Neo brutalism
Skill sickn33/agentic-awesome-skills/plugins/agentic-awesome-skills-claude/skills/design-it/neo-brutalism
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Web and App implementation guide for Neo-Brutalism. Trigger when user wants thick borders, hard shadows, bright colors, and a playful yet structured look.
SKILL.md
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Neo-Brutalism
"Brutalism, but make it pop. Hard lines, stark shadows, and vibrant, unashamed colors."
When to Use
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.
Core Principles
- Hard Drop Shadows: Solid black shadows with no blur. Usually offset by a few pixels down and to the right.
- Thick Outlines: Everything has a heavy, solid black border (usually 2px-4px).
- Flat, High-Contrast Colors: Bright, saturated pastels or primary colors contrasting against pure white or black.
Visual DNA
- Colors: Start with an off-white background (like
#FDF8F5), add stark black borders#000000, and use saturated accents like lemon yellow, bright cyan, or coral. - Typography: Very bold, geometric sans-serifs (e.g.,
Space Grotesk,Archivo Black,Inter Black). - Shapes: Sharp rectangles or completely rounded pill shapes, but always with a heavy stroke.
Web Implementation
- The defining feature is the
box-shadowwith0blur. - CSS Example:
:root {
--neo-border: 3px solid #000000;
--neo-shadow: 6px 6px 0px #000000;
--neo-bg: #F4F4F0;
--neo-accent: #FF3366;
}
body {
background-color: var(--neo-bg);
font-family: 'Space Grotesk', sans-serif;
}
.neo-card {
background-color: #ffffff;
border: var(--neo-border);
box-shadow: var(--neo-shadow);
border-radius: 8px; /* Optional, sharp is fine too */
padding: 32px;
transition: transform 0.1s, box-shadow 0.1s;
}
.neo-btn {
background-color: var(--neo-accent);
color: #000;
font-weight: 800;
text-transform: uppercase;
border: var(--neo-border);
box-shadow: 4px 4px 0px #000000;
padding: 16px 32px;
cursor: pointer;
transition: all 0.1s ease;
}
.neo-btn:active {
/* The "press" effect is removing the shadow and moving it down */
transform: translate(4px, 4px);
box-shadow: 0px 0px 0px #000000;
}
App Implementation
SwiftUI
struct NeoCard: View {
@State private var isPressed = false
let neoBorder: CGFloat = 3
let neoShadow: CGFloat = 6
var body: some View {
Button(action: {}) {
VStack(alignment: .leading, spacing: 16) {
Text("NEO-BRUTALISM")
.font(.system(size: 24, weight: .black, design: .default))
.foregroundColor(.black)
Text("Stark shadows, bright colors.")
.font(.system(size: 16, weight: .bold))
.foregroundColor(.black)
}
.padding(24)
.frame(maxWidth: .infinity, alignment: .leading)
.background(Color(red: 1.0, green: 0.2, blue: 0.4)) // Bright Coral
// Neo-brutalist solid outline
.overlay(
Rectangle()
.stroke(Color.black, lineWidth: neoBorder)
)
}
.buttonStyle(.plain)
// Hard drop shadow (0 blur)
.shadow(color: .black, radius: 0, x: isPressed ? 0 : neoShadow, y: isPressed ? 0 : neoShadow)
// Translate the button physically when pressed to cover the shadow
.offset(x: isPressed ? neoShadow : 0, y: isPressed ? neoShadow : 0)
.simultaneousGesture(
DragGesture(minimumDistance: 0)
.onChanged { _ in isPressed = true }
.onEnded { _ in isPressed = false }
)
// Instant pop, no smooth animation
.animation(.none, value: isPressed)
}
}
.shadow(radius: 0)is the secret. Set an offset (e.g.x: 6, y: 6).- For interactions, remove the shadow and translate the element by the same offset amounts using
.offset(). - Ensure
.animation(.none)— Neo-brutalism interactions should be instant, snapping like physical switches.
Flutter
class NeoCard extends StatefulWidget {
@override
State<NeoCard> createState() => _NeoCardState();
}
class _NeoCardState extends State<NeoCard> {
bool _isPressed = false;
final double neoOffset = 6.0;
@override
Widget build(BuildContext context) {
return GestureDetector(
onTapDown: (_) => setState(() => _isPressed = true),
onTapUp: (_) => setState(() => _isPressed = false),
onTapCancel: () => setState(() => _isPressed = false),
child: Transform.translate(
// Move the container when pressed
offset: Offset(_isPressed ? neoOffset : 0, _isPressed ? neoOffset : 0),
child: Container(
padding: const EdgeInsets.all(24),
decoration: BoxDecoration(
color: const Color(0xFFFF3366), // Bright coral
border: Border.all(color: Colors.black, width: 3),
// Sharp shadow disappears on press
boxShadow: _isPressed ? [] : [
BoxShadow(
color: Colors.black,
blurRadius: 0, // Critical: 0 blur
spreadRadius: 0,
offset: Offset(neoOffset, neoOffset),
),
],
),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
mainAxisSize: MainAxisSize.min,
children: const [
Text('NEO-BRUTALISM',
style: TextStyle(fontSize: 24, fontWeight: FontWeight.w900, color: Colors.black)),
SizedBox(height: 16),
Text('Stark shadows, bright colors.',
style: TextStyle(fontSize: 16, fontWeight: FontWeight.bold, color: Colors.black)),
],
),
),
),
);
}
}
blurRadius: 0insideBoxShadowcreates the solid block color.- Remove the shadow array entirely when
_isPressedis true, and simultaneously useTransform.translateto shift the widget down-right.
React Native
const NeoCard = () => {
const [pressed, setPressed] = useState(false);
const offset = 6;
return (
<Pressable
onPressIn={() => setPressed(true)}
onPressOut={() => setPressed(false)}
style={{
backgroundColor: '#FF3366',
padding: 24,
borderWidth: 3,
borderColor: '#000',
transform: [
{ translateX: pressed ? offset : 0 },
{ translateY: pressed ? offset : 0 }
],
// iOS Hard Shadow
shadowColor: '#000',
shadowOffset: { width: pressed ? 0 : offset, height: pressed ? 0 : offset },
shadowOpacity: pressed ? 0 : 1,
shadowRadius: 0,
// Android elevation cannot do 0-blur offset shadows natively
// elevation: 0
}}
>
<Text style={{ fontSize: 24, fontWeight: '900', color: '#000' }}>
NEO-BRUTALISM
</Text>
</Pressable>
);
};
- Android Limitation: Standard
elevationCANNOT create an unblurred, offset drop shadow. - Solution: To make this work on Android, you MUST use the
react-native-drop-shadowlibrary or fake it by rendering an identical black<View>absolutely positioned directly behind the main card.
Jetpack Compose
@Composable
fun NeoCard() {
var isPressed by remember { mutableStateOf(false) }
val neoOffset = 6.dp
// Compose Modifier.shadow() always blurs.
// To get a solid hard shadow, we use Modifier.drawBehind.
Box(
modifier = Modifier
.padding(16.dp)
.offset(
x = if (isPressed) neoOffset else 0.dp,
y = if (isPressed) neoOffset else 0.dp
)
.drawBehind {
if (!isPressed) {
drawRect(
color = Color.Black,
topLeft = Offset(neoOffset.toPx(), neoOffset.toPx()),
size = size
)
}
}
.background(Color(0xFFFF3366))
.border(3.dp, Color.Black)
.pointerInput(Unit) {
detectTapGestures(
onPress = {
isPressed = true
tryAwaitRelease()
isPressed = false
}
)
}
.padding(24.dp)
) {
Column {
Text("NEO-BRUTALISM",
fontSize = 24.sp, fontWeight = FontWeight.Black, color = Color.Black)
Spacer(Modifier.height(16.dp))
Text("Stark shadows, bright colors.",
fontSize = 16.sp, fontWeight = FontWeight.Bold, color = Color.Black)
}
}
}
- Compose Limitation: Native
Modifier.shadow()applies ambient blur which breaks the neo-brutalist aesthetic. - Use
Modifier.drawBehind { drawRect(...) }with an offset to manually draw the solid shadow block behind the container. - Shift the container using
Modifier.offseton press, while hiding the shadow layer.
Do's and Don'ts
- DO: Make the active/pressed state visually translate the button to cover its shadow, creating a physical "click" feel.
- DON'T: Use gradients or blurred shadows. The aesthetic relies entirely on flat, sharp vectors.
Limitations
- This is a styling reference and does not replace environment-specific validation, accessibility testing, or expert review.
- Ensure appropriate contrast ratios and responsive behaviors are verified separately.