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Derisk sequencer

Skill scoobydrew83/skills/plugins/coordinated-skills/skills/derisk-sequencer

A coordinated library of Claude skills with explicit phase/handoff routing, shared state, and a maker/checker loop.

Install
npx -y skills add scoobydrew83/skills --skill derisk-sequencer

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

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  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Turn a validated idea into a risk-ordered sequence of experiments and build steps, with one hard rule — no product code is scheduled before the test that de-risks it. Use whenever someone has an idea worth building and asks what to do in what order — "what should I build first", "what order do I tackle this", "sequence this plan", "de-risk this roadmap", or presents a build plan that front-loads construction ahead of validation. The method lists the load-bearing assumptions, scores each by risk divided by cost-to-test, orders experiments cheapest-decisive first with kill-gates between them, places every build step after its unlocking test, and defers governance, breadth, and optimization until their gates clear — then emits an ordered sequence and a linter that flags build-before-its-test. Distinct from task-decomposition and overwhelm-breakdown (which collapse a big task to one next step for momentum) and agent-orchestration (which sequences build phases); this sequences de-risking ahead of building.

SKILL.md

7.6 KB, as published. Nobody here has run it

De-risk Sequencer

Given something worth building, decide what order to attack it in so that the cheapest tests that could kill the project run before the expensive construction that assumes the project lives.

The one rule everything serves:

Every build step comes after the test that de-risks it. No construction before its validation.

This is the direct antidote to the most expensive mistake in software: build-first, validate-last. The pattern that wastes weeks is de-risking the parts that were never in doubt (can we build it? — usually yes) while the load-bearing doubt (is it needed? does it beat what exists? does the hard assumption hold?) sits untested until there's too much built to walk away from.


Why this exists

Risk doesn't retire evenly. A plan has a few assumptions that, if false, kill everything — and a lot of work that only matters if those hold. Sequencing by what's easy to start or what's exciting puts construction first and validation last, which is exactly backwards: you pay the big costs before learning whether they were warranted.

Sequencing by risk retired per unit cost flips it. You spend the first, cheapest hours buying down the biggest uncertainties. Most plans that are going to fail, fail at a cheap test you could have run first — so running it first is nearly free insurance, and a NO here saves the entire build.

When to reach for this vs neighbors

  • task-decomposition / overwhelm-breakdown collapse a big, vague, overwhelming thing down to one doable next step — they optimize for momentum and emotional unblocking. This skill is colder and analytical: it orders the whole sequence by risk, and its "first step" is whatever retires the most risk cheapest, which is not always the most motivating thing.
  • agent-orchestration sequences the phases of construction (design → plan → implement → test → deploy). This sequences validation ahead of construction — a different axis. Often you run this skill first, then orchestrate the build of whatever survives.
  • idea-validator produces the GO and the ranked assumptions; this turns that ranking into an executable order. They share the same risk ÷ cost-to-test currency on purpose.

The workflow

Step 1 — List the load-bearing assumptions

Inherit them from an idea-validator run if one exists, or surface them now. A load-bearing assumption is one where false → the project doesn't work or doesn't matter. Convenience assumptions ("we'll use Postgres") aren't load-bearing; differentiation and demand and the hard technical "can this even be done" usually are.

Step 2 — Score each by risk ÷ cost-to-test

  • Risk = (fatal if false?) × (how likely to be false). A non-fatal or near-certain assumption scores low even if it's important-sounding.
  • Cost-to-test = effort to get a real answer. A web search or a one-page emulator is cheap; a built feature is not.
  • Rank by risk ÷ cost-to-test. The top of that list — high-risk and cheap-to-test — is where you start.

Step 3 — Order the experiments, cheapest-decisive first, with kill-gates

Lay the validating experiments in order. Between each, a kill-gate: if this test fails its (pre-registered) bar, you stop — you do not proceed to the next step or its build. When two unknowns must both hold, test the cheaper, more decisive one first so a failure ends things before you pay for the expensive leg.

Step 4 — Place build steps after their unlocking test

Every construction task names the validation that unlocks it. A build step with no prior validating test is the smell this skill exists to catch — it means you're building on an unchecked assumption. Rewrite the sequence so the test comes first.

Step 5 — Defer the success-problems

Governance, open protocols, multi-platform breadth, and performance optimization are answers to problems you only have if the thing succeeds. Schedule them after the gate that proves the success, not before:

  • Governance / protocol / breadth → after product-market validation. Building capture-resistance for a product with no proven need is scaffolding on sand.
  • Optimization → after a correct baseline exists. Optimizing before correctness is validated is a correctness-bug generator.

Step 6 — Emit the sequence and lint it

Produce the ordered table (template below) and run:

python scripts/sequence_linter.py <your-sequence.md>

The linter flags any build step with no unlocked-by test, any governance/breadth/optimization step scheduled before its gate, and any step missing a kill-condition.


Output template

Emit a table where every row is a step. Type is test, build, or defer. Unlocked-by names the prior step (by number) whose pass is required first; tests that gate the project can say . Kill-if states what result stops the sequence here.

# De-risk sequence — <project>

| # | Step | Type | Unlocked-by | Kill-if |
|---|------|------|-------------|---------|
| 1 | Search incumbents; name the axis we beat them on | test | — | a competitor already ships this on our axis |
| 2 | One-page emulator vs incumbent on the hero case | test | 1 | we're not measurably better on the axis |
| 3 | Build the minimal core (the differentiated slice only) | build | 2 | — |
| 4 | Optimize the hot path | defer | 3 (correct baseline exists) | optimization changes the output |
| 5 | Governance / protocol | defer | PMV gate | — |

**Risk-retirement order (why this sequence):** step 1 is highest risk ÷ cheapest test, so it runs first; no build (step 3) is scheduled before its unlocking test (step 2); success-problems (4, 5) are deferred behind their gates.

Honesty rules

  • A motivating first step is not the same as the right first step. If the cheapest decisive test is boring, it still goes first. (If the person is stuck/overwhelmed rather than mis-sequenced, hand off to overwhelm-breakdown — momentum is a different need than risk-ordering.)
  • Don't smuggle build work into a "test" label. A "test" that requires building the product isn't a cheap de-risking step; be honest about cost so the ordering stays valid.
  • Deferring isn't dropping. Governance and optimization are real and scheduled — just behind the gate that earns them.

Next steps: With the sequence in hand, suggest experiment-designer to lock the pass/fail bar on the first de-risking test before it runs, then agent-orchestration to sequence the build of whatever survives the kill-gates. Skip if the ordering was all the user wanted.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.