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Srib design

Skill sayonsom/srib-godot-skills-demo/.claude/skills/srib-design

Standalone proof that six Claude Code skills develop a Godot 4.6 feature end-to-end: from an Excel backlog to a runnable SmartThings home view (shaders, animation, UI, integration). Includes one-step Linux/Windows setup.

Install
npx -y skills add sayonsom/srib-godot-skills-demo --skill srib-design

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Implement design-layer features in the SRIB Godot 4.6 Android app — UI layout, theme resources, color palette, typography, spacing, control-node composition, navigation flow, onboarding copy, and accessibility (TalkBack). Use when a feature is about how the user encounters and reads the interface. Do NOT use for 3D scene rendering (srib-view) or animation math (srib-model). Typically invoked after srib-triage classifies a feature as "design".

SKILL.md

0.8 KB, as published. Nobody here has run it

srib-design

Skeleton — to be expanded.

Scope

Human-facing design: theme resources, control-node layouts, navigation, typography, palette, spacing, copy, accessibility.

TODO

  • Theme token reference
  • Accessibility checklist (TalkBack, contrast, touch targets)
  • Layout pattern library (responsive panels, lists, modals)
  • Copy / tone guidelines

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.