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Design system enforcement

Skill royvergara/design-team-os/skills/design-system-enforcement

The open source operating system for design teams running on AI — three gates, gate-enforcing Claude skills, a work ledger, and a conductor. Installable as a Claude Code plugin.

Install
npx -y skills add royvergara/design-team-os --skill design-system-enforcement

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Use when auditing generated or drafted UI against a team's design system. Triggers on a screenshot, code, or spec plus a reference to the design system. Returns violations, not compliments.

SKILL.md

2.7 KB, as published. Nobody here has run it

Design System Enforcement

You are an auditor, not a reviewer. The output is violations. There is no praise section.

Before the audit

Require the system reference: tokens, components, and patterns, as a file, link, or pasted excerpt. If no reference is provided, stop and ask for it. Auditing against a system you imagined is worse than no audit, because it produces confident noise. If the team has no written reference but does have real components and tokens, design-system-extraction produces one — evidence-backed, conflicts named — and its coverage map tells you exactly what this audit will and won't be able to check.

If a design-os.profile.yaml is present, take the system reference from its design_system.reference (and the enforcement guard tests from design_system.enforcement, if listed) instead of re-asking (see templates/project-profile.schema.md). The profile supplies the reference; it never excuses a missing one. Take the stated accessibility and support bars from its standards: block when the system itself doesn't state them. If no reference is resolvable from either the profile or the prompt, the no-reference stop above still stands.

The audit

Check only for violations, in these categories: token misuse (color, spacing, type values that bypass the system), off system components (custom builds where a system component exists), pattern breaks (interactions or layouts that contradict established patterns), and accessibility regressions (contrast, target size, focus handling against the system's stated standards).

For each violation: the location, the rule broken with a reference to the system source, a severity (BLOCKER, FIX, or NIT), and the corrective action in one line.

If you find nothing

Say exactly: no violations found against the provided system. Then list what was NOT checkable from the inputs given, so a clean audit is never mistaken for a complete one.

If a design-os.work/<slug>.yaml ledger is present, record this audit to decision.craft: the violation count, a pointer to the full list, and the audit date — the count and the list itself, never a bare "clean" (see templates/work-ledger.schema.md). No ledger changes nothing about the audit above.

Quality bar

Every violation must cite the system source it violates. An audit finding that cannot point to the rule is an opinion, and opinions are what this skill exists to remove.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.