Interface craft
Interface Craft by ProductionOS Design — a toolkit for building polished, animated interfaces in React. Includes Motion System (human-readable animation DSL with stage-driven sequencing), DialKit (live control panels for tuning animation values), and Design Evaluator (systematic UI review based on ProductionOS Design's methodology). Triggers on: animate, animation, transition, storyboard, entrance, motion, spring, easing, timing, finetune-control, sliders, controls, tune, tweak, critique, review, feedback, audit, improve, polish, refine, redesign.From its SKILL.md
npx -y skills add ShaheerKhawaja/ProductionOS --skill interface-craftAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 8 stars8 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
SKILL.md
4.2 KB, as published. Nobody here has run it
Interface Craft
By ProductionOS Design
A toolkit for building polished, animated interfaces. Write animations you can read like a script, then tune them with live controls.
Inputs
| Parameter | Values | Default | Description |
|---|---|---|---|
target | path or context | cwd | What to operate on |
Skills
| Skill | When to Use | Invoke |
|---|---|---|
| Motion System | Writing or refactoring multi-stage animations into a human-readable DSL | /interface-craft storyboard or describe an animation |
| DialKit | Adding live control panels to tune animation/style values | /interface-craft finetune-control or mention dials/sliders/controls |
| Design Evaluator | Systematic UI critique of a screenshot, component, or page | /interface-craft critique or paste a screenshot for review |
Quick Start
Motion System
Turn any animation into a readable storyboard with named timing, config objects, and stage-driven sequencing:
/* ─────────────────────────────────────────────────────────
* ANIMATION STORYBOARD
*
* 0ms waiting for scroll into view
* 300ms card fades in, scale 0.85 → 1.0
* 900ms heading highlights
* 1500ms rows slide up (staggered 200ms)
* ───────────────────────────────────────────────────────── */
const TIMING = {
cardAppear: 300, // card fades in
heading: 900, // heading highlights
rows: 1500, // rows start staggering
};
See motion-system.md for the full pattern spec.
DialKit
Generate live control panels for tuning values in real time:
const params = useDialKit('Card', {
scale: [1, 0.5, 2],
blur: [0, 0, 100],
spring: { type: 'spring', visualDuration: 0.3, bounce: 0.2 },
})
See finetune-control.md for all control types and patterns.
Sub-Skill Routing
When the user invokes /interface-craft:
- With
storyboardargument or animation-related context → Load and follow motion-system.md - With
finetune-controlargument or control-panel-related context → Load and follow finetune-control.md - With
critiqueargument, a pasted image, or review-related context → Load and follow design-evaluator.md - With a file path → Read the file, detect whether it needs storyboard refactoring, finetune-control controls, or a design critique, and apply the appropriate skill
- With a plain-English description of an animation → Use motion-system to write it
- Ambiguous → Ask which skill to use
Design Principles
- Readable over clever — Anyone should be able to scan the top of a file and understand the animation sequence without reading implementation code
- Tunable by default — Every value that affects timing or appearance should be a named constant, trivially adjustable
- Data-driven — Repeated elements use arrays and
.map(), not copy-pasted blocks - Stage-driven — A single integer state drives the entire sequence; no scattered boolean flags
- Spring-first — Prefer spring physics over duration-based easing for natural motion
Guardrails
- Do not silently change scope.
- Prefer concrete outputs over abstract descriptions.
- Keep scope faithful to user intent.
- Verify results before concluding.