3d ui
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What its author says it does
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Web and App implementation guide for 3D UI. Trigger when user wants actual 3D objects, perspective effects, and spatial depth.
SKILL.md
8.7 KB, as published. Nobody here has run it
3D UI
"Breaking the plane. Interfaces that exist in a three-dimensional, rotatable space."
When to Use
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.
Core Principles
- True Depth (Z-Axis Translation): Elements don't just have shadows; they physically move closer to or further from the camera.
- Perspective: Use CSS perspective or WebGL to create realistic vanishing points.
- Interactive Rotation: Elements should respond to mouse movement or device gyroscope by tilting or rotating in 3D space.
Visual DNA
- Colors: Bold, striking palettes like Midnight Luxury or Industrial Chic. 3D elements need high contrast to show their geometry.
- Typography: Bold, blocky, or extruded text.
- Graphics: Instead of flat icons, use rendered 3D assets (.glb, .gltf, or high-res PNGs of 3D objects).
Web Implementation
- Rely heavily on
perspective,transform-style: preserve-3d, androtateX/rotateY. - CSS Example:
.perspective-container {
perspective: 1000px;
display: flex;
justify-content: center;
align-items: center;
}
.card-3d {
width: 300px;
height: 400px;
transform-style: preserve-3d;
transition: transform 0.5s ease;
/* Initial slight rotation */
transform: rotateX(15deg) rotateY(-15deg);
}
.card-3d:hover {
/* Straighten out on hover */
transform: rotateX(0) rotateY(0) translateZ(50px);
}
/* Inner elements popping out */
.card-content {
transform: translateZ(30px); /* Pushes content 30px closer to viewer */
}
App Implementation
SwiftUI
struct Card3D: View {
@State private var dragOffset = CGSize.zero
var body: some View {
VStack {
Text("3D Card")
.font(.largeTitle.bold())
.foregroundColor(.white)
}
.frame(width: 300, height: 400)
.background(
LinearGradient(colors: [.blue, .purple], startPoint: .topLeading, endPoint: .bottomTrailing)
)
.cornerRadius(24)
.shadow(radius: 20)
// Magic 3D effect based on drag gesture
.rotation3DEffect(
.degrees(Double(dragOffset.width / 10)),
axis: (x: 0, y: 1, z: 0),
perspective: 0.5
)
.rotation3DEffect(
.degrees(Double(-dragOffset.height / 10)),
axis: (x: 1, y: 0, z: 0),
perspective: 0.5
)
.gesture(
DragGesture()
.onChanged { value in
withAnimation(.interactiveSpring()) {
dragOffset = value.translation
}
}
.onEnded { _ in
withAnimation(.spring()) {
dragOffset = .zero
}
}
)
}
}
- SwiftUI makes this incredibly easy with
.rotation3DEffect(). - Use the
perspectiveparameter (default 1/6, higher = more distorted) to control the camera distance. - Link the rotation axes (
x,y) to drag gestures or CoreMotion (gyroscope) for interactive 3D UI.
Flutter
class Card3D extends StatefulWidget {
@override
State<Card3D> createState() => _Card3DState();
}
class _Card3DState extends State<Card3D> {
Offset _offset = Offset.zero;
@override
Widget build(BuildContext context) {
return GestureDetector(
onPanUpdate: (details) {
setState(() => _offset += details.delta);
},
onPanEnd: (_) {
setState(() => _offset = Offset.zero); // Snap back
},
child: TweenAnimationBuilder(
tween: Tween<Offset>(begin: Offset.zero, end: _offset),
duration: const Duration(milliseconds: 200),
curve: Curves.easeOut,
builder: (context, Offset offset, child) {
// Perspective Matrix
final transform = Matrix4.identity()
..setEntry(3, 2, 0.001) // perspective
..rotateX(-offset.dy * 0.01)
..rotateY(offset.dx * 0.01);
return Transform(
transform: transform,
alignment: FractionalOffset.center,
child: Container(
width: 300,
height: 400,
decoration: BoxDecoration(
gradient: const LinearGradient(colors: [Colors.blue, Colors.purple]),
borderRadius: BorderRadius.circular(24),
boxShadow: const [BoxShadow(color: Colors.black45, blurRadius: 20)],
),
alignment: Alignment.center,
child: const Text('3D Card',
style: TextStyle(color: Colors.white, fontSize: 32, fontWeight: FontWeight.bold)),
),
);
},
),
);
}
}
- The secret to perspective in Flutter is
Matrix4.identity()..setEntry(3, 2, 0.001). - Wrap the target container in a
Transformwidget and apply rotations on the X and Y axes. - Use
TweenAnimationBuilderto smooth out the return-to-center physics.
React Native
const Card3D = () => {
const pan = useRef(new Animated.ValueXY()).current;
const panResponder = useRef(
PanResponder.create({
onStartShouldSetPanResponder: () => true,
onPanResponderMove: Animated.event([null, { dx: pan.x, dy: pan.y }], { useNativeDriver: false }),
onPanResponderRelease: () => {
Animated.spring(pan, { toValue: { x: 0, y: 0 }, useNativeDriver: false }).start();
},
})
).current;
// Map drag distance to degrees
const rotateX = pan.y.interpolate({ inputRange: [-200, 200], outputRange: ['20deg', '-20deg'] });
const rotateY = pan.x.interpolate({ inputRange: [-200, 200], outputRange: ['-20deg', '20deg'] });
return (
<Animated.View
{...panResponder.panHandlers}
style={{
width: 300, height: 400,
backgroundColor: '#6b21a8',
borderRadius: 24,
justifyContent: 'center', alignItems: 'center',
// Pseudo-3D transforms
transform: [
{ perspective: 1000 },
{ rotateX },
{ rotateY }
]
}}
>
<Text style={{ color: '#fff', fontSize: 32, fontWeight: '700' }}>3D Card</Text>
</Animated.View>
);
};
- True 3D models require
react-three-fiber. - For UI perspective transforms, use the
transformarray:[{ perspective: 1000 }, { rotateX: '...' }, { rotateY: '...' }]. perspectiveMUST be the first item in the transform array for the effect to render correctly.
Jetpack Compose
@Composable
fun Card3D() {
var offset by remember { mutableStateOf(Offset.Zero) }
val animatedOffset by animateOffsetAsState(
targetValue = offset,
animationSpec = spring(dampingRatio = Spring.DampingRatioMediumBouncy)
)
Box(
modifier = Modifier
.size(300.dp, 400.dp)
.pointerInput(Unit) {
detectDragGestures(
onDrag = { change, dragAmount ->
change.consume()
offset += dragAmount
},
onDragEnd = { offset = Offset.Zero },
onDragCancel = { offset = Offset.Zero }
)
}
.graphicsLayer {
// Apply 3D rotation based on drag offset
rotationX = -animatedOffset.y * 0.1f
rotationY = animatedOffset.x * 0.1f
cameraDistance = 8f * density // Sets the perspective
}
.shadow(20.dp, RoundedCornerShape(24.dp))
.clip(RoundedCornerShape(24.dp))
.background(Brush.linearGradient(listOf(Color.Blue, Color.Magenta)))
) {
Text("3D Card",
color = Color.White, fontSize = 32.sp, fontWeight = FontWeight.Bold,
modifier = Modifier.align(Alignment.Center))
}
}
- Apply 3D transformations inside
Modifier.graphicsLayer { }. - Set
rotationXandrotationYfor the tilt. - Critical: Set
cameraDistanceto establish the Z-axis perspective vanishing point. Usually8f * densityis a good starting point.
Do's and Don'ts
- DO: Tie 3D rotation to user input (mouse move on web, device tilt on mobile) for maximum impact.
- DON'T: Make text itself 3D unless it's a massive headline. 3D text is generally unreadable at small sizes.
Limitations
- This is a styling reference and does not replace environment-specific validation, accessibility testing, or expert review.
- Ensure appropriate contrast ratios and responsive behaviors are verified separately.