Color.White.copy(alpha = 0.5f),
                        Color.Transparent,
                        Color.Black.copy(alpha = 0.1f),
                    ),
                    start = Offset.Zero,
                    end = Offset.Infinite,
                ),
                RoundedCornerShape(32.dp),
            )
            .padding(40.dp)
            .pointerInput(Unit) {
                detectTapGestures(
                    onPress = {
                        isPressed = true
                        tryAwaitRelease()
                        isPressed = false
                    },
                )
            },
        contentAlignment = Alignment.Center,
    ) {
        Column(horizontalAlignment = Alignment.CenterHorizontally) {
            Icon(Icons.Default.WbSunny, tint = Color.White,
                modifier = Modifier.size(48.dp))
            Spacer(Modifier.height(16.dp))
            Text("Claymorphic Card",
                fontSize = 20.sp, fontWeight = FontWeight.Bold, color = Color.White)
        }
    }
}
  • Use spring(dampingRatio = 0.3f) — low damping = bouncy. This is the core of the clay feeling.
  • Gradient borders work natively in Compose via Modifier.border(width, Brush.linearGradient(...), shape).
  • Use Modifier.clip() before .background() to ensure the rounded corners clip content properly.

Do's and Don'ts

  • DO: Use highly bouncy, spring-based animations to reinforce the soft, physical nature of the "clay."
  • DON'T: Use thin, delicate fonts. They will get lost against the heavy, voluminous UI elements.

Limitations

  • This is a styling reference and does not replace environment-specific validation, accessibility testing, or expert review.
  • Ensure appropriate contrast ratios and responsive behaviors are verified separately.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.