Mobile craft
Mobile-first design mastery — touch targets, gesture patterns, responsive breakpoints, native-feel animations, thumb zones, platform conventions (iOS/Android), and progressive enhancement strategiesFrom its SKILL.md
npx -y skills add sarveshsea/design-skills --skill mobile-craftAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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SKILL.md
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Mobile craft
Read the mobile design guide. Start from the target platforms, device classes, input modes, and critical user journeys. Protect touch-target size, gesture discoverability, safe areas, keyboard behavior, loading and recovery states, and reduced motion. Reuse platform and product primitives before inventing controls. Verify on representative small and large viewports and, when possible, real devices.
Platform routing
- For native SwiftUI work, load
swiftui-design-engineeringfirst. - Add
swiftui-liquid-glassonly when the feature uses iOS 26+ glass APIs. - Add
ios-app-intentsfor Siri, Shortcuts, Spotlight, widgets, or Apple Intelligence surfaces. - Add
swiftdata-persistence,swift-concurrency-safety, orswift-testingonly when the feature crosses those boundaries. - Use
xcode-build-reliabilityandios-performance-debuggingfor build, simulator, trace, and release proof.
Do not translate web breakpoints, hover behavior, or ARIA patterns directly into native iOS code. Preserve the shared product intent, then use Apple platform controls, Dynamic Type, VoiceOver, safe areas, and navigation conventions.
What ships with it: 2 files
48.7 KB alongside SKILL.md
references/
- guide.md47.7 KB
- note.json978 B