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Apple design foundations

Skill s1gmamale1/apple-design-skills/skills/apple-design-foundations

Apple-grade design skill family for Claude Code & Codex — 9 confidence-labeled skills (HIG, Liquid Glass, motion, scrollytelling, OS surfaces, delivery, a11y) with a restraint × surface discipline. One installer links into both ~/.claude/skills and ~/.agents/skills.

Install
npx -y skills add s1gmamale1/apple-design-skills --skill apple-design-foundations

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

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  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.
  • 4 stars4 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Use when choosing colors, typography, or layout/spacing for an Apple-style interface — semantic & dynamic system colors, Display P3 wide gamut, dark mode, the San Francisco type family, Dynamic Type, the 8-point grid, safe areas, and bento layouts. Part of the apple-design family. Keywords: apple color, semantic colors, system colors, label color, systemBlue, P3 wide gamut, dark mode, SF Pro, San Francisco font, New York serif, dynamic type, type scale, tracking, 8pt grid, 4pt, spacing, safe area, layout margins, bento grid, readable content width.

SKILL.md

2.5 KB, as published. Nobody here has run it

Apple Design — Foundations (color · typography · layout)

The visual fundamentals Apple builds every surface on. Depth lives in the three reference files; this is the map + the rules you must not get wrong.

When to use

  • Picking a color palette, dark-mode strategy, or wide-gamut color.
  • Setting a type scale (in-app Dynamic Type or apple.com marketing headlines).
  • Establishing spacing, grid, safe-area, or bento layout.

Non-negotiable rules

  • Semantic over literal color. Use system roles (label, systemBackground, systemBlue); never hardcode hex that can't adapt to light/dark/contrast.
  • Dark mode = dimming, not inverting. Elevated surfaces get lighter, not pure-inverted. True-black only where it serves OLED.
  • System font stack. font-family: -apple-system, system-ui, "SF Pro", ... — SF is not licensed as an arbitrary webfont; rely on the stack. Match optical size (SF Text < ~20pt, SF Display ≥ ~20pt).
  • Dynamic Type must reflow. Layouts grow/wrap; never truncate body text at large sizes.
  • 8-point grid (4pt half-steps for tight gaps). Min 44×44pt tap target. Respect env(safe-area-inset-*).

References

FileUse for
references/color-systems.mdSemantic/system color tables, P3, dark-mode staircase, contrast, CSS tokens
references/typography.mdSF family, optical sizes, Dynamic Type table, tracking, marketing clamp() scale
references/layout-grid-spacing.md8pt system, margins/insets, apple.com breakpoints, bento grid recipes

Common mistakes

  • Hardcoded hex instead of adaptive tokens; pure inversion for dark mode.
  • Wrong optical size / faux-bold; tracking too tight on body.
  • Off-grid spacing; ignoring safe areas; cramped bento with no hero tile.

Related: glass/vibrancy color → apple-design-materials · type-in-motion → apple-design-motion · contrast/Dynamic Type as accessibility → apple-design-tactics.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.