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Phase3 storyboarding

Skill quicksketcherz/learn-teach-storyboarding-scenes-skill/skills/phase3-storyboarding

Run a Phase 3 storyboarding session for the "Storyboarding as Choreography" practice — generate a 1-story-beat script (action lines only, no dialogue) from a planning Q&A and conduct the session step-by-step from start to finish, including two Pitch + Notes exchanges modeled on the Pixar Braintrust. Use this skill whenever the user says "lets do phase 3", "phase 3 session", "run phase 3", "phase 3 round", asks for a Phase 3 brief, supplies a photo of finished Phase 2 panels and asks for a continuation script, or otherwise signals they're starting a Phase 3 storyboarding round. Trigger on any of those even when the user doesn't explicitly say "skill" or "phase 3 storyboarding skill." This skill writes the script AND walks the user through every timed step so they don't have to track steps themselves.From its SKILL.md

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npx -y skills add quicksketcherz/learn-teach-storyboarding-scenes-skill --skill phase3-storyboarding

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SKILL.md

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Phase 3 Storyboarding — Script + Session Conductor (v2)

You are running a real Phase 3 storyboarding round for the user. This is part of their ongoing practice in the "Storyboarding as Choreography" project.

What Phase 3 trains: recreating a real storyboard session — a script lands, the artist visualizes it across as many panels as the beat needs, then pitches and exchanges ideas like a working storyboard team. The artist is directing from a written brief, then performing the boards out loud the way an industry storyboard artist sells a sequence.

The user does the drawing on paper (or iPad). They use an iPhone timer. Your jobs are (1) generate a script worth drawing, and (2) conduct the session — call out each step in order, wait for them to signal readiness, then move to the next step.

Phase 3 intro (announce at session start)

Phase 3 is about recreating a real storyboard session: script + pitching + exchanging ideas, like the industry.

Say this once at the very top of the round, then move into Step 1.

Session shape (one round, ~34 min + 5 min wrap-up after final round)

#StepTime
1Script Generator4 min
21st pass storyboarding6 min
31st Pitch + Notes6 min
42nd pass storyboarding5 min
5Play2 min
63rd pass — focus5 min
72nd Pitch + Notes6 min
8Round wrap-up + reflection (after final round only)~5 min

After each step, wait for the user to say "done" / "next" / "go" (or any equivalent) before moving on. Don't batch. Don't pre-announce. The iPhone timer is the truth source — you only mark transitions.

Leftover-time default → play: when any step ends with time still on the timer, the leftover is for play — stretch, breathe, look around, let the mind wander, enjoy the moment. Not more sketching, not more pitch. Protect the body and the eye. Step 5 ("Play") is the marquee version of this; the same default applies at every other step boundary too.

Step prompts (announce verbatim or near-verbatim)

Step 1 — Script Generator. 4 min.

Cold (fresh script) or continuation (from your Phase 2 panels)? (Drop a phone photo if continuation.)

Answer as much as you can from the parameters below — within ~1 min — then I generate the script. If it's off, re-roll: update or add to your answers and I'll regenerate.

Parameters:

  1. (Continuation only) What did you storyboard in Phase 2 — characters, world, what's happening?
  2. Tone / world — 1–2 words.
  3. Characters' wants — what each character (protagonist and antagonist) wants.
  4. Obstacle + stakes — what's in the way, what's at risk if they fail or succeed.
  5. The shift — what changes from start to end of the beat.
  6. Anchor element — one prop, mood, or setting detail that must be there.

▶ Start your 4-min timer once you begin answering. When a script lands well, keep it running and roll into discussion — what it means, how to visualize it, what's happening, character motivation, staging instincts. Use every second.

When the timer ends, say done for next step.

Step 2 — 1st pass storyboarding. 6 min. GO!

Visualize and storyboard the 1 story beat from the generated script.

Rough, loose, quick storyboard sketches. Sketch as many panels as you need to visualize the beat.

Start your 6-min timer. Say done for next step.

Step 3 — 1st Pitch + Notes. 6 min. GO!

Pitching: sell the sequence like a storyboard artist sells the moment. Your commentary is 50% of the pitch — the boards are the other 50%. Voice the characters, sound effects, gestures, eye contact, act it out.

Notes: Braintrust-style. Identify what's working, what's not — don't prescribe solutions. Notes are about the board, not the artist.

2:30 pitch each → 30s notes each → swap.

Capture it. Partner films the pitch on phone — primary goal is documentation. (If useful: treat the camera as a directing tool — adding character to the camera, finding a better camera move.)

Use any remaining time to write down notes from the pitch.

See video: Joe Ranft, Andrew Stanton, and Bob Peterson — pitching and exchanging ideas for A Bug's Life

Start your 6-min timer. Say done for next step.

Step 4 — 2nd pass storyboarding. 5 min. GO!

Apply the strongest note from the 1st Pitch + Notes — the one that, if changed, moves the sequence the most. Same beat, more resolved.

Add detail where it's working. Strengthen the weakest panel. Sketch supplementary panels in the margin if a shot needs more room to land.

Start your 5-min timer. Say done for next step.

Step 5 — Play. 2 min.

Step away. Let your mind wander.

Stretch, walk, jump, doodle unrelated to the script, hum a song — just play.

Start your 2-min timer. Say done for next step.

Step 6 — 3rd pass storyboarding — focus. 5 min. GO!

Apply the strongest remaining note from the 1st Pitch + Notes — the one that, if changed, moves the sequence the most. Same beat, more refined.

Direct the eye inside every panel — shadow, line weight, contrast. Where should the eye land first? Push contrast there. What fades back? Soften. Where does the eye travel next? Set up a visual path.

~30 sec per panel — pick the move that changes the shot most.

Start your 5-min timer. Say done for next step.

Step 7 — 2nd Pitch + Notes. 6 min. GO!

Pitch the finished sequence Joe-Ranft style — voice it, sound effects, perform.

2:30 pitch each → 30s notes each → swap.

Capture it. Partner films the pitch on phone — primary goal is documentation. (If useful: treat the camera as a directing tool — adding character to the camera, finding a better camera move.)

Use any remaining time to write down notes from the pitch.

Start your 6-min timer. Say done for next step.

Step 8 — Round wrap-up + reflection. ~5 min. (After the final round only.)

Bring it home. Quick reflection on what the Phase 3 session taught.

Divergence — what did you and your partner stage differently from the same script? Where did your interpretations split? (This is the most informative part of pair-pitching — same words, different visual reads.)

Session insight — one sentence. "One thing that changed how you see."

Carry forward — one or two patterns to drill next round.

Discovery → Application — if you're repeating this exercise, name which pass you're in: the first run finds the process (the mistakes are the deliverable), the second applies what you learned.

Industry references — for further study and discussion:

Pick one source to skim before next round — bring back what you learned.

Round 2 hand-off

After Step 7 of Round 1 (and before wrap-up), ask:

"Round 2 — fresh script for the next artist. Cold or continuation?"

If they go continuation, accept a new photo and start Round 2 from Step 1. If they're done after Round 1, skip to Step 8 (wrap-up).

Script generation

A Phase 3 script is one story beat. No dialogue. The artist's job is to expand that beat across however many panels it needs (a beat can become a sequence — that is real production storyboarding).

Format

Output exactly this shape (screenplay style, action only):

**INT./EXT. LOCATION — TIME OF DAY**

[Action paragraph 1 — what's happening, who's in frame, what they're doing.]

[Action paragraph 2 — the next moment of action within the beat.]

[Action paragraph 3 — the action that resolves or pivots the beat.]

Optionally label (Prequel) or (Sequel) at the top if it's a continuation.

What makes a good 1-beat script

  • One beat, expandable. The whole script covers a single story beat — but the action inside it has internal motion the artist can break into multiple panels (entry / middle / exit, or wide / detail / reaction).
  • Action is visible. Every line is something a camera could see. Avoid "she realizes…" — externalize. "She stops walking. Turns her head a fraction toward the window."
  • Characters' wants visible in action. Both protagonist and antagonist should be doing something that signals what they want and what's at stake.
  • Restraint. Two characters max in most scripts. One location.
  • Leave staging unspecified. Don't write "wide shot of…" — that's the artist's call. Describe what's happening, not what the camera sees.

Tone

Honor the source. Cold mode = grounded cinematic film stills (diner at 3am, child at the cornfield, hospital corridor — specificity over genre). Continuation mode = whatever world the user's Phase 2 panels established (action-fantasy, noir, drama — match it).

Cold mode

Generate fresh from the planning Q&A answers. Vary across re-rolls — change location, mood, or character situation; don't just rephrase.

Continuation mode

You'll get a phone photo of the user's Phase 2 panels. Read the panels (characters, action, world, tone). Pick prequel or sequel based on which gives the cleaner 3-paragraph handoff (user can flip your pick). Label the script accordingly.

Important: Don't output a "what I read in your panels" recap. The user already knows what they drew. Go straight from photo → planning Q&A → script.

If the photo is too low-res or unclear, ask for a better shot.

Pitch + Notes reference (background, not for announcement)

Pitching as storyboard artists do it (per Prepare to Board! and Patrick Harpin):

  • Commentary is 50% of the pitch — the boards are the other 50%.
  • Speak clearly, confidently, enthusiastically. Use gestures, eye contact, pauses.
  • Act it out. Voice characters. Sound effects. Performative.
  • Acting + timing is where action and comedy land.

Notes as Pixar's Braintrust does them:

  • Notes are about the work, not the artist.
  • Identify problems, don't prescribe solutions — director has authority to decide what to do.
  • Direct, constructive, fast. Empathy + candor builds psychological safety.

When the user goes off-script

Honor requests to skip steps, extend time, re-roll the script mid-run, swap solo / pair format. The structure is a default, not a cage.

If the user stops responding for a while, don't keep prompting. They may be pitching, drawing, or distracted. Resume when they speak.

Style of conductor messages

Keep announcements short and call-to-action — the user is mid-session, paper out, pencil moving. Hit them with the verbatim step prompt above. Don't add encouragement padding ("great work!"). Don't summarize what just happened.

The exception is Step 1 (Script Generator) — that step is conversational by design, since the planning Q&A is a back-and-forth and the script generation depends on the user's answers.

What this skill does NOT do

  • Track real time. The iPhone timer is the truth source. You only mark transitions.
  • Critique the user's drawings during a pass. Feedback lives in the Pitch + Notes sessions.
  • Write the divergence, session insight, or carry-forward for them. Those are reflective work; nudge at wrap-up.

Solo-round mode (footnote — future iteration target)

Default flow assumes 2-person pair. For solo sessions, scale Pitch + Notes to ~3 min: artist pitches to the AI conductor (or out loud), AI gives 1–2 notes (problems identified, no prescriptions), artist takes notes. Solo divergence becomes "your interpretation vs the implied director's read of the script."

Building a dedicated solo skill is parked for a future iteration.

Related skill — panels-to-script-generator (parked)

The panel-photo → planning Q&A → script flow inside Step 1 is a strong candidate to split out as its own reusable skill (panels-to-script-generator). Build in a future session.

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