Pressure testing a spell
Use during try-it for kind=discipline spells. Orchestrates baseline + with-skill comparison via the discipline-mode tester to prove the rule actually changes behavior under rationalization pressure.From its SKILL.md
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SKILL.md
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Pressure Testing a Spell
What this does
Tests a discipline-kind spell against rationalization. The test runs each scenario twice: once without the skill loaded (baseline) and once with it loaded (with-skill). The skill is only PASS if the with-skill run holds the rule that the baseline run violated.
This is what makes a discipline skill different from a description: proof it changes behavior.
When to use
- Inside
building-a-discipline-spellStage 5 - Inside
refining-a-spellwhen a discipline skill changed - Anytime a user asks "does this rule actually work?"
What you bring (Inputs)
- The draft discipline SKILL.md
- The user's domain
- Optionally: the user's known-bad past examples (where the rule was violated)
What you get (Output)
A PASS / NEEDS-REFINEMENT verdict, plus the specific rationalizations that slipped through if any.
How it works (Steps)
This is a workflow.
Stages
Stage 1: Construct pressure scenarios
Read the draft's Excuses and counters table. Each row implies a pressure scenario:
If the excuse is "It's a small fact, I don't need to verify"... ...then the pressure scenario is a small-fact request.
Use building-a-discipline-spell/pressure-scenarios-template.md for the scenario format. Generate 3 scenarios spanning at least 3 of the 5 pressure dimensions (speed, triviality, authority, confidence, familiarity).
Stage 2: Dispatch tester in DISCIPLINE MODE
Dispatch agents/spell-tester.md with:
- The full draft text
- The 3 pressure scenarios
- The user's domain
- Mode: discipline (the tester reads
kind: disciplineand routes itself)
Stage 3: Read the comparison results
The tester returns:
- BASELINE pass results (without skill): which scenarios violated the rule, which rationalization was used
- WITH-SKILL pass results: which rationalizations the skill caught, which slipped through
Stage 4: Decide verdict
| Baseline result | With-skill result | Verdict |
|---|---|---|
| All 3 violated | All 3 held | PASS |
| All 3 violated | 1-2 held | NEEDS-REFINEMENT (skill is partial) |
| All 3 violated | 0 held | NEEDS-REFINEMENT (skill not changing behavior) |
| 0-2 violated baseline | (any) | INVALID — scenarios weren't pressure-y enough; return to Stage 1 |
Stage 5: Refine or hand back
- PASS: hand back to the calling builder
- NEEDS-REFINEMENT: name the slipped-through rationalization. Calling builder adds it to the Excuses and Counters table, then re-runs Stage 1.
Checkpoints
- After Stage 1: 3 scenarios, spanning 3+ pressure dimensions
- After Stage 2: tester returned a structured verdict
- After Stage 3: baseline AND with-skill results both captured
- After Stage 4: verdict matches the table above
- After Stage 5: PASS or refinement loop initiated
Loop-back conditions
Return to Stage 1 when:
- Verdict is INVALID (scenarios weren't pressure-y enough)
- Refinement happened — re-run with updated draft
Quality bar
The pressure test is valid when:
- Baseline run actually showed the violation (otherwise we have no evidence the skill is needed)
- With-skill run was tested with the same scenarios (not different ones)
- Verdict is one of PASS / NEEDS-REFINEMENT / INVALID — no fudging
Variations
- Skill change pressure-test (refining mode): use the user's reported violation as scenario 1
- Adversarial pressure-test: actively try to construct novel rationalizations not yet in the table
Example
Draft skill: verifying-before-citing. Excuses table has 4 rows.
Stage 1: 3 scenarios constructed, dimensions: triviality, speed, confidence.
Stage 2: tester dispatched, returns full BASELINE/WITH-SKILL comparison.
Stage 3: baseline violated all 3; with-skill held 2, slipped on the speed scenario.
Stage 4: NEEDS-REFINEMENT.
Stage 5: rationalization that slipped: "User said 'quick', so just answer". Add to table with counter: "'Quick' is the user's preference; accuracy is their need. Verify."
Re-run from Stage 1 with updated draft. Tester returns PASS. Hand back.