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Skill optimizer

Skill rohitg00/pro-workflow/skills/skill-optimizer

SkillOpt-flavored offline training loop for any SKILL.md. Treats accumulated learn-rule corrections as training trajectories, proposes bounded patches via an optimizer LLM, gates each candidate against a held-out validation set built from the user's own past corrections, and ships only candidates that demonstrably improve the score. Inspired by Microsoft SkillOpt's ReflACT pipeline (rollout → reflect → aggregate → select → update → evaluate) adapted to pro-workflow's SQLite store. Use when a skill has accumulated 8+ learn-rule rows and the user wants the skill itself to get better, not just longer.From its SKILL.md

Install
npx -y skills add rohitg00/pro-workflow --skill skill-optimizer

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

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SKILL.md

4.6 KB, 999 tokens by cl100k_base, as published. Nobody here has run it

Skill Optimizer

Train an existing SKILL.md the way a deep-learning optimizer trains weights: via rollouts, gradient-like reflections, validation-gated acceptance. No model retraining; only the skill markdown changes.

When to use

Use this skill when:

  • A pro-workflow skill has accumulated 8+ learn-rule rows for it
  • The user reports the skill is "getting bloated" or "rules keep being repeated"
  • The user wants offline, budget-capped improvement over multiple sessions

Do not use when:

  • Skill has fewer than 8 trajectories (nothing to learn from)
  • The user wants real-time edits (this is offline, single-shot)
  • No ANTHROPIC_API_KEY (or equivalent provider key) is available

Architecture (mirrors SkillOpt's six-stage loop)

rollout      pull recent learnings from SQLite (existing learn-rule rows)
reflect      optimizer LLM analyzes a minibatch, proposes add/delete/replace patches
aggregate    vote-merge patches across minibatches
select       clip by LR budget (default: 3 adds, 2 deletes, 3 replaces per step)
update       apply selected patches to a candidate skill content
evaluate     evaluator LLM scores candidate against held-out validation items
gate         accept candidate only if weighted score >= current + acceptThreshold
slow update  at epoch boundary, consolidate accepted edits into a coherent rewrite

Failed candidates are stored in a rejection buffer and fed back to the next reflect step so the optimizer doesn't propose the same patch twice.

Run it

/skill-optimize <slug> [options]

Options (all optional; sensible defaults shown):

FlagDefaultNotes
--epochs N3Outer loop count
--batch-size N8Trajectories per minibatch
--minibatches N2Minibatches per epoch
--holdout N6Validation items reserved (max ~25% of trajectories)
--budget-usd X0.50Hard cap; loop aborts when spent
--optimizer-model Mclaude-sonnet-4-6Reflect + slow-update model
--evaluator-model Mclaude-haiku-4-5-20251001Gate model (cheaper)
--max-adds N3LR budget per step
--max-deletes N2
--max-replaces N3
--accept-threshold X0.0Minimum score delta to accept candidate
--max-skill-tokens N2000Hard cap on candidate length
--slow-every N2Epochs between consolidation passes
--jsonoffMachine-readable output

Kill switch: touch ~/.pro-workflow/STOP aborts the loop between steps.

Output

  • Candidate accepted → SKILL.md overwritten, hash stamp appended in HTML comment
  • Run details persist in optimization_runs, optimization_candidates, optimization_patches, optimization_rejections
  • Validation set persists in optimization_validation (reusable across runs)

Inspect after:

sqlite3 ~/.pro-workflow/data.db "SELECT id, skill_slug, initial_score, best_score, accepted_steps, rejected_steps, spent_usd FROM optimization_runs ORDER BY id DESC LIMIT 5"

Rules

  • Validation set is frozen at run start. Never re-derive from new corrections mid-run.
  • One candidate per step. No parallel branches.
  • Slow-update output is itself a candidate; it must pass the gate to replace the best.
  • The optimizer LLM and evaluator LLM may be different models. Mixing a strong optimizer with a cheap evaluator is the SkillOpt-recommended config.
  • If spent_usd >= budget_usd at any step boundary, the loop ends with stopped_reason="budget exhausted".
  • Patches whose anchor is no longer present in the skill (because a prior patch in the same step removed it) are recorded as rejected with reason anchor_missing.

Provenance

Inspired by Microsoft SkillOpt (arXiv:2605.23904). The six-stage rollout/reflect/aggregate/select/update/evaluate pipeline, LR budget, rejection buffer, and slow / meta update mechanics are adapted to pro-workflow's existing SQLite + learn-rule data plane. No SkillOpt code is reused. "ReflACT" is not a SkillOpt term and is not used here; the loop is referred to by stage names only.

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Keep looking

Skills are one crate of 326,144. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.