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Diagnosing bugs

Skill ranbot-ai/awesome-skills/skills/diagnosing-bugs

Awesome Claude Skills, Tools for Customizing Claude AI workflows

Install
npx -y skills add ranbot-ai/awesome-skills --skill diagnosing-bugs

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What its author says it does

Copied from the file, not written here

Diagnosis loop for hard bugs and performance regressions. Use when the user says "diagnose"/"debug this", or reports something broken/throwing/failing/slow.

SKILL.md

5.3 KB, ~1.2k tokens by cl100k_base, as published. Nobody here has run it

Diagnosing Bugs

When to Use

Use when this workflow matches the user request: Use this skill for its documented workflow.

Source: mattpocock/skills (MIT).

A discipline for hard bugs. Skip phases only when explicitly justified.

When exploring the codebase, read CONTEXT.md (if it exists) to get a clear mental model of the relevant modules, and check ADRs in the area you're touching.

Phase 1 — Build a feedback loop

This is the skill. Everything else is mechanical. If you have a tight pass/fail signal for the bug — one that goes red on this bug — you will find the cause; bisection, hypothesis-testing, and instrumentation all just consume it. If you don't have one, no amount of staring at code will save you.

Spend disproportionate effort here. Be aggressive. Be creative. Refuse to give up.

Ways to construct one — try them in roughly this order

  1. Failing test at whatever seam reaches the bug — unit, integration, e2e.
  2. Curl / HTTP script against a running dev server.
  3. CLI invocation with a fixture input, diffing stdout against a known-good snapshot.
  4. Headless browser script (Playwright / Puppeteer) — drives the UI, asserts on DOM/console/network.
  5. Replay a captured trace. Save a real network request / payload / event log to disk; replay it through the code path in isolation.
  6. Throwaway harness. Spin up a minimal subset of the system (one service, mocked deps) that exercises the bug code path with a single function call.
  7. Property / fuzz loop. If the bug is "sometimes wrong output", run 1000 random inputs and look for the failure mode.
  8. Bisection harness. If the bug appeared between two known states (commit, dataset, version), automate "boot at state X, check, repeat" so you can git bisect run it.
  9. Differential loop. Run the same input through old-version vs new-version (or two configs) and diff outputs.
  10. HITL bash script. Last resort. If a human must click, drive them with scripts/hitl-loop.template.sh so the loop is still structured. Captured output feeds back to you.

Build the right feedback loop, and the bug is 90% fixed.

Tighten the loop

Treat the loop as a product. Once you have a loop, tighten it:

  • Can I make it faster? (Cache setup, skip unrelated init, narrow the test scope.)
  • Can I make the signal sharper? (Assert on the specific symptom, not "didn't crash".)
  • Can I make it more deterministic? (Pin time, seed RNG, isolate filesystem, freeze network.)

A 30-second flaky loop is barely better than no loop; a 2-second deterministic one is tight — a debugging superpower.

Non-deterministic bugs

The goal is not a clean repro but a higher reproduction rate. Loop the trigger 100×, parallelise, add stress, narrow timing windows, inject sleeps. A 50%-flake bug is debuggable; 1% is not — keep raising the rate until it's debuggable.

When you genuinely cannot build a loop

Stop and say so explicitly. List what you tried. Ask the user for: (a) access to whatever environment reproduces it, (b) a captured artifact (HAR file, log dump, core dump, screen recording with timestamps), or (c) permission to add temporary production instrumentation. Do not proceed to hypothesise without a loop.

Completion criterion — a tight loop that goes red

Phase 1 is done when the loop is tight and red-capable: you can name one command — a script path, a test invocation, a curl — that you have already run at least once (paste the invocation and its output), and that is:

  • Red-capable — it drives the actual bug code path and asserts the user's exact symptom, so it can go red on this bug and green once fixed. Not "runs without erroring" — it must be able to catch this specific bug.
  • Deterministic — same verdict every run (flaky bugs: a pinned, high reproduction rate, per above).
  • Fast — seconds, not minutes.
  • Agent-runnable — you can run it unattended; a human in the loop only via scripts/hitl-loop.template.sh.

If you catch yourself reading code to build a theory before this command exists, stop — jumping straight to a hypothesis is the exact failure this skill prevents. No red-capable command, no Phase 2.

Phase 2 — Reproduce + minimise

Run the loop. Watch it go red — the bug appears.

Confirm:

  • The loop produces the failure mode the user described — not a different failure that happens to be nearby. Wrong bug = wrong fix.
  • The failure is reproducible across multiple runs (or, for non-deterministic bugs, reproducible at a high enough rate to debug against).
  • You have captured the exact symptom (error message, wrong output, slow timing) so later phases can verify the fix actually addresses it.

Minimise

Once it's red, shrink the repro to the smallest scenario that still goes red. Cut inputs, callers, config, data, and steps one at a time, re-running the loop

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.