agentsclimarketplace

Ship feature

Skill seldonframe/seldonframe/.claude/skills/ship-feature

Open-source AI front office for local service businesses: AI receptionist (voice/SMS/chat) + website + CRM + booking. Self-hostable or $29/mo flat. The open-source GoHighLevel alternative.

Install
npx -y skills add seldonframe/seldonframe --skill ship-feature

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  • 16 stars16 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

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Run the full SeldonFrame feature loop — brainstorm → spec → plan → subagent build → verify-build → merge → memory — stopping only at the two human gates (spec approval + merge). Invoke with a one-sentence feature description.

SKILL.md

8.4 KB, as published. Nobody here has run it

/ship-feature — the feature loop

Codifies the loop this repo ships features with, so a feature is one sentence instead of a re-explanation. Runs the cycle autonomously, stopping ONLY at the two decisions a human owns.

Input: a one-sentence feature description (e.g. "deploy a chat agent that books into the client workspace").

The loop

  1. Brainstorm (superpowers:brainstorming) — explore the codebase context, ask the user clarifying questions ONE at a time, propose 2–3 approaches with a recommendation. → GATE 1: user approves the design.
  2. Spec — write docs/superpowers/specs/YYYY-MM-DD-<topic>-design.md. Ground every recon-dependent assumption by actually reading the code (dispatch an Explore agent for the seam — don't guess). Commit.
  3. Plan (superpowers:writing-plans) — bite-sized TDD tasks, exact files + code, commit-per-task; docs/superpowers/plans/YYYY-MM-DD-<topic>.md. Commit.
  4. Build (superpowers:subagent-driven-development) — dispatch a fresh implementer subagent (the maker — model per the tier table below; effort medium). Brief it with: the regression set named, idempotent + soft-fail where it touches shared paths, migrations additive + journal-clean, DI for offline unit tests, TDD (watch each test fail first), commit-per-task — first commit at the first coherent unit; a dead session must cost minutes of salvage, not a wave.
    • Swarm for breadth: parallel scout/Explore agents for recon, parallel per-phase implementers in SEPARATE worktrees where the phases are independent. One strict checker for depth.
  5. Verify — run /verify-build as the controller (maker ≠ checker — independently re-run the gate; dispatch the verify-runner agent, plus vision-grader for anything with a visual surface and smoke-runner post-deploy). FAIL → hand back to the implementer; never wave it through.
  6. Merge — only on a green verdict. → GATE 2: user makes the merge call (especially with a migration or a behavior change). FF to main; confirm the migration count; push.
  7. Memory — write what was non-obvious to memory/ (project state, a new constraint); update the roadmap. Distill any correction the user made into a one-line rule in tasks/lessons.md so the next loop doesn't re-derive it.

Token economics — right-size every dispatch

The loop is already fidelity-routed: subagents are drop-and-retrieve (they read big, return a gist), file handoffs are the manifest, /verify-build is the gate. The leak is routing mechanical work to expensive models and ignoring the token readout. Lock the tier; contract the output.

Model tier per role — LOCK THIS (don't re-decide each dispatch)

rolemodelwhy
scout · locate-a-facthaikuRead → return a span; never raw dumps into the controller
grader · vision / verifyhaiku (pinned)Read artifact → {pass, gaps}; pinned in the vision-verify skill so it can't drift
summarizer · classifyhaikucheap text transform
implementer · brief already contains the codehaikutranscription + run the tests
implementer · prose brief (the maker)sonnetwrites real code from a spec, effort medium
implementer · hard / novel / architecturalfablegeneration is where the best model's edge is load-bearing
reviewer · normal diffsonnetjudgment, scaled to the diff's risk
reviewer · hot-path · money · auth · schema · concurrency · subtleopusreads a diff at least as well as fable for ~38% of the cost; also decorrelates blind spots when the maker was fable
final whole-branch reviewopusbroad, top-tier, once
  • Spend fable (Fable 5) on novel GENERATION, not on reading diffs. At $10/$50 + its ~30%-heavier tokenizer, a Fable review costs ~2.6× the identical Opus review with no demonstrated catch-rate edge — and Fable's weekly cap makes it an unreliable default. Reviews default to opus; escalate a review to fable only for a genuinely novel architecture where generation-grade reasoning is required to even understand the diff.
  • Prices (per MTok in/out, 2026-07): haiku $1/$5 · sonnet $2/$10 intro ($3/$15 from 2026-09-01 — re-audit this table ~Aug 25) · opus $5/$25 · fable $10/$50 (+~30% tokenizer). Aliases: haiku=Haiku 4.5 · sonnet=Sonnet 5 · opus=Opus 4.8 · fable=Fable 5.
  • Enforcement is mechanical, not discipline: the pins live in the NAMED AGENT DEFINITIONS in .claude/agents/ (scout · implementer · reviewer · vision-grader · verify-runner · smoke-runner) — dispatch by subagent_type and do NOT pass a model unless deliberately escalating per this table (fable for novel generation; sonnet for a small normal-diff review). A real session's tier table said grader → haiku and the dispatch still ran Sonnet (~218k tokens, the biggest line item) — a locked table enforced by memory isn't locked; a model: in agent frontmatter is.
  • Diff-size router: a ≤~200-line single-task, non-money/auth/concurrency change gets ONE review (skip the per-task + final double-read — they'd read the same lines); <50 LOC mechanical fixes can go haiku-implementer + one sonnet review. Reserve the two-tier review for multi-task branches where the final adds cross-task integration coverage.
  • Right-size the task, not just the model. Before a read-a-file / hand-a-file-to-a-subagent step, check the size — if it's big, the task is "grep/jq/node the span", never "Read the whole file" (a haiku scout handed a 242k-token log just fails). Drop+retrieve at the task level: the controller holds the plan + conclusions; files/greps hold the bytes.
  • Batch the grade wave when nothing blocks on it: vision-grade fans and other fire-and-forget verification can ride the Batch API (50% off) — a human gate follows anyway, so the async latency is invisible. Never batch interactive stages (recon feeding a live plan, the implementer you're waiting on).

Output contracts (the 5× slice)

Output is ~5× input price and dominates once input is lean:

  • Subagents report to a file, return only status + commit shas + a one-line test summary — never paste a full report back into the controller.
  • Workflows force structured returns with a schema: instead of prose.
  • Implementers return diff-only edits (Edit, not full-file rewrites).
  • The controller narrates at most one short line between tool calls — the ledger and tool results carry the record.

Operational rules

  • One wave per deploy, one publish per session: batch all finished, reviewed work into ONE fast-forward push to main per deploy cycle; npm version bumps (skills/mcp-server) ride the LAST wave so the human runs npm publish + 2FA exactly once. Never have them publish, then bump.
  • Deploy time = recon time: a Vercel build in flight means the next build's scout or a live-smoke watcher is already running in the background. Post-deploy, verify against a cheap unambiguous marker (a changed response field, an auth code) before burning rate-limited smoke actions.
  • Session-cap discipline: at most one heavyweight background implementer near the usage cap; inline edits beat a subagent below ~100 changed lines; on any cap warning, commit WIP immediately and shrink to inline.
  • Human actions arrive as ONE batch: publishes, env vars, submissions, approvals — a single consolidated queue per wave, never a dribble.

The two gates (the only places this stops)

  • Spec approval — the user confirms the design before a plan is written.
  • Merge — the user makes the merge/deploy call.

Everything between runs without check-ins. Don't ask "should I continue?" — execute.

Rules

  • Loop the build, keep the judgment. This skill ships well-specified BUILD work. Strategy, positioning, and "which approach" calls stay with the user — never loop judgment.
  • Maker ≠ checker is non-negotiable — the agent that built it does not verify it.
  • Only run the full loop when the work is non-trivial (3+ steps / a migration / shared-path changes). A one-line fix is just a fix.
  • Read tasks/lessons.md at the start of every run — it's the constraints file that makes the loop smarter run-over-run.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.