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Integration e2e testing

Skill shinpr/codex-workflows/.agents/skills/integration-e2e-testing

Controlled, reviewable agentic coding workflows for OpenAI Codex CLI with task-specific subagents, explicit planning, TDD, and quality gates.

Install
npx -y skills add shinpr/codex-workflows --skill integration-e2e-testing

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What its author says it does

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Selects and specifies only integration/E2E tests whose observable boundary cannot be proven more cheaply.

SKILL.md

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Integration and E2E Testing

Reference

Read references/e2e-design.md only when a selected browser-level claim needs UI Spec mapping or browser harness guidance. Use the repository's browser harness when it differs from the examples.

Selection Gate

Select an integration or E2E test only when all conditions hold:

  1. a confirmed AC, preserved behavior, or task Verification Focus names an observable claim;
  2. correctness depends on a component, persistence, process, browser, or service boundary that a local/unit proof cannot exercise;
  3. existing tests leave that failure mode unproven at the boundary;
  4. the expected regression-detection value justifies the fixture, environment, runtime, and maintenance cost.

When any condition fails, leave the claim to its focused local or task verification. An empty integration/E2E selection is a successful result and needs no absence artifact.

Lanes and Ceilings

LaneUse whenCeiling per outcome
integrationIn-process component, persistence, or contract interaction must stay real3
fixture-e2eBrowser-visible interaction needs the real UI but controlled backend/fixture state is sufficient3
service-integration-e2eThe claim specifically depends on a running local cross-service boundary that other lanes cannot prove2

Ceilings are limits, not targets or reserved slots. Prefer the lowest-cost lane that proves the named claim. Real external production services are outside these lanes; verify their repository-owned contract instead.

Candidate Selection

For each boundary-dependent claim:

  1. state the material failure that could remain falsely green;
  2. identify the boundary that must remain real and what may be controlled or mocked;
  3. compare with existing tests and lower-cost proof;
  4. select the candidate only when it adds distinct material detection value;
  5. combine claims that share setup, boundary, and observable outcome when one test can prove them clearly.

Use supplied product evidence and observed repository/test cost rather than invented revenue, frequency, legal, or probability scores. When that evidence is weak, add a wider-lane test only when the boundary is the sole available proof of a binding claim.

Skeleton Contract

A generated skeleton is a non-runnable design artifact containing comments only until its implementation task makes it executable. Adapt comment syntax and filename conventions to the repository.

Each selected case records:

AC: [binding observable claim]
Behavior: [trigger] -> [boundary exercised] -> [observable result]
@lane: integration | fixture-e2e | service-integration-e2e
@dependency: [boundary components]
@real-dependency: [dependencies that must remain real]
Primary failure mode: [regression this test must detect]
Proof obligation: [assertions and permitted controlled boundaries]

Limit additional verification items to cases where the obligation alone cannot state the proof clearly. Include complexity scores, category taxonomies, or metadata only for a named downstream consumer.

Review Criteria

A changed test passes review when it:

  • exercises the selected real boundary rather than a substitute path;
  • contains substantive assertions for the named observable result and primary failure;
  • controls only dependencies permitted by the proof obligation;
  • is deterministic and isolated enough for the repository's normal execution model.

AAA comments, naming style, extra assertions, and generic readability improvements are non-blocking unless they obscure or invalidate the proof.

Completion Check

  • Every selected case passed the Selection Gate.
  • The selected lane is the lowest-cost boundary that proves the claim.
  • The set stays below the lane ceilings and may be empty.
  • Each skeleton carries enough proof information for implementation and review without copying the Design Doc.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.