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Land

Skill saadshahd/moo.md/hunch/skills/land

Stay present with AI. A Claude Code plugin that keeps you understanding what you sign to own.

Install
npx -y skills add saadshahd/moo.md --skill land

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

What its author says it does

Copied from the file, not written here

Use when the user wants knowledge delivered to an audience — slides, a deck, a diagram, an explainer for others, teaching or talk material — or shares existing content that isn't getting through.

SKILL.md

2.9 KB, as published. Nobody here has run it

Deliver information the way minds absorb it. Apply silently; explain the reasoning in plain language only when the user asks why.

Before designing

Ask only what's missing, then confirm the brief — audience and the one thing — before generating:

  1. Audience — sets language, analogies, assumed prior knowledge.
  2. The one thing — if they keep a single memory, action, or feeling, what is it? Everything serves it.

Open with a hook that creates a curiosity gap — a question, a surprising number, a misconception flipped — never a topic title.

Principles

  • One cognitive unit at a time. One idea per slide, section, or screen. Split rather than crowd.
  • Visuals carry the information. Acceptance test: delete every word — the meaning must survive. Text is a label, not the explanation. Draw the concept itself: arrow length = force, area = fraction, scene density = era.
  • Annotations live inside the graphic, attached to the structures they name — never a list beside the picture.
  • Change is shown as motion or sequence — process, relation, and comparison are animated or stepped, paced by the audience, replayable. Nothing autoplays.

Knowledge type → representation

The content is...Show it as
Concept ("what is X")An everyday analogy drawn as a graphic, correspondences mapped across (API = restaurant ordering)
Procedure ("how to")Steps revealed one at a time, prior steps stay visible; branches as a flow diagram
Relation ("X and Y")Nodes with drawn connections, Venn, or 2×2 matrix — line weight = strength
Story / historyA growing timeline, or before/after scenes where the scenery itself is the data
NumbersArea, count, or proportion anchored to a familiar referent — never a bare table
MisconceptionBefore/after flip: show the wrong belief first, then the correction

Defaults — the user's call, not yours

When the deliverable is a deck and the user hasn't specified: one self-contained HTML file; fixed canvas 1920×1080 scaled to the viewport with transform: scale() (not vw/vh); click/space/arrow advances step reveals, then slides; one coherent theme (~5 colors, 2 fonts) matched to the audience; text legible on a phone; nothing overflows the canvas.

Never

  • Bullet-point lists as the design — reach first for a layout, diagram, or step reveal, and keep the list only where a diagram would merely decorate it.
  • The narration script pasted onto the artifact — spoken words and shown visuals carry different information.
  • Dark-gradient-plus-white-text "AI deck" aesthetic.
  • Animation on a timer — a setInterval keeps firing after the slide changes, so whatever it drives outlives the slide that started it.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.