Sci fi interface
Skill sickn33/agentic-awesome-skills/skills/design-it/sci-fi-interface
AAS Core is the local, agent-first control plane for complete catalog discovery, agent-owned selection, stack validation, and planning, backed by 1,987+ agentic skills. Includes CLI, local MCP, catalog, plugins, and Workbench.
npx -y skills add sickn33/agentic-awesome-skills --skill sci-fi-interfaceAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
What its author says it does
Copied from the file, not written here
Web and App implementation guide for Sci-Fi Interface Design. Trigger when user wants HUDs, spacecraft dashboards, or tactical military readouts.
SKILL.md
12.0 KB, as published. Nobody here has run it
Sci-Fi Interface Design (HUD)
"Heads-Up Display. Tactical, precise, and highly analytical."
When to Use
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.
Core Principles
- Wireframe and Outlines: Interfaces are built almost entirely out of thin strokes rather than solid filled boxes.
- Circular Arrays & Radars: Heavy use of concentric circles, radar sweeps, and curved progress bars.
- Monochrome + Warning: Often entirely monochromatic (just blue, or just green) with a secondary color (red) used exclusively for alerts.
Visual DNA
- Colors: Midnight background. UI is pure Cyan, Emerald Green, or Amber (like classic monochrome monitors). Minimalist Slate works if made dark.
- Typography: Strict, technical monospace fonts (
Share Tech Mono,VT323,Space Mono). All caps. - Styling: Tiny UI chroming details (target brackets
[ ], framing lines, precise pixel coordinates).
Web Implementation
- Heavy use of SVG for circular dials, and CSS borders for the layout.
- CSS Example:
body {
background-color: #000b18; /* Deep space navy */
color: #4df; /* Holographic cyan */
font-family: 'Share Tech Mono', monospace;
text-transform: uppercase;
}
/* The HUD Frame */
.hud-container {
border: 1px solid rgba(68, 221, 255, 0.3);
position: relative;
padding: 30px;
}
/* Corner brackets */
.hud-container::before {
content: '';
position: absolute;
top: -2px; left: -2px;
width: 20px; height: 20px;
border-top: 2px solid #4df;
border-left: 2px solid #4df;
}
.hud-container::after {
content: '';
position: absolute;
bottom: -2px; right: -2px;
width: 20px; height: 20px;
border-bottom: 2px solid #4df;
border-right: 2px solid #4df;
}
.hud-value {
font-size: 3rem;
text-shadow: 0 0 10px rgba(68, 221, 255, 0.8);
}
.hud-warning {
color: #ff3333;
text-shadow: 0 0 10px rgba(255, 51, 51, 0.8);
animation: blink 1s step-end infinite;
}
@keyframes blink { 50% { opacity: 0; } }
App Implementation
SwiftUI
struct SciFiHUDView: View {
@State private var bootUp = false
var body: some View {
ZStack {
Color(hex: "000b18").ignoresSafeArea() // Deep space navy
VStack {
// Circular Radar/Dial
ZStack {
Circle()
.stroke(Color(hex: "4df").opacity(0.3), lineWidth: 1)
Circle()
.trim(from: 0.0, to: bootUp ? 0.75 : 0.0)
.stroke(Color(hex: "4df"), style: StrokeStyle(lineWidth: 4, lineCap: .round))
.rotationEffect(.degrees(-90))
Text("SYS.OK")
.font(.custom("Space Mono", size: 24))
.foregroundColor(Color(hex: "4df"))
.shadow(color: Color(hex: "4df"), radius: 5)
}
.frame(width: 200, height: 200)
.padding(.bottom, 40)
// HUD Data Frame
HStack {
Text("COORD: 45.22, 12.8")
Spacer()
Text("[ LOCK ]")
}
.font(.custom("Space Mono", size: 16))
.foregroundColor(Color(hex: "4df"))
.padding()
.border(Color(hex: "4df").opacity(0.5), width: 1)
.overlay(
// Corner bracket accents
Path { path in
path.move(to: CGPoint(x: 0, y: 15)); path.addLine(to: CGPoint(x: 0, y: 0)); path.addLine(to: CGPoint(x: 15, y: 0))
path.move(to: CGPoint(x: 300, y: 15)); path.addLine(to: CGPoint(x: 300, y: 0)); path.addLine(to: CGPoint(x: 285, y: 0))
}
.stroke(Color(hex: "4df"), lineWidth: 2)
)
}
.padding()
}
.onAppear {
withAnimation(.easeInOut(duration: 2.0)) { bootUp = true }
}
}
}
- SwiftUI is uniquely fantastic for Sci-Fi HUDs.
Circle().trim(from: to:)lets you build complex sweeping circular progress rings. - Use
Pathoverlays to draw the exact 90-degree corner brackets ([ ]) that define the HUD look.
Flutter
class SciFiHUDScreen extends StatefulWidget {
@override
State<SciFiHUDScreen> createState() => _SciFiHUDScreenState();
}
class _SciFiHUDScreenState extends State<SciFiHUDScreen> with SingleTickerProviderStateMixin {
late AnimationController _ctrl;
@override
void initState() {
super.initState();
_ctrl = AnimationController(vsync: this, duration: const Duration(seconds: 2))..forward();
}
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: const Color(0xFF000B18),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
// Circular Radar
SizedBox(
width: 200, height: 200,
child: Stack(
fit: StackFit.expand,
children: [
CircularProgressIndicator(value: 1.0, strokeWidth: 1, color: const Color(0xFF44DDFF).withOpacity(0.3)),
AnimatedBuilder(
animation: _ctrl,
builder: (context, _) => CircularProgressIndicator(
value: _ctrl.value * 0.75, // 75% full
strokeWidth: 4,
color: const Color(0xFF44DDFF),
),
),
const Center(
child: Text('SYS.OK', style: TextStyle(fontFamily: 'SpaceMono', color: Color(0xFF44DDFF), fontSize: 24, shadows: [Shadow(color: Color(0xFF44DDFF), blurRadius: 5)])),
)
],
),
),
const SizedBox(height: 40),
// HUD Data Frame (requires CustomPaint for true corner brackets)
Container(
width: 300,
padding: const EdgeInsets.all(16),
decoration: BoxDecoration(border: Border.all(color: const Color(0xFF44DDFF).withOpacity(0.5))),
child: const Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
Text('COORD: 45.22, 12.8', style: TextStyle(fontFamily: 'SpaceMono', color: Color(0xFF44DDFF))),
Text('[ LOCK ]', style: TextStyle(fontFamily: 'SpaceMono', color: Color(0xFF44DDFF))),
],
),
)
],
),
),
);
}
}
CircularProgressIndicatoris an easy hack for circular HUD rings, but for true Sci-Fi interfaces in Flutter, you should build aCustomPainterto draw concentric stroked circles and arcs.- Heavy use of monospace fonts and pure cyan (
#44DDFF).
React Native
// Requires react-native-svg
import Svg, { Circle, Path } from 'react-native-svg';
const SciFiHUDScreen = () => {
return (
<View style={{ flex: 1, backgroundColor: '#000B18', justifyContent: 'center', alignItems: 'center' }}>
{/* Circular Radar */}
<View style={{ width: 200, height: 200, justifyContent: 'center', alignItems: 'center', marginBottom: 40 }}>
<Svg height="200" width="200" style={{ position: 'absolute' }}>
<Circle cx="100" cy="100" r="90" stroke="rgba(68, 221, 255, 0.3)" strokeWidth="1" fill="none" />
<Circle cx="100" cy="100" r="90" stroke="#4df" strokeWidth="4" strokeDasharray="565" strokeDashoffset="140" fill="none" />
</Svg>
<Text style={{ fontFamily: 'monospace', color: '#4df', fontSize: 24, textShadowColor: '#4df', textShadowRadius: 5 }}>
SYS.OK
</Text>
</View>
{/* HUD Frame */}
<View style={{
width: 300, padding: 16, flexDirection: 'row', justifyContent: 'space-between',
borderColor: 'rgba(68, 221, 255, 0.5)', borderWidth: 1
}}>
<Text style={{ fontFamily: 'monospace', color: '#4df' }}>COORD: 45.22, 12.8</Text>
<Text style={{ fontFamily: 'monospace', color: '#4df' }}>[ LOCK ]</Text>
{/* Pseudo Corner Brackets using absolute views */}
<View style={{ position: 'absolute', top: -2, left: -2, width: 15, height: 15, borderTopWidth: 2, borderLeftWidth: 2, borderColor: '#4df' }} />
<View style={{ position: 'absolute', bottom: -2, right: -2, width: 15, height: 15, borderBottomWidth: 2, borderRightWidth: 2, borderColor: '#4df' }} />
</View>
</View>
);
};
- You absolutely must use
react-native-svgto draw circular HUD dials. UsestrokeDasharrayandstrokeDashoffseton the<Circle>to draw arcs. - The corner brackets are built easily by absolutely positioning small
Views with 2 active borders over the corners of a container.
Jetpack Compose
@Composable
fun SciFiHUDScreen() {
// Animation for boot up
val transition = rememberInfiniteTransition()
val sweep by transition.animateFloat(initialValue = 0f, targetValue = 270f, animationSpec = infiniteRepeatable(tween(2000), RepeatMode.Restart))
Column(
modifier = Modifier.fillMaxSize().background(Color(0xFF000B18)),
horizontalAlignment = Alignment.CenterHorizontally,
verticalArrangement = Arrangement.Center
) {
// Circular Radar
Box(contentAlignment = Alignment.Center, modifier = Modifier.size(200.dp)) {
Canvas(modifier = Modifier.fillMaxSize()) {
drawCircle(color = Color(0xFF44DDFF).copy(alpha = 0.3f), style = Stroke(width = 2f))
drawArc(
color = Color(0xFF44DDFF),
startAngle = -90f,
sweepAngle = sweep,
useCenter = false,
style = Stroke(width = 8f, cap = StrokeCap.Round)
)
}
Text("SYS.OK", color = Color(0xFF44DDFF), fontFamily = FontFamily.Monospace, fontSize = 24.sp)
}
Spacer(Modifier.height(40.dp))
// HUD Frame
Box(modifier = Modifier.width(300.dp)) {
Row(
modifier = Modifier.fillMaxWidth().border(1.dp, Color(0xFF44DDFF).copy(alpha = 0.5f)).padding(16.dp),
horizontalArrangement = Arrangement.SpaceBetween
) {
Text("COORD: 45.22, 12.8", color = Color(0xFF44DDFF), fontFamily = FontFamily.Monospace)
Text("[ LOCK ]", color = Color(0xFF44DDFF), fontFamily = FontFamily.Monospace)
}
// Corner brackets via Canvas
Canvas(modifier = Modifier.fillMaxSize()) {
val path = Path().apply {
moveTo(0f, 40f); lineTo(0f, 0f); lineTo(40f, 0f) // Top Left
moveTo(size.width, size.height - 40f); lineTo(size.width, size.height); lineTo(size.width - 40f, size.height) // Bottom Right
}
drawPath(path, color = Color(0xFF44DDFF), style = Stroke(width = 4f))
}
}
}
}
- Jetpack Compose's
Canvasis incredibly powerful here. UsedrawArcfor the circular HUD rings. - Draw the corner brackets on a
Canvasoverlaying the Box usingPath().apply { moveTo... lineTo... }.
Do's and Don'ts
- DO: Animate elements entering the screen as if they are 'booting up' or 'calibrating' (drawing lines from 0 to 100%).
- DON'T: Use drop shadows. Light in a HUD is emitted, not blocked. Use
text-shadowfor glows instead.
Limitations
- This is a styling reference and does not replace environment-specific validation, accessibility testing, or expert review.
- Ensure appropriate contrast ratios and responsive behaviors are verified separately.