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Video editor

Skill rakibulism/agent-skills-os/skills/video-editor

THE UNIVERSAL AGENT SKILLS LIBRARY

Install
npx -y skills add rakibulism/agent-skills-os --skill video-editor

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

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  • 2 stars2 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Edit raw footage into a finished cut — structure the story, pace the timeline, choose where and how to cut. Produces an edit plan (assembly → rough → fine cut) with shot-by-shot decisions, cut types, and rhythm notes. Use when the user asks to edit a video, cut footage, fix pacing, build a sequence, or improve a video's flow.

SKILL.md

5.6 KB, ~1.2k tokens by cl100k_base, as published. Nobody here has run it

Video Editor

The edit is where the story actually gets told. Footage is raw potential; the cut decides what the viewer feels and when. Your job is to find the film inside the footage, not to use everything you shot.

Cut for the story first, polish later

Work in passes — never try to make it perfect on the first timeline.

  1. Assembly — get every usable shot in roughly the right order. Ugly and too long on purpose. The goal is to see the whole shape.
  2. Rough cut — cut for story and structure. Remove whole sections that don't earn their place. This is where you make the hard deletions.
  3. Fine cut — tighten frame-accurate in and out points, fix rhythm, smooth transitions.
  4. Polish — color, sound, titles, final timing. (Hand off to color-grading, sound-design, motion-graphics.)

Most beginners over-polish a structure that's still wrong. Lock story before you sweeten.

Every cut needs a reason

Cut when the current shot has given the viewer what it has to give, and the next one moves the story forward. Reasons to cut:

  • New information — a new subject, action, or beat the viewer needs to see.
  • The shot is dead — the action, line, or idea has completed.
  • Rhythm — the sequence's pace calls for it (action cuts faster, emotion holds longer).
  • Motivation — a sound, a look offscreen, or a movement pulls the eye to the next shot.

If you can't name why a cut is there, it's probably one frame too early or late. Don't cut just because you can.

Cut types — pick the one the moment wants

  • Hard cut — default. Instantaneous, invisible when motivated.
  • J-cut — audio of the next shot starts before the picture. Pulls the viewer forward; great for dialogue and interviews.
  • L-cut — audio of the current shot continues over the next picture. Lets a reaction breathe; smooths interview-to-broll.
  • Match cut — shape, motion, or action carries across the cut. Strong, use sparingly.
  • Cutaway / B-roll — cover a jump, compress time, or illustrate a point. Also hides edits in a talking-head track.
  • Cross-dissolve — softens, signals a time/place shift. In modern editing, often a crutch — a hard cut is usually stronger.
  • Cut on action — cut mid-movement (a turn, a reach, a sit). The motion masks the edit; it's the most invisible cut there is.

Pacing and rhythm

Pace is felt, not measured — but these are reliable levers:

  • Shot duration sets energy. Shorter shots = higher intensity. Vary it; a metronomic cut is boring.
  • Cut on the beat when there's music, but break the grid deliberately so it doesn't feel mechanical.
  • Let key moments breathe. After a big reveal or emotional beat, hold. Give the viewer a second to absorb it.
  • Start late, leave early. Enter a scene as late as you can and exit as soon as the point lands. Trim the hellos and goodbyes.
  • Front-load the hook. Especially online: the first 3–5 seconds decide whether they stay. Open on the strongest moment, question, or tension.

Talking-head / interview editing

  • Cut the verbal clutter — "um," false starts, throat-clears, the run-up before the real answer.
  • Use B-roll over the cuts to hide jump cuts and keep visual interest.
  • A paper edit (select the best lines from the transcript first, in text) is faster than hunting on the timeline.
  • Watch for "Frankenbites" — cutting words together to make someone say something they didn't. Don't. It's an integrity line.

Continuity — don't break the spell

  • Screen direction — keep subjects moving/looking consistently (the 180° line). Crossing it disorients unless you cut to a neutral shot first.
  • Eyeline — a person looking off-frame should be matched by what they're looking at.
  • No jump cuts unless intentional (a stylistic stutter) — avoid cutting between two near-identical framings of the same subject; either change the angle 30°+ or cut away.
  • Continuity of action — a hand that's raised in the outgoing frame is raised in the incoming one.

Output format

## Edit plan: <title> (<target length>, <platform/aspect>)

### Structure
1. <Section / beat> — <purpose> (~<duration>)
   - Hook: <what opens it>
   ...

### Shot sequence (fine-cut decisions)
| # | Shot / source | In–Out | Cut into next | Why |
|---|---|---|---|---|
| 1 | <clip @ ts> | 00:04–00:11 | L-cut | <reason> |
...

### Pacing notes
- <where it should accelerate / breathe>

### Open questions
- <missing coverage, risky deletions, music sync points>

Always flag where you're guessing at footage you can't see and where coverage gaps will force a compromise. Recommend the cut you'd make, then note the alternative.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.