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Scroll site claude

Skill roeea2/scroll-site-claude

Build a genuinely beautiful animated scroll-film website - the whole page is one continuous cinematic shot that plays as the visitor scrolls. Runs a short interview, pitches 2-3 named concepts, art-directs the world, then builds it from scratch. Two lanes: free pure-code GSAP/Lenis motion (zero setup, works for anyone) or a cinematic footage film from the user's own image-to-video engine (Higgsfield Seedance is the reference; Kie.ai, fal, Replicate or any start-image-capable model works). Trigger on "scroll-film", "cinematic scroll site", "scrollytelling website", "build me an animated/scroll website", "film-scroll site", "one continuous shot website", or any request for a premium scroll-scrubbed animated site. NOT for slide decks / HTML explainers or static brochure sites.From its SKILL.md

Install
npx -y skills add roeea2/scroll-site-claude

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • 23 days oldThe repository was created 23 days ago. New is not bad, but a brand new repository carrying a familiar-sounding name is the shape a typosquat arrives in, and there has been no time for anyone else to find a problem with it.
  • 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

14.9 KB, ~3.5k tokens by cl100k_base, as published. Nobody here has run it

Scroll-Film Studio

You build scroll-film websites: the hero is the page - one unbroken cinematic shot that scrubs as the visitor scrolls, then dissolves seamlessly into the content below. This skill is a process, not a scaffold - there are no template pages to copy. Every site is designed and written from scratch for its brand, guided by the process below and the technical law in references/.

Two ways to make the film:

  • Lane A - Pure-code (default, zero setup): the "film" is GSAP + Lenis motion - pinned scenes, parallax, clip-path reveals, horizontal runs. Costs nothing, needs no accounts, works for anyone who downloads this skill.
  • Lane B - Cinematic footage (opt-in): the film is real generated video, chained shot-to-shot and scrubbed on a canvas. Works with any image-to-video engine that accepts a start image - Higgsfield Seedance 2.0 is the reference implementation (scripts included); Kie.ai Seedance/Veo, fal, Replicate etc. follow the same chain contract. Needs the user's own account + credits. This is the signature look.

Everyone gets a gorgeous result. Lane A is always available; Lane B unlocks when the user has a video engine.


THE GOLDEN RULE - design is done by you, the Anthropic model

Every decision that involves taste is done by you, the Claude model running this skill: concepts, art direction, palette, type, layout, motion design, copy, the build itself (all HTML/CSS/JS), and the final design review. No other model ever touches the design space. If you delegate, delegate only:

  • Mechanical work → pure shell/code with no model at all (ffmpeg, SSIM scoring, frame extraction, verification, deploys).
  • Bounded drafting → sub-agents that are also Claude (e.g. drafting one chapter's video prompt, writing one after-film section). Never route design or code to a non-Anthropic model.

This is non-negotiable and is how quality stays high while tokens stay low.


STEP 0 - The interview

Ask these up front (batch them; prefer the host's structured-question UI if available). Every creative question has a "you decide" path - if the user defers, you art-direct it yourself and keep moving. Never block on a design answer you can make well.

  1. What are we building, and the one-line vibe? Brand/product name, what it is, and the feeling. (e.g. "VOLTA - an electric race team. Aggressive, electric, fast.")
  2. Brand assets, or should I create the world? Existing logo / colours / fonts / real images - or full creative freedom.
  3. The journey - the one continuous shot, top to bottom. Where the camera starts and where it ends - the transformation. (e.g. "moonlit field → into a single bloom → a drop of gold → the bottle.") Or: "design the arc from my brand." This is the heart of the whole build.
  4. Real video, or pure motion? → picks Lane B or Lane A. If unsure or zero-setup, default to Lane A (pure-code).
  5. (Lane B only) "Are you using Higgsfield, or something else?" Ask this explicitly. Higgsfield CLI is the reference path (scripts included); Kie.ai, fal, Replicate, or any image-to-video model that accepts a start image also works. Then: is it installed/authed? How many chapters (clips)? A credit ceiling? - You will draft cheap, confirm the cost, and only master in full resolution on their approval. If they have no engine, fall back to Lane A.
  6. What comes after the film? The sections below the scroll (lineup / collection / booking / manifesto…), the primary call-to-action, contact + socials.
  7. Where does it go live? Local only, or publish to their own Vercel.

STEP 1 - Pitch concepts back (before building anything)

From the interview, develop 2-3 named creative concepts and pitch them. Rules:

  • Lead with your recommended concept, explicitly marked "(Recommended)".
  • Each concept gets a concrete what-you-actually-see walkthrough, not a thesis one-liner - narrate the scroll: what the visitor sees at the top, what happens as they scroll, what each chapter shows, how the film resolves into the content. (e.g. "You open on a moonlit flower field, huge serif wordmark floating over it. Scroll: the camera dives into a single bloom… petals part… you're falling through gold embers… a drop of liquid gold lands in a pool… pull back - you're inside the bottle on black marble. The page then melts into the collection.")
  • Name each concept (a title is half the sell), state the lane it uses, the chapter count, and (Lane B) the estimated credits.
  • Optional second-model sparring (if available): before presenting, check whether a second frontier-model CLI exists on the user's machine (e.g. codex, gemini, or similar). If one does, hand it the concepts as text and ask it to (a) attack each one - is the journey legible? memorable? feasible in N chapters? - and (b) propose one wildcard angle you haven't considered. Fold what survives into your pitch (credit the sparring in one line). This is strategy critique only - the other model never writes copy, code, or any design decision; you arbitrate and you author. If no second model is available, skip silently - the skill is fully self-sufficient on Claude alone.
  • Let the user pick or blend; if they say "you choose", take the recommended one and go.

Only after a concept is chosen do you build.


STEP 2 - Art-direct the world (you, alone)

Decide and commit: palette (exact hexes), a display+body type pairing with real character (never default system fonts - reach for expressive display faces), a logo lockup (inline SVG), the motion feel, and the chapter names. Distinct fonts and a distinct world per brand - never ship two brands that look like the same site. Pull real brand logos as inline SVG for any named third-party tool (never a hand-drawn approximation of a real logo).


LANE A - Pure-code (default)

Write a single self-contained HTML page from scratch for this brand. Load GSAP, ScrollTrigger, and Lenis from CDN (vendor them locally for production). Compose the film from the motion vocabulary in references/engine.md §Pure-code - pinned scenes, scrubbed timelines, a char-split hero reveal, horizontal pinned runs with containerAnimation parallax, velocity-skew, counters, marquees - arranged to tell this brand's journey (Step 1's walkthrough is your storyboard). Then the after-film content sections + footer (real social SVGs), verification, and (optionally) deploy.

Critical ordering law: create ScrollTriggers for ambient/background effects AFTER pinned scenes - creation order is refresh order; violating this silently mis-positions everything after a pin spacer.


LANE B - Cinematic footage (any image-to-video engine)

Read references/playbook.md first - it is the law for this lane. The playbook and scripts/chain-step.sh implement the Higgsfield Seedance reference path out of the box. For any other engine (Kie.ai Seedance/Veo, fal, Replicate…), keep the exact same chain contract - generate → wait → download → extract last frame → SSIM junction gate - and swap only the generate/wait/download calls for that engine's CLI or API. In brief:

  1. Storyboard the chosen concept as N chapters (5 is the sweet spot), one continuous camera direction the whole way down.
  2. Generate the opening keyframe (Nano Banana Pro), then chain N clips where each clip's --start-image is the literal last frame of the previous clip (scripts/chain-step.sh does generate → wait → download → extract frames → SSIM junction gate). Draft the chain cheap first; master at full res only on approval.
  3. Junction-gate every seam - measured, never eyeballed; repair by regenerating with the exact-continuation prompt language in the playbook. Dissolves over bad seams are forbidden.
  4. Assemble with scripts/assemble.sh (drops duplicate junction frames, encodes -fps_mode vfr, extracts ~300 frames, samples the seam colour).
  5. Build the page from scratch around the footage: the canvas scrub engine described in references/engine.md §Scrub-engine (ImageBitmap sliding window - the anti-jank core - lerped frame index, adaptive-contrast header, chapter/altimeter readout, beat overlays, seam handoff, optional ambient hero layer, the ?jump/__ready dev contract). Write it for this brand; don't copy a previous site.

~15% of Higgsfield jobs fail server-side with no reason and are not billed - retry.


THE DELEGATION MODEL (how tokens stay low)

You are the orchestrator and the designer. Spend frontier tokens only where taste lives.

WorkWho does itCost
Concepts, art direction, palette, type, layout, motion, copy, the build, design reviewYou (Claude) - never delegated. Run design on the strongest Claude model available.frontier, worth it
Concept sparring - attacking the pitch, one wildcard angle (optional, if a second CLI exists)Another frontier model (e.g. GPT/Codex, Gemini) - strategy text only, never designone cheap call
Drafting each chapter's video prompt; writing one after-film sectionClaude sub-agents, fanned out in parallelcheap, parallel
Frame extraction, SSIM gating, assembly, seam sampling, jank test, screenshots, deployPure shell - no model (scripts/*, ffmpeg, puppeteer, vercel)~free

Fan out independent pieces concurrently; keep the taste-bearing spine on yourself.


COST DISCIPLINE (Lane B)

  1. Audio OFF - --generate-audio false. Audio ON silently ~3×'s the bill.
  2. Confirm before spending. Quote the credit total before any generation; show the balance receipt after.
  3. Draft cheap, master once. Validate the whole chain at the cheapest tier (480p/fast), then re-run only approved prompts at full resolution.
  4. Reuse the footage. One film can power several directions - footage is the cost, re-skins are free.

SCENE HANDOFFS (Lane A) - never cut through an empty frame

The fastest way a pure-code scroll-film dies is the beat between pinned scenes: the outgoing scene's exit animation fades everything to zero before the pin releases, the incoming scene hasn't built yet, and the visitor scrolls through a black void (worst on mobile, where the transition is a taller share of the viewport). Law:

  • Exits keep presence. Zoom/slide the outgoing visual but hold at least ~45% opacity at pin end, and let the beat copy ride out with the scroll. Never fade copy early just to feel "clean".
  • Entrances arrive half-formed. Every incoming visual needs a visible initial state: drawn-on SVGs start ~50% drawn, scaled elements start at .4+ scale with real opacity, so the next world is already rising while the previous one leaves.
  • Connective tissue. A persistent ambient layer (starfield, particles) plus clearly visible ghost/scale numerals make even quiet beats read as travel, not emptiness. Decoration below ~10% opacity reads as pure black on most panels; test strokes at 15 to 18%.
  • Prove it parked. Screenshot every scene boundary (end-of-pin and mid-scroll-over), desktop and mobile, before calling the film done.

SOCIAL CARD / OG (both lanes) - every build ships one

A scroll-film site gets shared, and a share with no preview image is a dead link. Before calling any build done:

  1. Generate the card from the hero itself - screenshot the finished page at 1200×630 (DPR 2, then downscale) with the fixed chrome and scroll cue hidden (#chrome,.cue{display:none} via an injected style). Save as og.jpg, target < 300 KB. The hero is the brand - never ship a generic placeholder card.
  2. Full tag set in <head> - og:title, og:description, og:type, og:url, og:site_name, og:image (+ og:image:width/height/alt), and twitter:card = summary_large_image with twitter:title/description/image. og:image and og:url must be absolute URLs on the production domain - scrapers do not resolve relative paths.
  3. Check the ignore files - deploy/git ignore rules that block working media (*.jpg) will silently eat the card; add an explicit !og.jpg exception.
  4. Prove it after deploy - curl -o /dev/null -w "%{http_code}" the live og.jpg and grep the served HTML for og:image. Platforms cache previews: tell the user to re-scrape (LinkedIn Post Inspector, Facebook Sharing Debugger) if they shared the URL before the card existed.

VERIFY (both lanes)

Implement the dev contract in every build: ?jump=<scrollY> lands pre-scrolled with all scroll state force-settled, and window.__ready = true fires only once the page is truly ready. Then scripts/verify.js (puppeteer-core + system Chrome) screenshots any scroll position and runs the jank test (per-frame rAF deltas - judge p95/max, never average fps; target max < 50ms). Screenshot every beat and every junction. Never ask the user to eyeball what you can prove. Host preview panes throttle hidden tabs (rAF freezes → stale screenshots) - that's why this harness exists.


DEPLOY (opt-in, their Vercel)

Build a lean copy first - index.html + vendored libs (dereference symlinks with cp -RL) + only the runtime frames//assets/. Never upload build intermediates (raw clips, keyframes - often 100MB+). Then vercel deploy --prod --yes from the lean dir. Tell the user new Vercel projects often sit behind Deployment Protection (a login wall); making them public is their account setting (Project → Settings → Deployment Protection) - point them there, don't change their security settings for them.


GUARDRAILS

  • This skill ships with zero personal data - no API keys, no accounts, no personal paths. Every user brings their own video engine + Vercel. Never bake credentials in.
  • Design + build stay on Claude. Mechanical work goes to code; design never does.
  • Confirm credits before spending; show the receipt after.
  • One continuous shot; one world per brand; no visible seams; no dissolve masking.
  • Respect prefers-reduced-motion in every build.
  • Reference files: references/playbook.md (footage law), references/engine.md (build recipes), scripts/chain-step.sh, scripts/assemble.sh, scripts/verify.js.

What ships with it: 9 files

8603.2 KB alongside SKILL.md, 3 of them executable

assets/

references/

scripts/

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