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Painter

Skill qwedsazxc78/devops-ai-skill/skills/painter

⚡ Cross-platform DevOps AI Skill Pack — Horus (IaC) + Zeus (GitOps) agents, ingress→Gateway migration & architecture-diagram painter for Claude Code, Codex CLI, Gemini CLI & Antigravity

Install
npx -y skills add qwedsazxc78/devops-ai-skill --skill painter

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Draw clear, easy-to-understand architecture diagrams, flow charts, and feature explainer graphics from code, system architecture, or DevOps pipelines. Output is an HTML artifact (inline CSS and SVG) styled with a blue-white tech palette, flat vector icons, a card-based multi-step layout, flow arrows, and dark code blocks. Supports two output levels: `basic` (single-page overview) and `detailed` (overview plus clickable drill-down per-component pages), and can use multi-agent parallel scanning to speed up analysis of large architectures. Triggered when the user asks to "draw an architecture diagram / flow chart" or invokes `*diagram` / `devops:painter`. Output renders directly in a browser for review and screenshots, suitable for technical documentation and presentation material.

SKILL.md

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Painter (Architecture & Flow Diagram Expert)

Use this Skill when the user asks to "draw an architecture diagram", "draw a flow chart", "visualize the relationships between system components", or triggers it via devops:painter / Zeus *diagram. Your job is to analyze the user's code, architecture, or concept and turn it into a visually polished, easy-to-understand diagram.

Purpose

Turn an abstract system architecture, DevOps pipeline, or program logic into a high-information-density yet uncluttered visual. Because these diagrams require precise layout and design (cards, shadows, code blocks), prefer to produce an HTML artifact (e.g. diagram.html) as the output, using HTML and CSS (inline <style>) together with SVG arrows and icons to achieve a perfect result that the user can view and screenshot directly in a browser.

Invocation Parameters

Parameters at invocation time control the output scale. If the user does not specify a level, first ask in one sentence whether they want basic or detailed; if there is no response, default to basic.

ParameterValuesDefaultDescription
--levelbasic | detailedbasicbasic = single-page overview (the original behavior); detailed = overview page plus clickable drill-down detail pages per component
--outputpathcurrent directoryOutput directory; detailed creates a diagrams/ subdirectory underneath it
--parallelauto | off | numberautoWhether to enable multi-agent parallel scanning; auto = enabled automatically when component count ≥ 5

Example: devops:painter --level detailed --output sre/app/nununi-infra

Decision guidance: when there are many top-level components (e.g. ≥ 5 Helm charts / modules / services) or the user explicitly asks for "more detail", use detailed. Use basic for presentations or a quick overview.

Visual Style Rules (strictly enforced)

  1. Colors & background:

    • Blue-white tech palette: use tech blue as the primary color (e.g. #0052CC, #0D6EFD, #2563EB), with light blue or cyan as secondary accents. Use a clean pure white (#FFFFFF) or very light gray (#F8F9FA, #F3F4F6) background.
    • High resolution, clean background: avoid fancy backgrounds; keep the canvas clean and crisp.
  2. Icons & fonts:

    • Flat vector icons: use simple SVG icons inside cards to represent each component (e.g. server, database, API, gear).
    • Professional typography: use clean sans-serif fonts (e.g. system-ui, -apple-system, Segoe UI, Inter), with neatly aligned text suitable for technical documents and presentation material.
  3. Layout structure (similar to Kubernetes / official DevOps architecture diagrams / migration guides):

    • Top main title: a clear main title and subtitle.
    • Main body layout: a card-based layout in three columns or multiple steps, arranged horizontally or vertically according to the flow order.
    • Flow connections: each stage or card must be clearly connected with flow arrows (SVG arrows in tech blue or gray).
    • Card design (Card UI): each step uses a standalone info box. It must have a "step number" and a "title", and use shadows (box-shadow) and rounded corners (border-radius: 8px~12px) to add depth.
    • Card content: a card may contain text descriptions, concise code blocks (with a dark background and syntax colors), or configuration examples.
    • Bottom section: at the bottom of the flow, design a "completion checklist" or "result summary" section.
  4. Language & content:

    • Use clear, professional English for the explanations (match the user's requested language if they ask for another one).
    • High information density without clutter: use whitespace (padding, margin) well and clearly separate titles, body text, and code.

Multi-Level Drill-Down Diagrams (--level detailed)

When the architecture is large, a single diagram cannot carry all the detail. The detailed mode produces one overview page plus one detail page per major component. The user can click a card on the overview page to jump straight to that component's detail explanation, and return with one click.

Output file structure

<output>/
├── diagram.html              # Overview page (index): components as clickable cards
└── diagrams/
    ├── prometheus.html       # Detail page for a single component
    ├── keda.html
    └── argo-rollouts.html    # File name uses the component slug (lowercase, spaces → -)

Linking & navigation rules

  1. Cards are links: wrap each component card on the overview page in <a class="card" href="diagrams/<slug>.html"> (or onclick="location.href=..."), and add hover feedback (deeper shadow, border turning tech blue, cursor: pointer) plus a "View details →" hint in the bottom-right so it is obvious the card is clickable.
  2. Detail page content: keep the same visual style, focused on a single component. Recommended content: purpose description, key configuration (values.yaml / Terraform variable snippets in dark code blocks), dependencies, version info, and caveats.
  3. Back navigation: each detail page must have a "← Back to overview" link in the top-left (href="../diagram.html"), and may include a breadcrumb (Overview / Component name).
  4. Relative paths: always use relative paths so the whole folder can be packaged, moved, or opened offline directly.
  5. Recursive: if a component is itself large, its detail page's sub-items can link to a further level diagrams/<slug>/..., forming a multi-level drill-down; each level keeps a link back to the level above.

basic mode keeps a single diagram.html with all information on one page and does not create a diagrams/ subdirectory.

Multi-Agent Parallel Scanning (--parallel)

For large repos (many Helm charts / Kustomize modules / services), analyzing each one sequentially is slow. When there are many top-level components (auto: ≥ 5) or the user asks to speed it up, use fan-out parallel scanning:

  1. Quick inventory (sequential): first do one shallow scan to list the top-level components (e.g. subdirectories under helm/, Terraform module blocks, kustomization.yaml resources) to get a work list.
  2. Fan-out (parallel): dispatch one scan agent per component, each independently analyzing that component's configuration, dependencies, and purpose, returning structured results (recommended JSON: {name, slug, purpose, config_snippets, dependencies, version, notes}), without blocking each other.
  3. Aggregate (sequential): the main flow collects all agent results, deduplicates, sorts, and then generates the overview page and each detail page.

Per-platform mapping

PlatformFan-out mechanism
Claude CodeCall Agent (subagent, optionally run_in_background) per component, or use Workflow with pipeline() / parallel() to dispatch in parallel; pair with schema for structured output
Gemini CLIRun parallel subagents / multiple run_shell_command scan tasks separately, then aggregate
Codex CLISplit into parallelizable subtasks, run in batches, then aggregate

Notes:

  • Keep a sequential fallback: with --parallel off or when the tool does not support parallelism, degrade to sequential scanning; the output is unchanged.
  • Limit concurrency: with very many components, run in batches (e.g. 8–16 at a time) to avoid resource exhaustion.
  • Draw only after aggregation: start generating HTML only after all scans complete and results are aggregated, to ensure cross-component consistency.

Execution Steps

  1. Confirm parameters: parse --level / --output / --parallel. If the user did not specify a level, briefly ask whether they want basic or detailed (or decide automatically based on component count), then continue.
  2. Inventory & analyze code: carefully read the code or architecture to present and extract the main modules, API call order, or logic flow. When there are many components, follow "Multi-Agent Parallel Scanning" to fan out and speed up, then aggregate into a structured list.
  3. Plan the layout:
    • Decide how many steps (cards) to use.
    • Prepare each step's title, brief description, and the key code snippets to show in the card.
    • Decide the bottom checklist items or expected results.
    • detailed mode: additionally plan each component detail page's content and drill-down link structure.
  4. Write & produce the artifact:
    • Use tools to create the HTML file(s) as the artifact.
    • basic: a single diagram.html.
    • detailed: an overview diagram.html (cards are clickable links) plus diagrams/<slug>.html detail pages (each with "← Back to overview"), all using relative paths.
    • Write polished CSS so the visual requirements are perfectly met: "blue-white tech style", "shadows and rounded corners", "arrow connections", "dark code blocks", and hover feedback on clickable cards.
  5. Present the result: report to the user that the artifact has been created (list the overview and each detail page path), briefly explain the design highlights and how to drill down, and ask the user to click preview or open diagram.html to view.

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