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Ai forge audit

Skill robcsaszar/ai-forge/skills/ai-forge-audit

Claude Code skills for creating, judging, evaluating, and updating skills and agents

Install
npx -y skills add robcsaszar/ai-forge --skill ai-forge-audit

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • 26 days oldThe repository was created 26 days ago. New is not bad, but a brand new repository carrying a familiar-sounding name is the shape a typosquat arrives in, and there has been no time for anyone else to find a problem with it.
  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Batch-evaluate all skills and agents in the repo with ai-forge-judge and render a single consolidated grade report sorted by grade (worst first) so effort is directed correctly. Use when reviewing overall skill/agent quality, finding where to invest improvement effort, or after bulk changes. Triggers are audit all skills, grade report, skill health check, where to focus, audit agents. Don't use for a single artifact — that's ai-forge-judge.

SKILL.md

5.5 KB, as published. Nobody here has run it

AI Forge Audit

Batch-run ai-forge-judge across every skill and agent in the repo. One consolidated report — grades, top issues, priority order. Read-only: no fixes applied.

Requires the ai-forge-judge skill. If it is not available in this environment (no ai-forge-judge under any platform's skills/ root, and invoking it fails), stop: "ai-forge-judge skill not found — install it before running audit."


Workflow

Phase 1 — Discover

Discovery is platform-agnostic — scan every platform's roots, not just Claude's. Two constraints shape how:

  • Glob excludes hidden directories. A pattern naming .claude/… from the repo root matches nothing; you MUST pass path pointing inside each root.
  • Agent extensions differ by platform. Skills are always SKILL.md; agents are .md, .agent.md, or .toml.

For each root below, Glob with the listed path + pattern. A root that doesn't exist raises a Directory does not exist error — treat that as "no artifacts under this root" and continue to the next; it is not a failure. Conventions mirror the Platform Detection table in ai-forge-create/references/agents-taxonomy.md.

Skillspattern: */SKILL.md for each path: .claude/skills · .github/skills · .codex/skills · .gemini/skills · .agents/skills

Agentspath and pattern per platform:

pathpattern
.claude/agents*.md
.github/agents*.agent.md
.codex/agents*.toml
.gemini/agents*.md

The artifact name is the match's parent directory (skills) or file stem (agents). .agents/skills is a cross-tool alias for .gemini/skills — if a name appears under both, count it once (.agents/ wins). When the same skill name exists under two different platforms, report each separately, labelled by platform.

If zero artifacts found across all roots: output "No skills or agents found." and stop.

Phase 2 — Evaluate

For each discovered artifact, sequentially (do not parallelize — parallel evaluation risks context overflow and makes progress unreadable):

  1. Invoke ai-forge-judge on it.
  2. From the judge output, extract and record:
    • Artifact name
    • Type (Skill / Agent)
    • Grade (A/B/C/D/F)
    • Score (X/Y, Z%)
    • Numbered Improvements: up to 5 items (prefer compounding improvements — fixing X enables Y to score higher; deprioritize cosmetic when structural issues exist)

Emit a one-line status per artifact as each evaluation completes:

✓ ai-forge-create     B  (87/120, 73%)  [Skill]
✓ writer              A  (108/120, 90%)  [Agent]
✓ ai-forge-apply      C  (74/120, 62%)  [Skill]

If N > 10: output "About to run N evaluations — this may take several minutes. Proceed? (y/n)" and stop if denied.

If an artifact's judge run errors: record ERR and the error message; continue to the next. Do not abort.

Phase 3 — Render Report

Sort results by grade ascending: F → D → C → B → A. Worst grades appear first.

Split artifacts into two groups:

  • Needs Work: grade below B (< 80%)
  • Passing: grade B or above (≥ 80%)

Output a single markdown report:

# AI Forge Audit
_<YYYY-MM-DD> — <N> artifacts evaluated (<S> skills, <A> agents)_

## Grade Summary

| Artifact | Type | Grade | Score |
|----------|------|-------|-------|
| ai-forge-X | Skill | F | 55/120 (46%) |
| writer | Agent | C | 78/120 (65%) |
| ai-forge-Z | Skill | B | 98/120 (82%) |

## Needs Work

### ai-forge-X — F (55/120, 46%) [Skill]

1. <improvement 1 from judge>
2. <improvement 2>
3. <improvement 3>

### writer — C (78/120, 65%) [Agent]

1. <improvement 1>
2. <improvement 2>

## Passing (B+)

| Artifact | Type | Grade | Score |
|----------|------|-------|-------|
| ai-forge-Z | Skill | B | 98/120 (82%) |

## Skipped

| Artifact | Reason |
|----------|--------|
| some-dir | No SKILL.md found |

If all artifacts pass: omit the "Needs Work" section. If no artifacts pass: omit the "Passing" section. If nothing was skipped: omit the "Skipped" section.


NEVER

  • NEVER display full judge reports inline for each artifact Instead: Extract only grade, score, and top 1–5 numbered improvements per artifact. Why: Unfiltered judge output for 6+ artifacts floods the context window.

  • NEVER apply any fixes during an audit run Instead: Output the report only. Direct the user to ai-forge-apply or ai-forge-update for remediation. Why: Mixing diagnosis with treatment makes it impossible to know what the baseline was.

  • NEVER sort by name or alphabetically Instead: Sort by grade ascending (F first, A last) within each section. Why: Alphabetical sort buries the worst artifacts; the report's job is to surface where effort is needed most.

  • NEVER abort the audit when a single artifact errors Instead: Record ERR for that artifact and continue to the next. Why: A failed judge run on one artifact should not discard results already collected for others.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.