Srib design
Skill sayonsom/srib-godot-skills-demo/.claude/skills/srib-design
Standalone proof that six Claude Code skills develop a Godot 4.6 feature end-to-end: from an Excel backlog to a runnable SmartThings home view (shaders, animation, UI, integration). Includes one-step Linux/Windows setup.
npx -y skills add sayonsom/srib-godot-skills-demo --skill srib-designAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
What its author says it does
Copied from the file, not written here
Implement design-layer features in the SRIB Godot 4.6 Android app — UI layout, theme resources, color palette, typography, spacing, control-node composition, navigation flow, onboarding copy, and accessibility (TalkBack). Use when a feature is about how the user encounters and reads the interface. Do NOT use for 3D scene rendering (srib-view) or animation math (srib-model). Typically invoked after srib-triage classifies a feature as "design".
SKILL.md
0.8 KB, as published. Nobody here has run it
srib-design
Skeleton — to be expanded.
Scope
Human-facing design: theme resources, control-node layouts, navigation, typography, palette, spacing, copy, accessibility.
TODO
- Theme token reference
- Accessibility checklist (TalkBack, contrast, touch targets)
- Layout pattern library (responsive panels, lists, modals)
- Copy / tone guidelines