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Motion performance

Skill sarveshsea/design-skills/skills/motion-performance

Motion performance pack for 60fps UI animation, reduced-motion fallbacks, render budget checks, and video export QA.From its SKILL.md

Install
npx -y skills add sarveshsea/design-skills --skill motion-performance

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

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  • 6 stars6 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

1.2 KB, 215 tokens by cl100k_base, as published. Nobody here has run it

Motion Performance

Use this Note to keep UI motion and generated video projects fast, accessible, and renderable.

Checks

  • Animate transform and opacity first; treat layout and paint-heavy properties as exceptions that need proof.
  • Route shader, dither, particle, and custom GPU effects to shader-design-engineering; use creative-rendering-audit for named-device profiling, fallback verification, and a scored rendering verdict.
  • Define fixed dimensions, fps, and duration for video projects before render.
  • Keep text within safe crop zones for 16:9, 9:16, and square variants.
  • Add reduced-motion alternatives for UI surfaces that embed generated motion.
  • Validate exported artifacts for existence, size, and playable MIME type before surfacing a download.

Backend Rules

  • Render concurrency should default to one job per Studio runtime.
  • Download and render queues need explicit failed states and retry-safe records.
  • Use checksums for downloaded Note archives and never run scripts while installing a Note.

What ships with it: 1 file

859 B alongside SKILL.md

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