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Aurora ui

Skill sickn33/agentic-awesome-skills/skills/design-it/aurora-ui

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Install
npx -y skills add sickn33/agentic-awesome-skills --skill aurora-ui

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What its author says it does

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Web and App implementation guide for Aurora UI. Trigger when user wants gradient glows, color blobs, and atmospheric lighting effects.

SKILL.md

10.2 KB, as published. Nobody here has run it

Aurora UI

"Ethereal, shifting lights. Like the Northern Lights trapped beneath a pane of frosted glass."

When to Use

Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.

Core Principles

  1. Blurred Color Orbs: Large, out-of-focus, highly saturated color blobs floating in the background.
  2. Glassy Overlays: Foreground elements are often semi-transparent (glassmorphism) to let the aurora effect shine through.
  3. Fluid Motion: The background color orbs should slowly drift, expand, and contract.

Visual DNA

  • Colors: Requires dark, deep backgrounds with vibrant, luminous accents. Midnight Luxury or Yacht Club (modified to dark mode) work well, injecting bright cyan, magenta, or lime green as the glowing orbs.
  • Typography: Thin, elegant sans-serifs or sophisticated serif fonts. High contrast white text.
  • Layout: Keep foreground UI elements minimal to let the background remain the star.

Web Implementation

  • Best achieved with absolute-positioned, heavily blurred divs behind the main content.
  • CSS Example:
body {
  background-color: #0A0A0A;
  overflow-x: hidden;
  position: relative;
}

/* The Glowing Orb */
.aurora-blob {
  position: absolute;
  width: 400px;
  height: 400px;
  background: radial-gradient(circle, rgba(181,154,95,0.8) 0%, rgba(181,154,95,0) 70%);
  border-radius: 50%;
  filter: blur(80px);
  z-index: -1;
  animation: float 20s infinite ease-in-out alternate;
}

.aurora-blob.blue {
  background: radial-gradient(circle, rgba(92,107,115,0.8) 0%, rgba(0,0,0,0) 70%);
  top: 20%;
  left: 60%;
  animation-delay: -5s;
}

@keyframes float {
  0% { transform: translate(0, 0) scale(1); }
  50% { transform: translate(-50px, 100px) scale(1.2); }
  100% { transform: translate(100px, -50px) scale(0.9); }
}

/* Foreground content should be glassmorphic */
.aurora-card {
  background: rgba(255,255,255,0.03);
  backdrop-filter: blur(20px);
  border: 1px solid rgba(255,255,255,0.05);
  border-radius: 24px;
}

App Implementation

SwiftUI

struct AuroraView: View {
    @State private var animate = false
    
    var body: some View {
        ZStack {
            // Dark background
            Color.black.ignoresSafeArea()
            
            // Animated Orbs
            Circle()
                .fill(Color(red: 0.71, green: 0.60, blue: 0.37)) // #B59A5F
                .blur(radius: 80)
                .frame(width: 300, height: 300)
                .offset(x: animate ? -50 : 50, y: animate ? -100 : 0)
            
            Circle()
                .fill(Color(red: 0.36, green: 0.42, blue: 0.45)) // #5C6B73
                .blur(radius: 80)
                .frame(width: 300, height: 300)
                .offset(x: animate ? 100 : -50, y: animate ? 100 : -50)
            
            // Glassy Foreground content
            VStack {
                Text("Aurora Interface")
                    .font(.largeTitle.bold())
                    .foregroundColor(.white)
            }
            .frame(maxWidth: .infinity, maxHeight: .infinity)
            .background(.ultraThinMaterial)
        }
        .onAppear {
            withAnimation(.easeInOut(duration: 10).repeatForever(autoreverses: true)) {
                animate = true
            }
        }
    }
}
  • Use Circle().blur(radius: 80...120) in a ZStack underneath the main content.
  • Animate the .offset() with a very long duration (10-20 seconds).
  • Use .background(.ultraThinMaterial) on foreground containers to let the colored light bleed through nicely.

Flutter

import 'dart:ui';

class AuroraView extends StatefulWidget {
  @override
  State<AuroraView> createState() => _AuroraViewState();
}

class _AuroraViewState extends State<AuroraView> with SingleTickerProviderStateMixin {
  late AnimationController _controller;

  @override
  void initState() {
    super.initState();
    _controller = AnimationController(vsync: this, duration: const Duration(seconds: 10))..repeat(reverse: true);
  }

  @override
  void dispose() {
    _controller.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      backgroundColor: Colors.black,
      body: Stack(
        children: [
          // Animated orb
          AnimatedBuilder(
            animation: _controller,
            builder: (context, child) {
              return Positioned(
                top: 100 + (_controller.value * 100),
                left: -50 + (_controller.value * 100),
                child: Container(
                  width: 300,
                  height: 300,
                  decoration: const BoxDecoration(
                    shape: BoxShape.circle,
                    color: Color(0xFFB59A5F),
                  ),
                ),
              );
            },
          ),
          // Massive blur layer over the orbs
          Positioned.fill(
            child: BackdropFilter(
              filter: ImageFilter.blur(sigmaX: 80, sigmaY: 80),
              child: Container(color: Colors.transparent),
            ),
          ),
          // Glassy Foreground
          Center(
            child: ClipRRect(
              borderRadius: BorderRadius.circular(24),
              child: BackdropFilter(
                filter: ImageFilter.blur(sigmaX: 16, sigmaY: 16),
                child: Container(
                  padding: const EdgeInsets.all(32),
                  color: Colors.white.withOpacity(0.05),
                  child: const Text('Aurora Interface',
                    style: TextStyle(color: Colors.white, fontSize: 24, fontWeight: FontWeight.bold)),
                ),
              ),
            ),
          ),
        ],
      ),
    );
  }
}
  • A massive full-screen BackdropFilter over moving solid circles is often more performant than blurring each circle individually.
  • Layer a second, weaker BackdropFilter for the actual foreground glassmorphism panels.

React Native

// Requires @react-native-community/blur
import { BlurView } from '@react-native-community/blur';

const AuroraView = () => {
  const anim = useRef(new Animated.Value(0)).current;

  useEffect(() => {
    Animated.loop(
      Animated.sequence([
        Animated.timing(anim, { toValue: 1, duration: 10000, useNativeDriver: true }),
        Animated.timing(anim, { toValue: 0, duration: 10000, useNativeDriver: true }),
      ])
    ).start();
  }, []);

  const translateY = anim.interpolate({ inputRange: [0, 1], outputRange: [0, 100] });

  return (
    <View style={{ flex: 1, backgroundColor: '#000' }}>
      {/* Orb — note: React Native struggles with massive live blurs, 
          so pre-rendered blurred PNGs are highly recommended for production */}
      <Animated.Image 
        source={require('./blurred_orb_cyan.png')} 
        style={{
          position: 'absolute',
          top: -50, left: -50,
          width: 400, height: 400,
          opacity: 0.8,
          transform: [{ translateY }]
        }}
      />

      {/* Glass Foreground */}
      <View style={{ flex: 1, justifyContent: 'center', alignItems: 'center' }}>
        <BlurView blurType="dark" blurAmount={20} style={{ padding: 32, borderRadius: 24 }}>
          <Text style={{ color: '#FFF', fontSize: 24, fontWeight: '700' }}>
            Aurora Interface
          </Text>
        </BlurView>
      </View>
    </View>
  );
};
  • Performance Warning: Do NOT use BlurView with huge amounts for moving background orbs on React Native — it will lag terribly, especially on Android.
  • Best Practice: Create large, already-blurred PNG images in Figma/Photoshop and animate those using Animated.Image.

Jetpack Compose

@Composable
fun AuroraView() {
    val infiniteTransition = rememberInfiniteTransition()
    val offsetY by infiniteTransition.animateFloat(
        initialValue = -50f,
        targetValue = 100f,
        animationSpec = infiniteRepeatable(
            animation = tween(10000, easing = LinearEasing),
            repeatMode = RepeatMode.Reverse
        )
    )

    Box(modifier = Modifier
        .fillMaxSize()
        .background(Color.Black)) {
        
        // Blurred Orb
        Box(
            modifier = Modifier
                .offset(x = (-50).dp, y = offsetY.dp)
                .size(300.dp)
                .blur(80.dp) // API 31+ only!
                .background(Color(0xFFB59A5F), CircleShape)
        )
        
        // Pre-API 31 fallback: use a radial gradient instead of blur
        Box(
            modifier = Modifier
                .offset(x = 150.dp, y = (offsetY * -1).dp)
                .size(300.dp)
                .background(
                    Brush.radialGradient(
                        colors = listOf(Color(0xFF5C6B73).copy(alpha = 0.8f), Color.Transparent)
                    )
                )
        )

        // Glass panel
        Card(
            modifier = Modifier.align(Alignment.Center).padding(32.dp),
            colors = CardDefaults.cardColors(containerColor = Color.White.copy(alpha = 0.05f)),
            shape = RoundedCornerShape(24.dp),
        ) {
            Text("Aurora Interface",
                color = Color.White, fontSize = 24.sp, fontWeight = FontWeight.Bold,
                modifier = Modifier.padding(32.dp))
        }
    }
}
  • Modifier.blur() is only fully supported on Android 12 (API 31+).
  • Critical Fallback: For older devices, use Brush.radialGradient fading from color to Color.Transparent to fake the glowing orb effect without needing expensive blur calculations.

Do's and Don'ts

  • DO: Ensure the foreground text remains legible. If a bright orb floats behind white text, the text will vanish. Use glassy panels to guarantee contrast.
  • DON'T: Use sharp gradients. Everything in the background must be heavily blurred and diffuse.

Limitations

  • This is a styling reference and does not replace environment-specific validation, accessibility testing, or expert review.
  • Ensure appropriate contrast ratios and responsive behaviors are verified separately.

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