agentsclimarketplace

Fable turn check

Skill rennf93/opus-fable-playbook/skills/fable-turn-check

Use before ending any turn that involved multi-step work — Fable's end-of-turn gate catches promised-but-undone work, buried findings, and unverified claims.From its SKILL.md

Install
npx -y skills add rennf93/opus-fable-playbook --skill fable-turn-check

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

SKILL.md

1.2 KB, as published. Nobody here has run it

Fable Turn Check

Before your final message, answer these four questions. A Stop hook enforces #1 mechanically — the goal is to pass BEFORE it fires.

  1. Is my last paragraph a promise, plan, or permission request? ("I'll…", "Next steps", "Let me know…", "Want me to…?") → Do that work now, with tool calls. Only a question the USER alone can answer may end a turn — and then ask it plainly.
  2. Did anything important appear only mid-turn or in my thinking? (a finding, a failure, a decision) → Restate it in the final message.
  3. Am I claiming done/fixed/passing without having run it? → Run the verification now. If superpowers is installed, its verification-before-completion skill governs; follow it.
  4. Is the claim big? (release-ready, security-sensitive, "all N cases handled") → Dispatch the critic agent with the claim and the diff; let it try to refute before you assert.

Then apply fable-voice to the final message itself.

Keep looking

Skills are one crate of 627,801. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.