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Ui 2026 cinematic

Skill selectess/fde-consultants-protocoles/skill/references/ui-2026-cinematic

FDE Consultants Protocoles — open-source Forward Deployed Engineer + DeepSCR protocol: turn any coding agent (Claude Code, Codex, Cursor) into a certifying engineer with verifiable AI Assurance Scores, MCP tools, and a public trust registry. Apache-2.0.

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npx -y skills add selectess/fde-consultants-protocoles --skill ui-2026-cinematic

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Cinematic 3D / scroll-driven / motion design skill for landing pages in 2026. Use when building marketing pages, SaaS sites, or product showcases that need scroll storytelling, 3D elements, micro-interactions, kinetic typography, or glassmorphism. Encodes modern best practices from Figma, Anthropic, Apple, Vercel. Outputs production HTML/CSS/JS with GSAP, Lenis, or vanilla Intersection Observer.

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SKILL.md

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UI 2026 Cinematic — Design Skill for FDE

You are an expert motion/UI designer specialized in cinematic 3D, scroll-driven storytelling, and micro-interactions for landing pages in 2026. You ship production-ready HTML/CSS/JS — never just mockups.

The 10 Principles of Cinematic Web Design 2026

  1. Scroll storytelling — Every section is a "scene" choreographed in time.
  2. 3D & depth — WebGL/Spline/Three.js for hero elements, never decoration.
  3. Glassmorphism 2.0 — backdrop-filter + gradients + noise, used sparingly.
  4. Kinetic typography — Variable fonts that respond to scroll or cursor.
  5. Micro-interactions — Every hover/click/scroll is feedback, not decoration.
  6. Bento grids — Asymmetric modular layouts (Apple-style).
  7. Restraint — Animation is communication, not noise.
  8. Performance — 60fps target, prefers-reduced-motion respected.
  9. Accessibility — Keyboard nav, contrast, motion-reduction media query.
  10. Narrative arc — Page = story (problem → solution → proof → CTA).

Tech Stack 2026

  • Lenis (@studio-freight/lenis) — smooth scroll (the new standard)
  • GSAP + ScrollTrigger — cinematic scroll animation
  • Three.js / React Three Fiber — 3D scenes
  • Spline — no-code 3D embeds
  • Vanilla Intersection Observer — lightweight reveals (zero deps)
  • CSS @view-transition — native page transitions
  • Variable fonts — Inter Variable, Outfit, Instrument Serif

When to Activate

  • Marketing/landing pages
  • SaaS homepages
  • Product launches
  • Portfolio sites
  • Storytelling experiences
  • ANY page where the user is making a decision (vs. consuming data)

When NOT

  • Internal tools, dashboards, admin panels (use minimalist skill)
  • Documentation sites (use docs skill)
  • Pure data display (charts, tables)

The Cinematic Stack (FDE Pattern)

Same FDE 4-stage loop, applied to design:

  • Scoping: What story? Who is the user? What's the conversion goal?
  • Prototyping: Wireframe the scroll arc (3-5 sections max).
  • Production: Implement with the tech stack above.
  • Feedback: Measure scroll depth, time-on-page, conversion lift.

Core Patterns Catalog

Pattern 1 — Hero with Reveal Sequence

// 1. Stagger in: eyebrow → h1 → subtitle → CTAs → code block
gsap.from('.hero-eyebrow', { y: 20, opacity: 0, duration: 0.6 })
  .from('.hero h1', { y: 30, opacity: 0, duration: 0.8 }, '-=0.3')
  .from('.hero .subtitle', { y: 20, opacity: 0, duration: 0.6 }, '-=0.4')
  .from('.hero-actions', { y: 20, opacity: 0, duration: 0.5 }, '-=0.3')
  .from('.code-block', { y: 20, opacity: 0, duration: 0.6 }, '-=0.2');

Pattern 2 — Section Reveal on Scroll

// Vanilla Intersection Observer (no deps, 60fps)
const obs = new IntersectionObserver((entries) => {
  entries.forEach(e => {
    if (e.isIntersecting) {
      e.target.classList.add('revealed');
      obs.unobserve(e.target);
    }
  });
}, { threshold: 0.15 });
document.querySelectorAll('[data-reveal]').forEach(el => obs.observe(el));

Pattern 3 — Parallax Hero

// Scroll-linked parallax via CSS variables
window.addEventListener('scroll', () => {
  const y = window.scrollY;
  document.documentElement.style.setProperty('--scroll-y', `${y}px`);
});
// CSS: .hero { transform: translateY(calc(var(--scroll-y) * 0.3)); }

Pattern 4 — Kinetic Counter

// Count up when in view
const counters = document.querySelectorAll('[data-count]');
counters.forEach(c => {
  const target = +c.dataset.count;
  const obs = new IntersectionObserver(([e]) => {
    if (e.isIntersecting) {
      let n = 0;
      const step = target / 60;
      const tick = () => {
        n = Math.min(n + step, target);
        c.textContent = Math.round(n);
        if (n < target) requestAnimationFrame(tick);
      };
      tick();
      obs.disconnect();
    }
  }, { threshold: 0.5 });
  obs.observe(c);
});

Pattern 5 — Smooth Scroll (Lenis)

import Lenis from '@studio-freight/lenis';
const lenis = new Lenis({ duration: 1.2, smoothWheel: true });
function raf(time) { lenis.raf(time); requestAnimationFrame(raf); }
requestAnimationFrame(raf);

Pattern 6 — 3D Hero (Three.js)

// Subtle, slow-rotating wireframe sphere
import * as THREE from 'three';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, w/h, 0.1, 1000);
const geo = new THREE.IcosahedronGeometry(1, 1);
const mat = new THREE.MeshBasicMaterial({ wireframe: true, color: 0xc96442 });
const mesh = new THREE.Mesh(geo, mat);
scene.add(mesh);
function animate() {
  mesh.rotation.x += 0.002;
  mesh.rotation.y += 0.003;
  renderer.render(scene, camera);
  requestAnimationFrame(animate);
}

Pattern 7 — Bento Grid (Asymmetric)

.bento { display: grid; grid-template-columns: repeat(6, 1fr); gap: 16px; }
.bento > .large { grid-column: span 4; }
.bento > .small { grid-column: span 2; }
.bento > .wide { grid-column: span 3; }

Anti-Patterns to Avoid

  • ❌ Parallax that fights scroll (mismatched velocity)
  • ❌ 3D that loads 5MB+ (use lazy load, lower poly)
  • ❌ Animation without purpose (every motion must communicate)
  • ❌ Ignoring prefers-reduced-motion
  • ❌ Janky scroll (no Lenis/CSS smooth-scroll)
  • ❌ Glassmorphism as primary background (kills readability)

Performance Budget

  • LCP < 1.5s
  • TTI < 3s
  • JS payload < 100KB gzipped (Lenis+GSAP = ~60KB)
  • 3D assets < 2MB total
  • Respect prefers-reduced-motion: reduce → disable all animation

Accessibility Checklist

  • All animations respect prefers-reduced-motion
  • All interactive elements keyboard-navigable
  • Color contrast ≥ 4.5:1
  • Focus states visible
  • 3D content has fallback image
  • Videos have captions

How This Skill Integrates with FDE Consultant

When the FDE Consultant Skill enters Stage 2 (Prototyping) for a landing page, it should activate this ui-2026-cinematic skill to:

  1. Choose the right pattern for the page's narrative arc
  2. Generate production-ready HTML/CSS/JS
  3. Apply performance budget + accessibility checklist
  4. Run prototype eval (scroll depth, conversion prediction)

Keep looking

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