Brand assets
Professional logo/brand asset pipelines — vectorize a PNG logo into a multi-color SVG, finalize an SVG (clamp fills to exact brand hexes, filter extraneous counters, square a viewBox), rasterize SVG back to pristine PNG at target size/padding, and generate a full favicon + apple-touch-icon + PWA icon pack from a single SVG source. Use when the user asks to vectorize a raster logo, clean up an SVG, re-render a logo at a specific size, produce favicons, build an icon pack, or audit brand color fidelity.From its SKILL.md
npx -y skills add shaharsha/claude-skills --skill brand-assetsAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 5 stars5 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
SKILL.md
4.3 KB, as published. Nobody here has run it
Brand Assets
Four mechanical jobs that sit between a designer's raster source and production-ready assets. Get these wrong and the brand is off by 5° for years.
The four jobs
| Job | Input | Output | Script |
|---|---|---|---|
| Vectorize | PNG of a logo using ≤3 solid brand colors | clean multi-color SVG | scripts/vectorize.sh |
| Finalize | Any SVG with approximate colors or extra paths | SVG with exact brand hexes + filtered counters + square viewBox | scripts/finalize-svg.py |
| Rasterize | SVG | PNG at specific size with tight-trim or centered-on-canvas padding | scripts/rasterize.sh |
| Icon pack | One SVG | favicon.svg + favicon-32x32.png + apple-touch-icon.png + manifest icons | scripts/icon-pack.sh |
Plus a verification helper:
| Color audit | PNG | histogram of opaque pixels per hex — proves the raster only uses brand colors | scripts/color-audit.sh |
When to use this skill
- "Vectorize this logo PNG" / "turn this into an SVG"
- "Clean up this SVG — the colors are slightly off"
- "Re-render the logo at 2048×2048 with 10% padding"
- "Generate a favicon pack from this logo"
- "Add apple-touch-icon" / "iOS home-screen icon is missing"
- "The PNG looks fuzzy at small sizes — can we redo it crisper?"
- "Audit which colors are in this PNG" / "is this on-brand?"
- Any refresh where brand colors changed and production PNGs need re-rendering from the SVG source.
Workflow
-
Read the reference for the job:
- reference/vectorize.md — PNG → multi-color SVG (the non-obvious part is split-by-color-mask + combine, not one-shot trace)
- reference/finalize.md — the "keep only the counter whose bbox contains the focal dot" rule, plus viewBox tricks
- reference/rasterize.md — tight-trim vs centered-on-canvas; when to pre-bake clear space vs ship tight
- reference/icon-pack.md — favicon quirks, apple-touch-icon bg requirement (iOS auto-rounds corners, so NO transparent bg)
- reference/tools.md —
rsvg-convert,vtracer,potrace,rembg,magick, install + quirks
-
Run the script with the documented flags. Each script prints its usage with
--help. -
Verify visually and with
color-audit.sh— does the output use exactly the brand hexes and nothing else? -
Iterate if needed. Most jobs are one-shot; vectorize sometimes needs 2-3 iterations on the color mask thresholds.
House rules
- Never one-shot vectorize a multi-color logo. VTracer's
colormode produces plausible output but muddies the palette (antialiased edges introduce 50+ intermediate hexes). Always split by color first. - Always run finalize after vectorize. Raw trace output never matches brand hexes exactly and often has dead sub-paths.
- Tight-crop rasters as the default. Let consumers add their own clear space. Bake padding in only for iOS/Android app icons (apple-touch-icon, PWA icons) where the launcher has no padding of its own.
- Verify with
color-audit.shbefore shipping. A 2-second check catches colors that shouldn't be there. - SVG over PNG when possible. Ship the SVG as primary, PNG as fallback. The PNG is a render OF the SVG — they should never drift.
Non-goals
- Designing a logo from scratch — use image-generation.
- Authoring a brand book / pitch deck — that's design work, not mechanical.
- Icon design (outline systems, multi-glyph consistency) — different discipline; use a dedicated icon designer.
- Animation / Lottie / motion — out of scope.