Aurora ui
Skill sickn33/agentic-awesome-skills/skills/design-it/aurora-ui
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What its author says it does
Copied from the file, not written here
Web and App implementation guide for Aurora UI. Trigger when user wants gradient glows, color blobs, and atmospheric lighting effects.
SKILL.md
10.2 KB, as published. Nobody here has run it
Aurora UI
"Ethereal, shifting lights. Like the Northern Lights trapped beneath a pane of frosted glass."
When to Use
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.
Core Principles
- Blurred Color Orbs: Large, out-of-focus, highly saturated color blobs floating in the background.
- Glassy Overlays: Foreground elements are often semi-transparent (glassmorphism) to let the aurora effect shine through.
- Fluid Motion: The background color orbs should slowly drift, expand, and contract.
Visual DNA
- Colors: Requires dark, deep backgrounds with vibrant, luminous accents. Midnight Luxury or Yacht Club (modified to dark mode) work well, injecting bright cyan, magenta, or lime green as the glowing orbs.
- Typography: Thin, elegant sans-serifs or sophisticated serif fonts. High contrast white text.
- Layout: Keep foreground UI elements minimal to let the background remain the star.
Web Implementation
- Best achieved with absolute-positioned, heavily blurred
divs behind the main content. - CSS Example:
body {
background-color: #0A0A0A;
overflow-x: hidden;
position: relative;
}
/* The Glowing Orb */
.aurora-blob {
position: absolute;
width: 400px;
height: 400px;
background: radial-gradient(circle, rgba(181,154,95,0.8) 0%, rgba(181,154,95,0) 70%);
border-radius: 50%;
filter: blur(80px);
z-index: -1;
animation: float 20s infinite ease-in-out alternate;
}
.aurora-blob.blue {
background: radial-gradient(circle, rgba(92,107,115,0.8) 0%, rgba(0,0,0,0) 70%);
top: 20%;
left: 60%;
animation-delay: -5s;
}
@keyframes float {
0% { transform: translate(0, 0) scale(1); }
50% { transform: translate(-50px, 100px) scale(1.2); }
100% { transform: translate(100px, -50px) scale(0.9); }
}
/* Foreground content should be glassmorphic */
.aurora-card {
background: rgba(255,255,255,0.03);
backdrop-filter: blur(20px);
border: 1px solid rgba(255,255,255,0.05);
border-radius: 24px;
}
App Implementation
SwiftUI
struct AuroraView: View {
@State private var animate = false
var body: some View {
ZStack {
// Dark background
Color.black.ignoresSafeArea()
// Animated Orbs
Circle()
.fill(Color(red: 0.71, green: 0.60, blue: 0.37)) // #B59A5F
.blur(radius: 80)
.frame(width: 300, height: 300)
.offset(x: animate ? -50 : 50, y: animate ? -100 : 0)
Circle()
.fill(Color(red: 0.36, green: 0.42, blue: 0.45)) // #5C6B73
.blur(radius: 80)
.frame(width: 300, height: 300)
.offset(x: animate ? 100 : -50, y: animate ? 100 : -50)
// Glassy Foreground content
VStack {
Text("Aurora Interface")
.font(.largeTitle.bold())
.foregroundColor(.white)
}
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(.ultraThinMaterial)
}
.onAppear {
withAnimation(.easeInOut(duration: 10).repeatForever(autoreverses: true)) {
animate = true
}
}
}
}
- Use
Circle().blur(radius: 80...120)in aZStackunderneath the main content. - Animate the
.offset()with a very longduration (10-20 seconds). - Use
.background(.ultraThinMaterial)on foreground containers to let the colored light bleed through nicely.
Flutter
import 'dart:ui';
class AuroraView extends StatefulWidget {
@override
State<AuroraView> createState() => _AuroraViewState();
}
class _AuroraViewState extends State<AuroraView> with SingleTickerProviderStateMixin {
late AnimationController _controller;
@override
void initState() {
super.initState();
_controller = AnimationController(vsync: this, duration: const Duration(seconds: 10))..repeat(reverse: true);
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.black,
body: Stack(
children: [
// Animated orb
AnimatedBuilder(
animation: _controller,
builder: (context, child) {
return Positioned(
top: 100 + (_controller.value * 100),
left: -50 + (_controller.value * 100),
child: Container(
width: 300,
height: 300,
decoration: const BoxDecoration(
shape: BoxShape.circle,
color: Color(0xFFB59A5F),
),
),
);
},
),
// Massive blur layer over the orbs
Positioned.fill(
child: BackdropFilter(
filter: ImageFilter.blur(sigmaX: 80, sigmaY: 80),
child: Container(color: Colors.transparent),
),
),
// Glassy Foreground
Center(
child: ClipRRect(
borderRadius: BorderRadius.circular(24),
child: BackdropFilter(
filter: ImageFilter.blur(sigmaX: 16, sigmaY: 16),
child: Container(
padding: const EdgeInsets.all(32),
color: Colors.white.withOpacity(0.05),
child: const Text('Aurora Interface',
style: TextStyle(color: Colors.white, fontSize: 24, fontWeight: FontWeight.bold)),
),
),
),
),
],
),
);
}
}
- A massive full-screen
BackdropFilterover moving solid circles is often more performant than blurring each circle individually. - Layer a second, weaker
BackdropFilterfor the actual foreground glassmorphism panels.
React Native
// Requires @react-native-community/blur
import { BlurView } from '@react-native-community/blur';
const AuroraView = () => {
const anim = useRef(new Animated.Value(0)).current;
useEffect(() => {
Animated.loop(
Animated.sequence([
Animated.timing(anim, { toValue: 1, duration: 10000, useNativeDriver: true }),
Animated.timing(anim, { toValue: 0, duration: 10000, useNativeDriver: true }),
])
).start();
}, []);
const translateY = anim.interpolate({ inputRange: [0, 1], outputRange: [0, 100] });
return (
<View style={{ flex: 1, backgroundColor: '#000' }}>
{/* Orb — note: React Native struggles with massive live blurs,
so pre-rendered blurred PNGs are highly recommended for production */}
<Animated.Image
source={require('./blurred_orb_cyan.png')}
style={{
position: 'absolute',
top: -50, left: -50,
width: 400, height: 400,
opacity: 0.8,
transform: [{ translateY }]
}}
/>
{/* Glass Foreground */}
<View style={{ flex: 1, justifyContent: 'center', alignItems: 'center' }}>
<BlurView blurType="dark" blurAmount={20} style={{ padding: 32, borderRadius: 24 }}>
<Text style={{ color: '#FFF', fontSize: 24, fontWeight: '700' }}>
Aurora Interface
</Text>
</BlurView>
</View>
</View>
);
};
- Performance Warning: Do NOT use
BlurViewwith huge amounts for moving background orbs on React Native — it will lag terribly, especially on Android. - Best Practice: Create large, already-blurred PNG images in Figma/Photoshop and animate those using
Animated.Image.
Jetpack Compose
@Composable
fun AuroraView() {
val infiniteTransition = rememberInfiniteTransition()
val offsetY by infiniteTransition.animateFloat(
initialValue = -50f,
targetValue = 100f,
animationSpec = infiniteRepeatable(
animation = tween(10000, easing = LinearEasing),
repeatMode = RepeatMode.Reverse
)
)
Box(modifier = Modifier
.fillMaxSize()
.background(Color.Black)) {
// Blurred Orb
Box(
modifier = Modifier
.offset(x = (-50).dp, y = offsetY.dp)
.size(300.dp)
.blur(80.dp) // API 31+ only!
.background(Color(0xFFB59A5F), CircleShape)
)
// Pre-API 31 fallback: use a radial gradient instead of blur
Box(
modifier = Modifier
.offset(x = 150.dp, y = (offsetY * -1).dp)
.size(300.dp)
.background(
Brush.radialGradient(
colors = listOf(Color(0xFF5C6B73).copy(alpha = 0.8f), Color.Transparent)
)
)
)
// Glass panel
Card(
modifier = Modifier.align(Alignment.Center).padding(32.dp),
colors = CardDefaults.cardColors(containerColor = Color.White.copy(alpha = 0.05f)),
shape = RoundedCornerShape(24.dp),
) {
Text("Aurora Interface",
color = Color.White, fontSize = 24.sp, fontWeight = FontWeight.Bold,
modifier = Modifier.padding(32.dp))
}
}
}
Modifier.blur()is only fully supported on Android 12 (API 31+).- Critical Fallback: For older devices, use
Brush.radialGradientfading from color toColor.Transparentto fake the glowing orb effect without needing expensive blur calculations.
Do's and Don'ts
- DO: Ensure the foreground text remains legible. If a bright orb floats behind white text, the text will vanish. Use glassy panels to guarantee contrast.
- DON'T: Use sharp gradients. Everything in the background must be heavily blurred and diffuse.
Limitations
- This is a styling reference and does not replace environment-specific validation, accessibility testing, or expert review.
- Ensure appropriate contrast ratios and responsive behaviors are verified separately.