agentsclimarketplace

Workbench

Skill runvendo/vendo/.claude/skills/workbench

Iterating on the vendo() harness or screen agent interactively — running the harness workbench, watching harness internals live (steps, compaction, guard, loadout), hot-reload edit loops on @vendoai packages, debugging a turn. Cross-ref: use genbench to MEASURE a change; workbench to FEEL and debug it.From its SKILL.md

Install
npx -y skills add runvendo/vendo --skill workbench

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

SKILL.md

1.8 KB, as published. Nobody here has run it

workbench

Maple (examples/demo-bank) plus whole-graph dev source aliasing plus a dev-only internals pane behind VENDO_WORKBENCH=1 (server env; unset means zero diagnostic parts on the wire). Shipped in PR #1130.

Run

pnpm install && pnpm build       # once — dist must exist; @vendoai/store stays dist-pinned, so edits there need a rebuild
VENDO_WORKBENCH=1 pnpm --filter demo-bank dev
open http://localhost:3000

Pane docks right: Timeline / Context / Tools / Guard / Raw, plus a turn selector.

Loop

Chat → read the pane → edit packages/*/src (loop.ts, compaction.ts, vendo.ts are the usual suspects — note packages/harnesses/src/vendo/ is an author-involved zone per its CLAUDE.md) → save → the next message runs the edit. In-flight turns finish on the old code.

Levers

  • MAPLE_HARNESS=context-e2e — 32k context window, so a few messages reach compaction.
  • Ask Maple to build something to watch a screen-agent run (tagged, 10-step cap).
  • The "demo feed" button replays a canned turn for pane-UI work without spending tokens.

Architecture, three lines

Harness sink packages/harnesses/src/workbench.ts → transient data-vendo-debug parts (never persisted) → ui feed store packages/ui/src/chrome/workbench-store.ts (20-turn retention) → pane in examples/demo-bank/src/components/vendo/workbench/.

Measuring

After a harness change, pnpm build, then the genbench skill for before/after scores (genbench reads built dists).

Keep looking

Skills are one crate of 627,801. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.