Frontend ui engineering
Skill ranbot-ai/awesome-skills/skills/frontend-ui-engineering
Builds production-quality UIs. Use when building or modifying user-facing interfaces. Use when creating components, implementing layouts, managing state, or when the output needs to look and feel prodFrom its SKILL.md
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SKILL.md
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Frontend UI Engineering
Overview
Build production-quality user interfaces that are accessible, performant, and visually polished. The goal is UI that looks like it was built by a design-aware engineer at a top company — not like it was generated by an AI. This means real design system adherence, proper accessibility, thoughtful interaction patterns, and no generic "AI aesthetic."
When to Use
- Building new UI components or pages
- Modifying existing user-facing interfaces
- Implementing responsive layouts
- Adding interactivity or state management
- Fixing visual or UX issues
Component Architecture
File Structure
Colocate everything related to a component:
src/components/
TaskList/
TaskList.tsx # Component implementation
TaskList.test.tsx # Tests
TaskList.stories.tsx # Storybook stories (if using)
use-task-list.ts # Custom hook (if complex state)
types.ts # Component-specific types (if needed)
Component Patterns
Prefer composition over configuration:
// Good: Composable
<Card>
<CardHeader>
<CardTitle>Tasks</CardTitle>
</CardHeader>
<CardBody>
<TaskList tasks={tasks} />
</CardBody>
</Card>
// Avoid: Over-configured
<Card
title="Tasks"
headerVariant="large"
bodyPadding="md"
content={<TaskList tasks={tasks} />}
/>
Keep components focused:
// Good: Does one thing
export function TaskItem({ task, onToggle, onDelete }: TaskItemProps) {
return (
<li className="flex items-center gap-3 p-3">
<Checkbox checked={task.done} onChange={() => onToggle(task.id)} />
<span className={task.done ? 'line-through text-muted' : ''}>{task.title}</span>
<Button variant="ghost" size="sm" onClick={() => onDelete(task.id)}>
<TrashIcon />
</Button>
</li>
);
}
Separate data fetching from presentation:
// Container: handles data
export function TaskListContainer() {
const { tasks, isLoading, error } = useTasks();
if (isLoading) return <TaskListSkeleton />;
if (error) return <ErrorState message="Failed to load tasks" retry={refetch} />;
if (tasks.length === 0) return <EmptyState message="No tasks yet" />;
return <TaskList tasks={tasks} />;
}
// Presentation: handles rendering
export function TaskList({ tasks }: { tasks: Task[] }) {
return (
<ul role="list" className="divide-y">
{tasks.map(task => <TaskItem key={task.id} task={task} />)}
</ul>
);
}
State Management
Choose the simplest approach that works:
Local state (useState) → Component-specific UI state
Lifted state → Shared between 2-3 sibling components
Context → Theme, auth, locale (read-heavy, write-rare)
URL state (searchParams) → Filters, pagination, shareable UI state
Server state (React Query, SWR) → Remote data with caching
Global store (Zustand, Redux) → Complex client state shared app-wide
Avoid prop drilling deeper than 3 levels. If you're passing props through components that don't use them, introduce context or restructure the component tree.
Design System Adherence
Avoid the AI Aesthetic
AI-generated UI has recognizable patterns. Avoid all of them:
| AI Default | Why It Is a Problem | Production Quality |
|---|---|---|
| Purple/indigo everything | Models default to visually "safe" palettes, making every app look identical | Use the project's actual color palette |
| Excessive gradients | Gradients add visual noise and clash with most design systems | Flat or subtle gradients matching the design system |
| Rounded everything (rounded-2xl) | Maximum rounding signals "friendly" but ignores the hierarchy of corner radii in real designs | Consistent border-radius from the design system |
| Generic hero sections | Template-driven layout with no connection to the actual content or user need | Content-first layouts |
| Lorem ipsum-style copy | Placeholder text hides layout problems that real content reveals (length, wrapping, overflow) | Realistic placeholder content |
| Oversized padding everywhere | Equal generous padding destroys visual hierarchy and wastes screen space | Consistent spacing scale |
| Stock card grids | Uniform grids are a layout shortcut that ignores information priority and scanning patterns | Purpose-driven layouts |
| Shadow-heavy design | Layered shadows add depth that competes with content and slows rendering on low-end devices | Subtle or no shadows unless the design system specifies |
Spacing and Layout
Use a consistent spacing scale. Don't invent values:
/* Use the scale: 0.25rem increments (or whatever the project uses) */
/* Good */ padding: 1rem; /* 16px */
/* Good */ gap: 0.75rem; /* 12px */
/* Bad */ padding: 13px; /* Not on any scale */
/* Bad */ margin-top: 2.3rem; /* Not on any scale */
Typography
Respect the type hierarchy:
h1 → Page title (one per page)
h
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