Design stack picker
Skill sergeyizmailov/Claude-Skills/skills/design-stack-picker
Use when building or restyling frontend UI and choosing building blocks — icon sets, fonts, component/block libraries, accessible primitives, imagery sources, color systems, motion, shadows, spacing, and image optimization. For landing pages, ecommerce, dashboards, web apps, emails, and single components. Prefer existing project systems first; see resources.md for the catalog and patterns.md for implementation snippets.From its SKILL.md
npx -y skills add sergeyizmailov/Claude-Skills --skill design-stack-pickerAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
SKILL.md
5.5 KB, ~1.1k tokens by cl100k_base, as published. Nobody here has run it
design-stack-picker
Use this skill to improve frontend quality without inventing every asset from scratch. It is a selection layer, not a mandate to replace a project's current design system.
Core Rule
Inspect the current project before adding anything:
- framework and rendering model
- existing icons, fonts, tokens, components, image pipeline, and breakpoints
- current dependencies and visual style
Decision order:
- Reuse the existing project system if it works.
- Extend it with the smallest compatible building block.
- Add a new library only when the project has no good local solution.
- Hand-craft locally only for brand assets, tiny static pieces, or cases where a dependency is heavier than the implementation.
Resource Loading
- Read
resources.mdonly when choosing a library, font, icon set, imagery source, component set, motion tool, or color system. - For vague "make it look better" tasks, read
resources.md§12 first to pick concrete references/patterns before changing UI. - Read
patterns.mdonly when implementing tokens, reset, icons, fonts, cards, image markup, motion, or CSS snippets. - Do not load both by default if the task only needs one.
Defaults
Use these as starting points, not fixed requirements:
| Axis | Default |
|---|---|
| Icons | Iconify + Solar; Simple Icons for brand marks |
| Fonts | Unbounded display + Onest body via Fontsource |
| Components | Existing project components first; HyperUI/Preline for static sections; shadcn/Radix for React primitives |
| Color | Semantic CSS variables; one dominant brand color + one accent |
| Motion | CSS-first restrained reveal; Motion for React; GSAP only for complex timelines |
| Imagery | Real product/user/stock/CMS assets; optimized AVIF/WebP where practical |
Dependency Budget
Do not add a dependency for:
- one icon when an icon system already exists
- one static section that existing layout primitives can handle
- a basic disclosure/dropdown in Astro/plain HTML when scoped JS is smaller and verifiable
- a visual effect achievable with existing CSS
- a library that duplicates current project dependencies
Add a dependency when it prevents real implementation risk: complex accessible widgets, large consistent icon coverage, image optimization at scale, or multi-screen design systems.
Context Routing
| Project context | Bias |
|---|---|
| Existing Astro/static site | Local .astro components, scoped CSS, progressive JS, astro:assets; avoid React-only primitives unless already used |
| React/Next app | Current UI layer first; shadcn/Radix for missing complex primitives |
| Admin/dashboard | Dense, scannable forms/tables/filters; minimal decoration |
| Ecommerce/catalog | Real product imagery, stable cards, search, category navigation, price/stock hierarchy, mobile filters |
| Marketing page | Stronger typography, imagery/video, section blocks, restrained motion |
| Prototype | Smallest working choice; avoid a full design system unless it will continue |
Hard Rules
- Do not hand-draw generic SVG icons; use one coherent icon set unless it is a supplied brand logo.
- Do not accidentally ship default fonts for brand-facing UI; choose and load intentional type.
- Do not scatter magic colors/spacing/shadows inline; use tokens.
- Use accessible primitives for complex widgets: dialogs, comboboxes, tabs, menus, tooltips, switches.
- Use one family per axis: one icon style, one illustration style, one color system, one type pairing.
- Respect
prefers-reduced-motion, visible focus, and AA contrast. - Optimize important images; set dimensions; eager-load only the LCP image.
If a hard rule conflicts with a mature existing project convention, preserve the convention and improve incrementally.
Workflow
- Establish direction: ecommerce, admin, SaaS, editorial, product, campaign, etc.
- Audit existing project foundation before changing it.
- Choose the smallest building block that fits the project.
- Implement with existing tokens/components where possible.
- Use real assets; avoid decorative filler where product/content clarity matters.
- Verify in a browser.
Ecommerce Notes
For product/catalog UI:
- Prefer real product photos; keep placeholders neutral.
- Use stable card dimensions and
object-fit: containfor product grids. - Test long names, missing images, different prices, sale/stock states, and uneven item counts.
- Make category navigation, search/autocomplete, and mobile filters easy to reach and dismiss.
- Prioritize price, stock, main spec, and action hierarchy over decorative labels.
Done Checklist
- Icons are from one set and sized consistently.
- Fonts are intentional and loaded once.
- Tokens cover colors, spacing, radii, shadows, type, and states.
- Complex widgets have keyboard/focus behavior.
- Images are real, optimized where practical, and have stable dimensions.
- Motion is restrained and respects reduced motion.
- Responsive behavior is checked from phone to wide desktop.
- Browser verification confirms no horizontal overflow and key images load with natural dimensions.
What ships with it: 2 files
39.9 KB alongside SKILL.md
- patterns.md13.3 KB
- resources.md26.7 KB