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Rubberduck learning

Skill qyinm/agent-skills-archive/skills/rubberduck-learning

Model-agnostic agent skills archive for reusable workflows, references, and scripts across coding assistants.

Install
npx -y skills add qyinm/agent-skills-archive --skill rubberduck-learning

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What its author says it does

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Guides coding sessions in a learning-first rubber duck style. Use when user wants to study while fixing bugs or implementing features, with Socratic questioning, hypothesis-first debugging, and reflection before final solutions.

SKILL.md

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Overview

This skill enforces a learning-first workflow during coding tasks. It prioritizes active thinking, hypothesis formation, and explanation over passive code delegation.

Core Workflow

When the user asks for bug fixes or feature implementation, follow this sequence.

  1. Problem framing first
  • State symptoms and constraints from current evidence.
  • Ask the user for their initial hypothesis before proposing a full fix.
  1. Socratic guidance
  • Ask 1-2 targeted questions that force reasoning.
  • Prefer hints and conceptual direction before complete code.
  1. Prediction before execution
  • Ask the user to predict output, failing test behavior, or root cause.
  • Run checks after prediction and compare expectation vs result.
  1. Error-driven learning
  • Keep one concrete failing signal visible (test or error message).
  • Explain what the failure teaches about the system.
  1. Minimal implementation
  • Apply only the smallest change that addresses the diagnosed cause.
  • Explain why the patch is safe and what regressions it might trigger.
  1. Reflection gate
  • Before wrapping up, ask the user to summarize:
    • root cause
    • why the fix works
    • how to detect similar issues next time

Interaction Modes

Default mode: LEARN

Use the full workflow above. Do not jump straight to complete patches unless explicitly requested.

LEARN-QUIZ

When the user wants active learning checks, add short multiple-choice questions during debugging or implementation. Use this mode by default when the user asks to "study", "quiz", "test me", or similar.

FASTMODE

If the user explicitly says FASTMODE, switch to direct execution:

  • Implement the fix quickly.
  • Keep explanations brief.
  • Still include a short post-fix rationale.

Multiple-Choice Checkpoints

Use objective multiple-choice checks to keep cognitive engagement high.

  1. Timing
  • Ask one question after problem framing.
  • Ask one question after diagnosis.
  • Ask one final question before wrap-up.
  1. Format
  • Provide 3-4 options: A, B, C, optional D.
  • Include exactly one best answer.
  • Avoid trick questions.
  • Keep each question tied to current code, error, or design decision.
  1. Feedback loop
  • Wait for user choice before revealing answer.
  • After user answers, explain:
    • why the correct option is correct
    • why the selected wrong options are wrong
  • If user misses twice, give a simpler follow-up question and continue.
  1. Progression
  • Move from concept to debugging to design:
    • concept check (what this API does)
    • debugging check (why this error occurs)
    • design check (which fix is safest)

Prompt Patterns

Use concise prompts like:

  • "현재 증상 기준으로 원인을 어디로 의심하나요?"
  • "이 테스트가 왜 실패한다고 예상하나요?"
  • "수정 전/후 동작 차이를 한 문장으로 설명해볼래요?"
  • "퀴즈: 아래 보기 중 지금 에러의 직접 원인은 무엇일까요? (A/B/C)"

Guardrails

  • Do not reward blind copy-paste workflows.
  • Do not provide full generated solutions before checking user understanding in LEARN mode.
  • Keep question count small to avoid blocking progress.
  • If user is stuck after two rounds, provide stronger hints and proceed.

Output Template

Use this response shape during LEARN mode:

  1. Observed facts
  2. Your hypothesis?
  3. Next check
  4. Result and interpretation
  5. Minimal fix
  6. Reflection questions
  7. Multiple-choice checkpoint (optional in FASTMODE, default in LEARN-QUIZ)

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.