Design it 3d ui
Web and App implementation guide for 3D UI. Trigger when user wants actual 3D objects, perspective effects, and spatial depth.From its SKILL.md
npx -y skills add ranbot-ai/awesome-skills --skill design-it-3d-uiAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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SKILL.md
5.2 KB, ~1.2k tokens by cl100k_base, as published. Nobody here has run it
3D UI
"Breaking the plane. Interfaces that exist in a three-dimensional, rotatable space."
When to Use
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.
Core Principles
- True Depth (Z-Axis Translation): Elements don't just have shadows; they physically move closer to or further from the camera.
- Perspective: Use CSS perspective or WebGL to create realistic vanishing points.
- Interactive Rotation: Elements should respond to mouse movement or device gyroscope by tilting or rotating in 3D space.
Visual DNA
- Colors: Bold, striking palettes like Midnight Luxury or Industrial Chic. 3D elements need high contrast to show their geometry.
- Typography: Bold, blocky, or extruded text.
- Graphics: Instead of flat icons, use rendered 3D assets (.glb, .gltf, or high-res PNGs of 3D objects).
Web Implementation
- Rely heavily on
perspective,transform-style: preserve-3d, androtateX/rotateY. - CSS Example:
.perspective-container {
perspective: 1000px;
display: flex;
justify-content: center;
align-items: center;
}
.card-3d {
width: 300px;
height: 400px;
transform-style: preserve-3d;
transition: transform 0.5s ease;
/* Initial slight rotation */
transform: rotateX(15deg) rotateY(-15deg);
}
.card-3d:hover {
/* Straighten out on hover */
transform: rotateX(0) rotateY(0) translateZ(50px);
}
/* Inner elements popping out */
.card-content {
transform: translateZ(30px); /* Pushes content 30px closer to viewer */
}
App Implementation
SwiftUI
struct Card3D: View {
@State private var dragOffset = CGSize.zero
var body: some View {
VStack {
Text("3D Card")
.font(.largeTitle.bold())
.foregroundColor(.white)
}
.frame(width: 300, height: 400)
.background(
LinearGradient(colors: [.blue, .purple], startPoint: .topLeading, endPoint: .bottomTrailing)
)
.cornerRadius(24)
.shadow(radius: 20)
// Magic 3D effect based on drag gesture
.rotation3DEffect(
.degrees(Double(dragOffset.width / 10)),
axis: (x: 0, y: 1, z: 0),
perspective: 0.5
)
.rotation3DEffect(
.degrees(Double(-dragOffset.height / 10)),
axis: (x: 1, y: 0, z: 0),
perspective: 0.5
)
.gesture(
DragGesture()
.onChanged { value in
withAnimation(.interactiveSpring()) {
dragOffset = value.translation
}
}
.onEnded { _ in
withAnimation(.spring()) {
dragOffset = .zero
}
}
)
}
}
- SwiftUI makes this incredibly easy with
.rotation3DEffect(). - Use the
perspectiveparameter (default 1/6, higher = more distorted) to control the camera distance. - Link the rotation axes (
x,y) to drag gestures or CoreMotion (gyroscope) for interactive 3D UI.
Flutter
class Card3D extends StatefulWidget {
@override
State<Card3D> createState() => _Card3DState();
}
class _Card3DState extends State<Card3D> {
Offset _offset = Offset.zero;
@override
Widget build(BuildContext context) {
return GestureDetector(
onPanUpdate: (details) {
setState(() => _offset += details.delta);
},
onPanEnd: (_) {
setState(() => _offset = Offset.zero); // Snap back
},
child: TweenAnimationBuilder(
tween: Tween<Offset>(begin: Offset.zero, end: _offset),
duration: const Duration(milliseconds: 200),
curve: Curves.easeOut,
builder: (context, Offset offset, child) {
// Perspective Matrix
final transform = Matrix4.identity()
..setEntry(3, 2, 0.001) // perspective
..rotateX(-offset.dy * 0.01)
..rotateY(offset.dx * 0.01);
return Transform(
transform: transform,
alignment: FractionalOffset.center,
child: Container(
width: 300,
height: 400,
decoration: BoxDecoration(
gradient: const LinearGradient(colors: [Colors.blue, Colors.purple]),
borderRadius: BorderRadius.circular(24),
boxShadow: const [BoxShadow(color: Colors.black45, blurRadius: 20)],
),
alignment: Alignment.center,
child: const Text('3D Card',
style: TextStyle(color: Colors.white, fontSize: 32, fontWeight: FontWeight.bold)),
),
);
},
),
);
}
}
- The secret to perspective in Flutter is
Matrix4.identity()..setEntry(3, 2, 0.001). - Wrap the target container in a
Transformwid
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.