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Agent orchestration patterns

Skill sairam0424/MindForge/.mindforge/skills/agent-orchestration-patterns

MindForge: The Enterprise Agentic Framework for Claude Code & Antigravity. High-performance autonomous execution, wave-parallelism, and multi-tier governance for production-grade AI engineering.

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npx -y skills add sairam0424/MindForge --skill agent-orchestration-patterns

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SKILL.md

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Agent Orchestration Patterns

When this skill activates

This skill activates when designing multi-agent systems, choosing coordination topologies, implementing handoff protocols, or debugging agent-to-agent communication failures. It applies to any system where two or more autonomous agents must collaborate, compete, or chain their outputs to accomplish a goal.

Mandatory actions when this skill is active

Before

  1. Map the problem space — Identify all subtasks. Determine which require sequential execution (dependencies) and which are independent (parallelizable).
  2. Assess complexity — Single-agent tasks masquerading as multi-agent problems waste coordination overhead. Only orchestrate when genuine specialization or parallelism is needed.
  3. Define boundaries — Each agent must have a clear responsibility boundary. Overlapping responsibilities cause conflicts. Gaps cause dropped tasks.
  4. Choose state strategy — Decide upfront: shared state (agents read/write common store) or isolated state (agents communicate only via messages).

During

Pattern Catalog

1. Supervisor/Worker (Hub and Spoke)

  • Topology — One coordinator agent decomposes the task and dispatches subtasks to N worker agents. Workers report results back to the supervisor.
  • When to use — Task is decomposable into independent units. Workers are interchangeable or specialized but non-overlapping.
  • Supervisor responsibilities — Task decomposition, worker assignment, result aggregation, error handling, timeout enforcement.
  • Worker responsibilities — Execute assigned subtask, report structured results, signal failure early.
  • Pitfall — Supervisor becomes bottleneck. Mitigate with async dispatch and parallel worker execution.

2. Pipeline (Sequential Chain)

  • Topology — Agent A's output becomes Agent B's input. Linear flow through N stages.
  • When to use — Tasks have natural ordering (research → draft → review → publish). Each stage transforms or enriches the previous output.
  • Stage contract — Each stage must define its input schema and output schema. Type mismatch between stages is the most common pipeline failure.
  • Error handling — Fail the pipeline on any stage failure. Partial results from earlier stages should be preserved for debugging.
  • Optimization — Streaming between stages reduces latency. Agent B can begin processing as Agent A emits output.

3. Debate (Adversarial)

  • Topology — Two or more agents argue opposing positions. A synthesizer agent evaluates arguments and produces a final decision.
  • When to use — High-stakes decisions where bias is a risk. Architecture choices, security reviews, strategic decisions.
  • Protocol — Round 1: each debater states position with evidence. Round 2: each debater rebuts opponent's position. Round 3: synthesizer produces verdict with reasoning.
  • Constraint — Debaters must not see each other's initial positions until after Round 1. Prevents anchoring.
  • Pitfall — Debates can be unproductive without strict structure. Always time-box rounds.

4. Consensus (Agreement Required)

  • Topology — All agents must agree on the output. Disagreement triggers re-evaluation.
  • When to use — Safety-critical decisions. Deployment approvals. Security assessments. Changes where false positives are acceptable but false negatives are dangerous.
  • Protocol — Each agent independently evaluates. If all approve: proceed. If any reject: block and surface the dissenting reasoning.
  • Threshold variants — Unanimous (all agree), Majority (>50%), Supermajority (>66%), Quorum (minimum N must vote).
  • Pitfall — Consensus is expensive. Reserve for decisions where the cost of a wrong answer far exceeds the cost of deliberation.

5. MapReduce (Parallel Processing)

  • Topology — Map phase: split input into N chunks, dispatch to N parallel agents. Reduce phase: aggregate results into final output.
  • When to use — Large inputs that can be processed independently (code review across files, document analysis, test execution).
  • Map function — Must produce non-overlapping chunks. Overlap causes duplicate work or conflicting results.
  • Reduce function — Must handle partial failures gracefully. If 1 of 10 map workers fails, the reduce should still produce useful output from the other 9.
  • Scaling — Add more workers linearly. Bottleneck is the reduce step, not the map step.

Handoff Protocol Design

Every agent-to-agent handoff must include a structured message:

{
  "task_id": "unique-identifier",
  "from_agent": "agent-name",
  "to_agent": "agent-name",
  "task": "clear description of what to do",
  "context": "relevant background (minimal, not full history)",
  "constraints": ["must not modify X", "timeout 30s"],
  "acceptance_criteria": ["output matches schema Y", "all tests pass"],
  "artifacts": ["file paths or data references"]
}
  • Minimal context — Send only what the receiving agent needs. Full history causes confusion and wastes tokens.
  • Explicit acceptance criteria — The receiving agent must know when it has succeeded.
  • Typed artifacts — Reference files or data by path/ID, not by embedding content in the message.

Failure Propagation Strategies

StrategyBehaviorUse When
Fail-fastAbort immediately, surface errorCritical path, no recovery possible
RetryRepeat N times with backoffTransient failures (network, rate limits)
EscalateNotify supervisor, request human inputAmbiguous failures, policy decisions
DegradeContinue with partial results, flag gapsNon-critical subtasks, best-effort acceptable
Circuit-breakStop retrying after N failures, return cached/defaultDependency is unreliable

State Management

  • Shared state — All agents read/write a common store (database, shared memory). Simpler but requires conflict resolution (optimistic locking, CRDTs).
  • Isolated state — Agents maintain private state, communicate only via messages. Safer but requires explicit state transfer in handoffs.
  • Hybrid — Shared read-only state (project context, configuration) + isolated write state (each agent's working memory). Best balance for most systems.

Decision Matrix: When to Use Which Pattern

ScenarioPattern
Task decomposes into independent subtasksMapReduce or Supervisor/Worker
Tasks must execute in orderPipeline
High-stakes decision needs scrutinyDebate or Consensus
One coordinator manages many executorsSupervisor/Worker
System must tolerate partial failuresMapReduce with degraded reduce
Speed is critical, tasks are independentMapReduce with max parallelism

After

  1. Validate handoff contracts — Test that each agent produces output matching the next agent's expected input schema.
  2. Test failure modes — Simulate each failure propagation path. Verify the system degrades gracefully, not catastrophically.
  3. Measure overhead — Coordination cost should be <20% of total execution time. If higher, simplify the topology.
  4. Document topology — Create a diagram showing agent relationships, handoff directions, and failure paths.

Self-check before task completion

  • Pattern choice is justified by task structure (not over-engineered)
  • Each agent has clear, non-overlapping responsibilities
  • Handoff protocol includes task, context, constraints, and acceptance criteria
  • Failure propagation strategy is defined for every inter-agent connection
  • State management approach is explicit (shared vs isolated vs hybrid)
  • Coordination overhead is measured and acceptable (<20% of total time)
  • All agent-to-agent contracts are typed and validated
  • System degrades gracefully under partial failure conditions

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