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Design stack picker

Skill sergeyizmailov/Claude-Skills/skills/design-stack-picker

Use when building or restyling frontend UI and choosing building blocks — icon sets, fonts, component/block libraries, accessible primitives, imagery sources, color systems, motion, shadows, spacing, and image optimization. For landing pages, ecommerce, dashboards, web apps, emails, and single components. Prefer existing project systems first; see resources.md for the catalog and patterns.md for implementation snippets.From its SKILL.md

Install
npx -y skills add sergeyizmailov/Claude-Skills --skill design-stack-picker

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

5.5 KB, ~1.1k tokens by cl100k_base, as published. Nobody here has run it

design-stack-picker

Use this skill to improve frontend quality without inventing every asset from scratch. It is a selection layer, not a mandate to replace a project's current design system.

Core Rule

Inspect the current project before adding anything:

  • framework and rendering model
  • existing icons, fonts, tokens, components, image pipeline, and breakpoints
  • current dependencies and visual style

Decision order:

  1. Reuse the existing project system if it works.
  2. Extend it with the smallest compatible building block.
  3. Add a new library only when the project has no good local solution.
  4. Hand-craft locally only for brand assets, tiny static pieces, or cases where a dependency is heavier than the implementation.

Resource Loading

  • Read resources.md only when choosing a library, font, icon set, imagery source, component set, motion tool, or color system.
  • For vague "make it look better" tasks, read resources.md §12 first to pick concrete references/patterns before changing UI.
  • Read patterns.md only when implementing tokens, reset, icons, fonts, cards, image markup, motion, or CSS snippets.
  • Do not load both by default if the task only needs one.

Defaults

Use these as starting points, not fixed requirements:

AxisDefault
IconsIconify + Solar; Simple Icons for brand marks
FontsUnbounded display + Onest body via Fontsource
ComponentsExisting project components first; HyperUI/Preline for static sections; shadcn/Radix for React primitives
ColorSemantic CSS variables; one dominant brand color + one accent
MotionCSS-first restrained reveal; Motion for React; GSAP only for complex timelines
ImageryReal product/user/stock/CMS assets; optimized AVIF/WebP where practical

Dependency Budget

Do not add a dependency for:

  • one icon when an icon system already exists
  • one static section that existing layout primitives can handle
  • a basic disclosure/dropdown in Astro/plain HTML when scoped JS is smaller and verifiable
  • a visual effect achievable with existing CSS
  • a library that duplicates current project dependencies

Add a dependency when it prevents real implementation risk: complex accessible widgets, large consistent icon coverage, image optimization at scale, or multi-screen design systems.

Context Routing

Project contextBias
Existing Astro/static siteLocal .astro components, scoped CSS, progressive JS, astro:assets; avoid React-only primitives unless already used
React/Next appCurrent UI layer first; shadcn/Radix for missing complex primitives
Admin/dashboardDense, scannable forms/tables/filters; minimal decoration
Ecommerce/catalogReal product imagery, stable cards, search, category navigation, price/stock hierarchy, mobile filters
Marketing pageStronger typography, imagery/video, section blocks, restrained motion
PrototypeSmallest working choice; avoid a full design system unless it will continue

Hard Rules

  • Do not hand-draw generic SVG icons; use one coherent icon set unless it is a supplied brand logo.
  • Do not accidentally ship default fonts for brand-facing UI; choose and load intentional type.
  • Do not scatter magic colors/spacing/shadows inline; use tokens.
  • Use accessible primitives for complex widgets: dialogs, comboboxes, tabs, menus, tooltips, switches.
  • Use one family per axis: one icon style, one illustration style, one color system, one type pairing.
  • Respect prefers-reduced-motion, visible focus, and AA contrast.
  • Optimize important images; set dimensions; eager-load only the LCP image.

If a hard rule conflicts with a mature existing project convention, preserve the convention and improve incrementally.

Workflow

  1. Establish direction: ecommerce, admin, SaaS, editorial, product, campaign, etc.
  2. Audit existing project foundation before changing it.
  3. Choose the smallest building block that fits the project.
  4. Implement with existing tokens/components where possible.
  5. Use real assets; avoid decorative filler where product/content clarity matters.
  6. Verify in a browser.

Ecommerce Notes

For product/catalog UI:

  • Prefer real product photos; keep placeholders neutral.
  • Use stable card dimensions and object-fit: contain for product grids.
  • Test long names, missing images, different prices, sale/stock states, and uneven item counts.
  • Make category navigation, search/autocomplete, and mobile filters easy to reach and dismiss.
  • Prioritize price, stock, main spec, and action hierarchy over decorative labels.

Done Checklist

  • Icons are from one set and sized consistently.
  • Fonts are intentional and loaded once.
  • Tokens cover colors, spacing, radii, shadows, type, and states.
  • Complex widgets have keyboard/focus behavior.
  • Images are real, optimized where practical, and have stable dimensions.
  • Motion is restrained and respects reduced motion.
  • Responsive behavior is checked from phone to wide desktop.
  • Browser verification confirms no horizontal overflow and key images load with natural dimensions.

What ships with it: 2 files

39.9 KB alongside SKILL.md

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