agentsclimarketplace

Toy

Skill saadshahd/moo.md/hunch/skills/toy

Use when the user wants to understand a system by interacting with it themselves — asks for a debugger, visualizer, simulator, stepper, playground, or command center as an aid to their own understanding — or when reading and explanation haven't built intuition for how something behaves. Not for user-facing product features (a docs playground, a UI component, a customer demo).From its SKILL.md

Install
npx -y skills add saadshahd/moo.md --skill toy

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

SKILL.md

1.7 KB, 290 tokens by cl100k_base, as published. Nobody here has run it

To learn French, live in France. Build the smallest world the human can inhabit to intuit how the system works.

Rules

  • The human drives; the world shows. Never automate the step they're trying to learn — build the control panel, let them press run.
  • State visible, time scrubbable. Surface the hidden things: the stack, the queue, the coordinates, the intermediate value. Step forward, step back, scrub.
  • Consequences immediate. Every action re-renders its effect next to its cause.
  • Real system when cheap, toy data when the real thing is heavy. Unknown dynamics stay labeled approximate — never invented internals shown as real.
  • Disposable by default. Outside the repo, filename prefixed YYYY-MM-DD-. A world earns a commit only when it gets reused.

What they're grasping → world shape

Understanding soughtBuild
Execution / runtime behaviorStepper: scrub through time, internals visible at each step
A migration, port, or bulk changeCommand center: human triggers each step, before/after side by side
A data structure or algorithmManipulable objects with live values
A parameter or design spaceSliders with instant re-render

Let the human pin notes to the step or state on screen — understanding sticks to the moment it happened.

What ships with it: 1 file

176 B alongside SKILL.md

Keep looking

Skills are one crate of 325,949. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.